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Making a 2D Physics Engine: The Math

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29 Jan 2018CPOL8 min read
An introduction to all the math required to get started on your own 2D physics engine



This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Arav Singhal
Student Evudio
India India
Teen programmer with a great zeal for programming, and interested work on Assets for Unity3D, games in Unity3D and small tools and applications for Windows, Linux and Android under Evudio.

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