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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class yes : MonoBehaviour
{

    public Text scoreText;

    // Update is called once per frame
    void Update()
    {
        scoreText.text = Text;
    }
}


What I have tried:

I tried asking my friend but he did the same script as me and it worked for him
Posted
Updated 19-May-21 1:25am

1 solution

Text is a type - otherwise this line would not compile:
public Text scoreText;

So this line:
scoreText.text = Text;
Tries to set a value but Text has not been declared as a variable anywhere in scope. Hence, the closest it can come is to find a class called Text and rightly complain about it.

I'm sure that isn't your whole code, and I'm sure you have some string you do want to assign - but we can't tell you what to type as we have no access to the rest of your code! (Or indeed, any idea what you are trying to do...)
 
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