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Creating an OpenGL view on a Windows Form

, 20 Oct 2006
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How to create an OpenGL view on a Windows Form.

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This article presents a very clean and simple method to render an OpenGL window on a Windows Forms using Managed C++. This method requires no add-ins, third party DLLs, or ActiveX components, often demonstrated with C# Windows Forms. This implementation is in pure .NET using Managed C++. This article assumes the reader has a working knowledge of OpenGL and is using Microsoft Visual Studio .NET 8.0.


Presenting an OpenGL window on an MFC view was very straight forward and easy to implement. The advent of Windows Forms however presents some problems. The concept of the window Device Context does not really exist in Windows Forms. There are some implementations of OpenGL on Windows Forms already out there but these rely on DLLs or ActiveX components containing MFC or Win32 SDK calls. These implementations also assume that the programmer is using C#. Whilst there are some advantages of using C#, I suspect that, like myself, I don't want to rewrite my existing applications in C# just to take advantage of Windows Forms. I also suspect that many C++ programmers don't want or can't move to C#, for corporate reasons or whatever. The implementation here is using pure Managed C++ and .NET.

The implementation

Firstly, we need a new Windows Forms application to work with. Create a new a new Windows Forms application (File -> New -> Project -> Visual C++ -> CLR -> Windows Forms Application).

We will now build an OpenGL class that can be used on several Windows Forms. This can be easily converted into a control that can be added to the Design Time Designer, but I'm not covering that.

Create a new header file for the class, I called my OpenGL.h and copy the following code snippets into it. I will comment below the snippet what the code actually does: -

#pragma once

#include <windows.h>
#include <GL/gl.h>    

using namespace System::Windows::Forms;

namespace OpenGLForm
    public ref class COpenGL: 
      public System::Windows::Forms::NativeWindow

All we've done here is include the necessary headers for OpenGL and decoare a managed C++ class for OpenGL.

    COpenGL(System::Windows::Forms::Form ^ parentForm, 
            GLsizei iWidth, GLsizei iHeight)
        CreateParams^ cp = gcnew CreateParams;

        // Set the position on the form
        cp->X = 100;
        cp->Y = 100;
        cp->Height = iWidth;
        cp->Width = iHeight;

        // Specify the form as the parent.
        cp->Parent = parentForm->Handle;

        // Create as a child of the specified parent
        // and make OpenGL compliant (no clipping)
        cp->Style = WS_CHILD | WS_VISIBLE | 

        // Create the actual window

        m_hDC = GetDC((HWND)this->Handle.ToPointer());


This constructor takes parameters of a parent form, the width of the OpenGL area and the height of the OpenGL area.

The System::Windows::Forms::CreateParams structure allows us to create a Win32 window. We specify WS_CLIPSIBLINGS | WS_CLIPCHILDREN so that our OpenGL display won't be clipped.

virtual System::Void Render(System::Void)
    // Clear the color and depth buffers.
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f) ;

This is an overridden function that simply fills the OpenGL area with black.

System::Void SwapOpenGLBuffers(System::Void)
    SwapBuffers(m_hDC) ;

This is called directly after the OpenGL rendering to put the contents of the OpenGL buffer into our window.

    HDC m_hDC;
    HGLRC m_hglrc;

These are the pointers we need to interact with the Form.


When destroying the Form, we dispose of our window.

    GLint MySetPixelFormat(HDC hdc)
            sizeof(PIXELFORMATDESCRIPTOR),    // size of this pfd 
            1,                                // version number 
            PFD_DRAW_TO_WINDOW |              // support window 
            PFD_SUPPORT_OPENGL |              // support OpenGL 
            PFD_DOUBLEBUFFER,                 // double buffered 
            PFD_TYPE_RGBA,                    // RGBA type 
            24,                               // 24-bit color depth 
            0, 0, 0, 0, 0, 0,                 // color bits ignored 
            0,                                // no alpha buffer 
            0,                                // shift bit ignored 
            0,                                // no accumulation buffer 
            0, 0, 0, 0,                       // accum bits ignored 
            32,                               // 32-bit z-buffer     
            0,                                // no stencil buffer 
            0,                                // no auxiliary buffer 
            PFD_MAIN_PLANE,                   // main layer 
            0,                                // reserved 
            0, 0, 0                           // layer masks ignored 
        GLint  iPixelFormat; 
        // get the device context's best, available pixel format match 
        if((iPixelFormat = ChoosePixelFormat(hdc, &pfd)) == 0)
            MessageBox::Show("ChoosePixelFormat Failed");
            return 0;
        // make that match the device context's current pixel format 
        if(SetPixelFormat(hdc, iPixelFormat, &pfd) == FALSE)
            MessageBox::Show("SetPixelFormat Failed");
            return 0;
        if((m_hglrc = wglCreateContext(m_hDC)) == NULL)
            MessageBox::Show("wglCreateContext Failed");
            return 0;
        if((wglMakeCurrent(m_hDC, m_hglrc)) == NULL)
            MessageBox::Show("wglMakeCurrent Failed");
            return 0;
        return 1;

Standard function to set a pixel format for a Win32 SDK / MFC Device Context. See OpenGL websites for more on this.

If you copy all of the snippets it should build fine, don't forget to add openGL32.lib, gdi32.lib, and User32.lib to your project (Project -> Properties -> Configuration -> All Configurations -> Linker -> Input).

The test container

Open the code view to your form and add the header to your OpenGL class and add a member variable that is a pointer to the class in your Form. Next, change your Form's constructor: -

OpenGL = gcnew COpenGL(this, 640, 480);

If you now override your Paint() function (Forms Designer -> Properties -> Events -> Appearance -> Paint) and call your OpenGL renderer from this:

private: System::Void timer1_Tick(System::Object^  sender, 
                                  System::EventArgs^  e)

Run your application! That's it, simply! OpenGL on a Windows Forms!

