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How to import a 3D wall in XNA? (I designed it in SolidWork software )
I would
Google[
^] for that.
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How to detect collisions between Balls and Wall's elements in 3D environment?
A 3D ball collides with a wall if its dinstance from the wall is less than or equal to its radius. For instance for a wall at X position
xWall
, with infinite
Y-Z
dimensions you have to check:
|xBall - xWall| <= rBall