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Hello everyone! It is necessary to draw track way of a three-dimensional model of the aircraft on a 3D model of the Earth. Track should be fake, no matter where, the main thing that would be in a circle. Approximately as in the image(link). I read about physics, and about quaternions (also about pitch, roll, yaw), until I really understood, rather I didn’t drive at all. I have an airplane for example, drawn in 3D Max, how to put it exactly on the track according to the coordinates? And how to rotate it? I didn't find any examples on C # WPF. But I try Helix ToolBox to draw the 3D Earth I would be grateful for any help!

What I have tried:

I tryed Helix ToolBox example - Earth.
XML
<helix:HelixViewport3D
Posted
Updated 7-Oct-18 23:00pm

1 solution

Quote:
Track should be fake, no matter where, the main thing that would be in a circle.

When a plane fly between too positions, it try to fly the shortest path.
The shortest path is known as 'arc of great circle".
Great circle - Wikipedia[^]
Great-circle distance - Wikipedia[^]
Why Are Great Circles the Shortest Flight Path? - GIS Geography[^]
 
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