Points of interest

This method works because the System::Windows::Forms::NativeWindow provides a low-level encapsulation of a window handle and a window procedure. This allows us to treat the class as a HWND (see my user control).

I've changed the demo slightly to show it is more likely to be used. I did this because I've purposefully kept the OpenGL simple (I've not even setup the viewport or viewing frustrum but that is entirely application specific, my article is to show the method of creating an OpenGL view on a Windows Forms).


  • 2006/10/18 - Submitted article to CodeProject.


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About the Author

Benjamin Wootton

United States United States
No Biography provided

Comments and Discussions

QuestionglutBitmapCharacter Pinmemberky3mu4_8626-Feb-15 5:31 
Questionopengl PinmemberMember 1076175023-Apr-14 2:02 
QuestionThanks PinmemberMember 1019123727-Jan-14 17:27 
Questionis it works in visual studio c++ 2012? PinmemberMember 1005080918-Nov-13 2:56 
QuestionMultithreading it ? PinmemberMember 1030892713-Nov-13 23:53 
AnswerRe: Multithreading it ? PinmemberSr.WhiteSkull10-Dec-13 18:11 
Questionmouse wheel event PinmemberMember 1030784527-Oct-13 6:14 
AnswerRe: mouse wheel event PinmemberSr.WhiteSkull9-Dec-13 17:14 
QuestionCan't open more Windows Forms PinmemberEnthused Dragon21-Sep-13 13:49 
Questionshader implementation in this above code Pinmemberamsainju17-May-13 9:28 
QuestionwglCreateContext fails Pinmemberkalkas21-Jan-13 16:30 
AnswerRe: wglCreateContext fails PinmemberHasan Zakaria Alhajhamad21-Dec-14 17:01 
QuestionLOAD TEXTURES Pinmemberaristidis_pap21-Dec-12 7:53 
QuestionSubForms PinmemberMember 836783726-Nov-12 21:08 
AnswerRe: SubForms PinmemberSrinivas_14317-Dec-12 23:10 
QuestionThanks - works perfectly after CLR fix Pinmemberproximac3-Apr-12 11:38 
AnswerRe: Thanks - works perfectly after CLR fix Pinmemberproximac7-Apr-12 12:21 
QuestionProblem to build demo with visual C++ 2010 Express PinmemberMember 86302068-Feb-12 7:05 
AnswerRe: Problem to build demo with visual C++ 2010 Express Pinmembervstrim25-Oct-13 10:20 
QuestionLinker Error?? PinmemberMember 85995142-Feb-12 11:00 
QuestionHow to create OpenGL panel is fullscreen? Pinmemberlequocnam9-Jan-12 21:49 
AnswerRe: How to create OpenGL panel is fullscreen? PinmemberHasan Zakaria Alhajhamad21-Dec-14 17:02 
Questionmouse click Pinmembernavid_ad8-Aug-11 14:47 
SuggestionRe: mouse click Pinmemberuniqname6-Oct-11 9:15 
GeneralRe: mouse click PinmemberMember 998780126-Jun-13 18:20 
AnswerRe: mouse click Pinmemberpavankumar1827-Nov-12 20:49 
QuestionSmall question Pinmemberfzivkovi22-Jun-11 8:43 
Questionned help Pinmemberyibao0027-Feb-11 0:29 
AnswerRe: ned help Pinmembercpt_Steel24-Mar-14 3:15 
GeneralGreat Help, A+++ PinmemberMichaelGra28-Jan-11 12:14 
General2D Display Pinmemberfurizuku1-Oct-10 5:43 
GeneralResizing OpenGL Window Pinmemberswdev.bali22-Aug-10 18:45 
GeneralRe: Resizing OpenGL Window Pinmemberpspartha315-May-13 22:16 
GeneralwglCreateContext always return null, the solution is call Pinmemberswdev.bali22-Aug-10 9:34 
GeneralRe: wglCreateContext always return null, the solution is call Pinmemberswdev.bali22-Aug-10 18:28 
GeneralMy vote of 5 Pinmemberswdev.bali21-Aug-10 22:45 
GeneralRefresh the display ! Pinmembersasuke-kun665-Jun-10 13:32 
GeneralMultiple OpenGL windows PinmemberTimo4919-May-10 1:10 
GeneralRe: Multiple OpenGL windows PinmemberTimo4920-May-10 0:27 
GeneralRe: Multiple OpenGL windows Pinmemberswdev.bali22-Aug-10 18:13 
GeneralRe: Multiple OpenGL windows Pinmembermegas_mg21-Feb-12 10:06 
GeneralRe: Multiple OpenGL windows Pinmemberswdev.bali21-Feb-12 15:40 
GeneralRe: Multiple OpenGL windows Pinmemberswdev.bali5-Apr-13 16:41 
Generalgreat article Pinmemberjames knight8-May-10 20:14 
GeneralForm's constructor --------> doesn't work PinmemberM.Siyamalan10-Mar-10 19:20 
AnswerRe: Form's constructor --------> doesn't work Pinmemberburkeerr4-Oct-10 6:13 
GeneralResizing the control Pinmemberrwdougla2-Nov-09 15:56 
GeneralRe: Resizing the control Pinmemberz0ika2-Nov-09 22:46 
AnswerRe: Resizing the control PinmemberAnika Uhlemann17-Feb-10 5:03 
GeneralRe: Resizing the control PinmemberM.Siyamalan8-Mar-10 23:59 

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