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GeneralRe: MQOTD Pin
Corporal Agarn20-Jul-16 1:05
professionalCorporal Agarn20-Jul-16 1:05 
QuestionMentoring limits Pin
aboubkr9019-Jul-16 21:17
professionalaboubkr9019-Jul-16 21:17 
AnswerRe: Mentoring limits Pin
den2k8819-Jul-16 21:31
professionalden2k8819-Jul-16 21:31 
GeneralRe: Mentoring limits Pin
Nelek19-Jul-16 21:51
protectorNelek19-Jul-16 21:51 
GeneralRe: Mentoring limits Pin
den2k8819-Jul-16 22:17
professionalden2k8819-Jul-16 22:17 
GeneralRe: Mentoring limits Pin
Nelek20-Jul-16 1:15
protectorNelek20-Jul-16 1:15 
GeneralRe: Mentoring limits Pin
aboubkr9019-Jul-16 23:18
professionalaboubkr9019-Jul-16 23:18 
GeneralRe: Mentoring limits Pin
den2k8819-Jul-16 23:53
professionalden2k8819-Jul-16 23:53 
It depends on what I'm doing and the entity of the faulty behaviour. Usually I report I found the bug with as many details as possible, then await for instructions - the fix may take priority over my current occupation or viceversa. It could be put in the to-do list or treated as "quick fix and then let's rethink how that component works, as it is no more adequate", and that usually means the big task is postopioned of months or more.

So usually I report it and decide with him what to do next. Of course if I have time I do a little research on the bug. We don't have a single code base unfortunately - we have a handful of standard versions of the same software for different machines and then we have a plethora of hundreds of customized versions for each customer that asks for specific solutions, and all the versions of the customized software. This means that I may solve a bug on a software and still have it on several tens of other versions. So reportig the bug takes priority over any fix - since it allows both of us to fix it or look for it on every subsequent customizations we happen to stumble upon.

In the general cases I would stick to report first then decide how to solve the problem. It simply may be better to ignore the bug or change an entire component and structure instead of fixing it. Also the fix might involve many other subsystems and require a lot more effort than anticipated - it must be clear to every member in the team what to do and how to allocate time. Starting on a solo quest to fix a bug without alerting the other members first puts in danger of wasting valuable time and resources. Like in the army - you do not take unsolicited solo actions without at the very least informing your direct superior.
GCS d--- s-/++ a- C++++ U+++ P- L- E-- W++ N++ o+ K- w+++ O? M-- V? PS+ PE- Y+ PGP t++ 5? X R++ tv-- b+ DI+++ D++ G e++>+++ h--- ++>+++ y+++*      Weapons extension: ma- k++ F+2 X

If you think 'goto' is evil, try writing an Assembly program without JMP. -- TNCaver

When I was six, there were no ones and zeroes - only zeroes. And not all of them worked. -- Ravi Bhavnani

AnswerRe: Mentoring limits Pin
OriginalGriff19-Jul-16 21:37
mveOriginalGriff19-Jul-16 21:37 
GeneralRe: Mentoring limits Pin
Nelek19-Jul-16 21:52
protectorNelek19-Jul-16 21:52 
AnswerRe: Mentoring limits Pin
BillWoodruff19-Jul-16 21:55
professionalBillWoodruff19-Jul-16 21:55 
AnswerRe: Mentoring limits Pin
Mycroft Holmes19-Jul-16 21:58
professionalMycroft Holmes19-Jul-16 21:58 
AnswerRe: Mentoring limits Pin
Nagy Vilmos19-Jul-16 22:02
professionalNagy Vilmos19-Jul-16 22:02 
GeneralRe: Mentoring limits Pin
Nelek20-Jul-16 1:16
protectorNelek20-Jul-16 1:16 
AnswerRe: Mentoring limits Pin
Agent__00719-Jul-16 22:03
professionalAgent__00719-Jul-16 22:03 
Generalfrom C# to IPad/IPhone development: optimal hardware and software combination ? Pin
BillWoodruff19-Jul-16 16:07
professionalBillWoodruff19-Jul-16 16:07 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
bryce19-Jul-16 16:27
bryce19-Jul-16 16:27 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
Nagy Vilmos19-Jul-16 20:39
professionalNagy Vilmos19-Jul-16 20:39 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
OriginalGriff19-Jul-16 20:55
mveOriginalGriff19-Jul-16 20:55 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
bryce20-Jul-16 18:11
bryce20-Jul-16 18:11 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
KarstenK19-Jul-16 21:39
mveKarstenK19-Jul-16 21:39 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
BillWoodruff21-Jul-16 11:06
professionalBillWoodruff21-Jul-16 11:06 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
Anders Molin20-Jul-16 3:50
professionalAnders Molin20-Jul-16 3:50 
GeneralRe: from C# to IPad/IPhone development: optimal hardware and software combination ? Pin
BillWoodruff21-Jul-16 11:03
professionalBillWoodruff21-Jul-16 11:03 
Generalshiny thing Pin
bryce19-Jul-16 14:59
bryce19-Jul-16 14:59 

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