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Making a 2D Physics Engine: The Math

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29 Jan 2018CPOL8 min read
An introduction to all the math required to get started on your own 2D physics engine

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Arav Singhal
Student Evudio
India India
Teen programmer with a great zeal for programming, and interested work on Assets for Unity3D, games in Unity3D and small tools and applications for Windows, Linux and Android under Evudio.

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