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GeneralRe: SCRUMmy Development Pin
Nagy Vilmos9-Oct-13 7:12
professionalNagy Vilmos9-Oct-13 7:12 
GeneralRe: SCRUMmy Development Pin
stevev610-Oct-13 0:30
stevev610-Oct-13 0:30 
GeneralRe: SCRUMmy Development Pin
harold aptroot9-Oct-13 7:51
harold aptroot9-Oct-13 7:51 
GeneralRe: SCRUMmy Development Pin
H.Brydon9-Oct-13 7:53
professionalH.Brydon9-Oct-13 7:53 
GeneralRe: SCRUMmy Development Pin
snorkie9-Oct-13 10:44
professionalsnorkie9-Oct-13 10:44 
GeneralRe: SCRUMmy Development Pin
Nathan Gloyn9-Oct-13 21:50
Nathan Gloyn9-Oct-13 21:50 
GeneralRe: SCRUMmy Development Pin
jschell10-Oct-13 8:38
jschell10-Oct-13 8:38 
GeneralRe: SCRUMmy Development Pin
Michał Rybiński10-Oct-13 1:08
Michał Rybiński10-Oct-13 1:08 
On top of other answers, it seems like issue with either team or definition of done/planning:
- is your team ( i mean team: devs, testers and writers) sitting in one room? IF not, try to sit them down close to each other. They will have a plenty of opportunities to communicate outside stand-up. Helps a lot.
- keep rigor on stand-up - just 3 questions, status and go to after discussions. I've seen failed introductions of SCRUM just because stand-ups got too long and people were just tired of too long status meetings
- items - seems like stuff is little too complex, task granularity is too large or guys do not have much experience... whatever, I can only guess. Try out with one-two items, split it into really small tasks with clear definition of done, see if it reduces number of after stand-up discussions. Be aware - SCRUM is also about constant code refactoring, sometimes it's even 3rd or 4th iteration on the same part of code, that produces functionality satisfying most requirements.

One person brought up important topic - open talk about one's problems. It takes experienced/good at 'soft skills' moderator to make team comfortable about telling of own flaws and drawbacks. Just one rule, yet very important - never allow it to have at least shadow of getting personal, always cut to the chase and disregard/ignore comments outside of subject.

There is no magic, golden triangle quality/time/cost requires constant corrective actions, be it cutting the scope or extending the deadline or decision like 'now we need to refactor to get better performance/make more extendible architecture'. Keep focused on use cases, which constitue 80%-90% of normal usage of software, patch corner cases or just avoid them by design limiting delivered functionality - from my experience developers tend to spend a lot of time (and cost in company terms) to cover all cases possible, instead focusing on the basic ones.
GeneralRe: SCRUMmy Development Pin
jschell10-Oct-13 8:42
jschell10-Oct-13 8:42 
GeneralRe: SCRUMmy Development Pin
Michał Rybiński11-Oct-13 0:34
Michał Rybiński11-Oct-13 0:34 
GeneralRe: SCRUMmy Development Pin
jschell11-Oct-13 8:50
jschell11-Oct-13 8:50 
GeneralRe: SCRUMmy Development Pin
KP Lee10-Oct-13 16:03
KP Lee10-Oct-13 16:03 
GeneralRe: SCRUMmy Development Pin
Mark_Wallace9-Oct-13 8:00
Mark_Wallace9-Oct-13 8:00 
GeneralRe: SCRUMmy Development Pin
KP Lee10-Oct-13 16:21
KP Lee10-Oct-13 16:21 
GeneralRe: SCRUMmy Development Pin
Mark_Wallace10-Oct-13 19:31
Mark_Wallace10-Oct-13 19:31 
GeneralRe: SCRUMmy Development Pin
Valery Possoz9-Oct-13 8:35
professionalValery Possoz9-Oct-13 8:35 
GeneralRe: SCRUMmy Development Pin
jschell9-Oct-13 9:02
jschell9-Oct-13 9:02 
GeneralRe: SCRUMmy Development Pin
Nemanja Trifunovic9-Oct-13 10:10
Nemanja Trifunovic9-Oct-13 10:10 
GeneralRe: SCRUMmy Development Pin
jschell10-Oct-13 8:43
jschell10-Oct-13 8:43 
GeneralRe: SCRUMmy Development Pin
Mark_Wallace10-Oct-13 19:27
Mark_Wallace10-Oct-13 19:27 
GeneralRe: SCRUMmy Development Pin
jschell11-Oct-13 8:57
jschell11-Oct-13 8:57 
GeneralRe: SCRUMmy Development Pin
Mark_Wallace12-Oct-13 6:15
Mark_Wallace12-Oct-13 6:15 
GeneralRe: SCRUMmy Development Pin
jschell12-Oct-13 10:23
jschell12-Oct-13 10:23 
GeneralRe: SCRUMmy Development Pin
Mark_Wallace13-Oct-13 20:22
Mark_Wallace13-Oct-13 20:22 
GeneralRe: SCRUMmy Development Pin
jschell14-Oct-13 7:54
jschell14-Oct-13 7:54 

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