Click here to Skip to main content
15,913,685 members

Welcome to the Lounge

   

For discussing anything related to a software developer's life but is not for programming questions. Got a programming question?

The Lounge is rated Safe For Work. If you're about to post something inappropriate for a shared office environment, then don't post it. No ads, no abuse, and no programming questions. Trolling, (political, climate, religious or whatever) will result in your account being removed.

 
GeneralRe: Game Making Pin
Slacker0074-Nov-17 23:38
professionalSlacker0074-Nov-17 23:38 
GeneralRe: Game Making Pin
Marc Clifton5-Nov-17 2:29
mvaMarc Clifton5-Nov-17 2:29 
GeneralRe: Game Making Pin
Sascha Lefèvre5-Nov-17 2:50
professionalSascha Lefèvre5-Nov-17 2:50 
GeneralRe: Game Making Pin
Dan Neely6-Nov-17 4:37
Dan Neely6-Nov-17 4:37 
GeneralRe: Game Making Pin
Sascha Lefèvre6-Nov-17 5:32
professionalSascha Lefèvre6-Nov-17 5:32 
GeneralRe: Game Making Pin
F-ES Sitecore5-Nov-17 2:42
professionalF-ES Sitecore5-Nov-17 2:42 
GeneralRe: Game Making Pin
PIEBALDconsult5-Nov-17 2:47
mvePIEBALDconsult5-Nov-17 2:47 
GeneralRe: Game Making Pin
kalberts5-Nov-17 23:04
kalberts5-Nov-17 23:04 
F-ES Sitecore wrote:
> go north

You stand in front of a dense jungle, the air is filled with the sounds of birds. There is a spooky-looking house to the east.

> go east

Aaah, Adventure, 1979 vintage! (That is when I got to know it)

I still have vivid memories of crawling around in a maze of twisting little passages, all alike. Discovering that glittering treasure chest. The hairy little dwarfs throwing their stone axes at me. And that deep, resounding voice declaring that "Unfortunately, you are now dead. I can resurrect you, but it will cost you a hunded points" ... No later game has had graphics and sound effects even remotely similar to this one.
---
In 1979, inspired by Adventure, our university lecturer tried to manage 25 Computer Science students, organized as five teams, in a joint effort to develop a game engine, as The Great Project of our second year as Comp.Sci students. We learned a lot about how coordination of different task forces may fail Smile | :) , but also how difficult it is to make a truly "new" game. Just replacing the treasures with other kinds of treasures, and making the path turn left instead of right, doesn't make a new and exciting game. We gravely underestimated the required complexity of such an engine, to make it suitable for creating varied games.

Those who provide such game engines today of course know very well about the (required) complexity and richness, lying not primarily in the implementation but in the functions provided to the game developer. Until you truly master a complex set of offerings (and that might take years, even as a full time worker on it), it is difficult going much beyond replacing treasures with new ones, and changing the direction of paths. Or something else at a similar level.

What I try to get through: A kid may easily become very frustrated over how little he manages to make. His dream was to paint the new Mona Lisa, and all he makes is a simple children's drawing... It really IS difficult making a good game, regardless of tools!
---
When I was a dad, we chose other tools (well, game engines were not available then): For our first "books" (at age 7-8), we developed the story together, as a bedtime activity: I wrote down the new chapters as we made them up, and the next days we went through it making adjustments and edits. When she was ten, she wrote some wonderful stories on her own, and at fourteen her stories impressed even adults. (Unforunately, she never wanted to make a career as a writer.)

The (mental) cost of making a text story is a lot less than learning to master a game engine. You have much more freedom, not limited by a tool. The only tool required is simple: A text processor. The chance of success at a medium level comes much earlier and is much greater.

So if it is at all possible to maneuver the kid into devloping an enitre story in text form, based on his idea for a game, that could be an immediate step that could lead to a great feeling of success for several years - maybe with the pronounced goal to later develop it into a game. But as a ground work, make exciting, well developed stories in text form.
GeneralRe: Game Making Pin
raddevus5-Nov-17 5:45
mvaraddevus5-Nov-17 5:45 
GeneralRe: Game Making Pin
parths5-Nov-17 18:31
parths5-Nov-17 18:31 
AnswerRe: Game Making Pin
Spoon Of Doom5-Nov-17 21:11
Spoon Of Doom5-Nov-17 21:11 
GeneralRe: Game Making Pin
GenJerDan5-Nov-17 22:06
GenJerDan5-Nov-17 22:06 
GeneralRe: Game Making Pin
Jim O C5-Nov-17 23:37
professionalJim O C5-Nov-17 23:37 
GeneralRe: Game Making Pin
FortyEightK6-Nov-17 0:27
FortyEightK6-Nov-17 0:27 
GeneralRe: Game Making Pin
Sentenryu6-Nov-17 1:27
Sentenryu6-Nov-17 1:27 
GeneralRe: Game Making Pin
drakth6-Nov-17 1:42
drakth6-Nov-17 1:42 
GeneralRe: Game Making Pin
milo-xml6-Nov-17 1:54
professionalmilo-xml6-Nov-17 1:54 
GeneralRe: Game Making Pin
GenJerDan6-Nov-17 3:26
GenJerDan6-Nov-17 3:26 
GeneralRe: Game Making Pin
Kirk 103898216-Nov-17 3:35
Kirk 103898216-Nov-17 3:35 
GeneralRe: Game Making Pin
Al Escobar6-Nov-17 4:43
Al Escobar6-Nov-17 4:43 
GeneralRe: Game Making Pin
Steve Naidamast6-Nov-17 4:59
professionalSteve Naidamast6-Nov-17 4:59 
GeneralRe: Game Making Pin
rvIceB6-Nov-17 5:58
rvIceB6-Nov-17 5:58 
GeneralRe: Game Making Pin
ajhampson6-Nov-17 6:59
ajhampson6-Nov-17 6:59 
GeneralRe: Game Making Pin
Scott Barton6-Nov-17 8:02
Scott Barton6-Nov-17 8:02 
GeneralRe: Game Making Pin
AAC Tech6-Nov-17 10:42
professionalAAC Tech6-Nov-17 10:42 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.