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Tides of Time Bot and Game – Application of Minimax (with Alpha Beta Pruning)

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13 Mar 2019CPOL27 min read
Any deterministic game can be broken down to its core functionalities. By understanding them, one can implement fundamental algorithms such as Minimax (with alpha beta pruning), thus paving the way towards a better AI opponent.

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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Oana Mancu
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Romania Romania
Highly meticulous, resilient, well-equipped challenge seeking junior Software Developer. MENSA Club member with a Master degree in Applied Mathematics and a Bachelor in Computer Science and Mathematics and internships at Orange and UniCredit won through a high competition on limited internship places, now ready for a permanent assignment. While studying, I spent my early 20s volunteering and making a difference in hapless children’s lives. I have learned that kindness, patience and diligence help achieve true meaning and that the time spent in the aid of others was invaluable for my development, from communication skills to team player and as a Software Developer. I am committed to giving my very best every step of the way.

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