Click here to Skip to main content
Click here to Skip to main content

Kinect and WPF: Complete body tracking

By , 24 Apr 2011
 

It's time for a really interesting and useful Kinect tutorial. We'll see how to achieve full body tracking using Kinect sensor, OpenNI library and Windows Presentation Foundation.

I found OpenNI C# samples a little messy, so I decided to develop a .NET 4 wrapper library which could be used into WPF applications whithout requiring .NET 2 staff like GDI+, System.Drawing, etc. I named it Nui.Vision and it's part of a larger framework I currently develop. Nui.Vision is a .NET 4 assembly which offers an easy-to-use body tracking API!

Update 20/04/2011

Nui.Vision is now compatible with the latest release of OpenNI framework (1.1.0.41). I have made some changes and bug-fixes to it, including the skeleton-display fix provided by roni26_wu (see comments below). An open-source version of Nui.Vision is coming soon!

Prerequisites

Using the Library

Using Nui.Vision is a piece of cake. All body tracking is done in the background, so you only need to update your user interface when the proper events fire. Firstly, add a reference to OpenNi.net.dll and Nui.Vision.dll. Also import a valid configuration file to your project, as described here. Do not forget to type the corresponding using statement:

using Nui.Vision;

Then declare a new NuiUserTracker object and initialize it in the constructor. Provide the path of the configuration file you previously imported (do not forget to paste the same file in the Debug/Release folders of your application):

_skeleton = new NuiUserTracker("SamplesConfig.xml");

Just below that, you need to define the UserUpdated event.

_skeleton.UsersUpdated += new NuiUserTracker.UsersUpdatedHandler(Skeleton_UserUpdated);

A proper event handler is created. The NuiUserEventArgs parameter provides you with a collection of all the recognized users! You can now get the coordinates (X, Y and Z) of every body part of every user (OpenNI currently supports 15 body parts)!

foreach (var user in e.Users) {
    float headX = user.Head.X;
    float headY = user.Head.Y;
    float headZ = user.Head.Z;
    float neckX = user.Neck.X;
    float neckY = user.Neck.Y;
    // etc... 
}

Quite easy, huh?

Here is a list of all the available body parts:

  • Head
  • Neck
  • LeftShoulder
  • LeftElbow
  • LeftHand
  • RightShoulder
  • RightElbow
  • RightHand
  • Torso
  • LeftKnee
  • LeftHip
  • LeftFoot
  • RightKnee
  • RightHip
  • RightFoot

You may now start developing cool WPF Kinect applications and games. Imagination's the limit.

» Download binaries and source code.

License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)

About the Author

Vangos Pterneas
Software Developer Freelancer
Greece Greece
I have been a student at Athens University of Economics and Business, Department of Informatics, since September 2007.
 
I mainly develop and design .NET applications in C#, ASP.NET and Silverlight, but I have also worked on J2EE, LAMP and C++.
 
Currently, I am a member of Microsoft Student Partners team and I work as a freelancer for several employers including the Institute for the Management of Information Systems and Vodafone Corporation. As a Student Partner, I have made lots of speaking engagements considering Microsoft technologies (ASP.NET, Silverlight, Windows Phone etc) to undergraduate / postgraduate students and developers.
Follow on   Twitter

Sign Up to vote   Poor Excellent
Add a reason or comment to your vote: x
Votes of 3 or less require a comment

Comments and Discussions

 
Hint: For improved responsiveness ensure Javascript is enabled and choose 'Normal' from the Layout dropdown and hit 'Update'.
You must Sign In to use this message board.
Search this forum  
    Spacing  Noise  Layout  Per page   
Generalmay I ask you a question?memberkouna19-Jun-12 19:23 
QuestionThanks so much!memberduong21795-Jan-12 22:32 
Questionimage raw and depth map and labelmap are not syncmembermakoos23-May-11 21:13 
Questionpoint cloud generatingmembermakoos22-May-11 23:09 
AnswerRe: point cloud generatingmemberVangos Pterneas24-May-11 15:34 
GeneralGreat! but some trouble...memberJonas Toftefors29-Apr-11 3:50 
QuestionProblem with latest versionmembercedtat123-Apr-11 11:50 
AnswerRe: Problem with latest versionmemberVangos Pterneas24-Apr-11 9:49 
GeneralRe: Problem with latest version [modified]membercedtat124-Apr-11 11:28 
GeneralAWESOME! [modified]memberhenrygoro25-Mar-11 3:40 
GeneralRe: AWESOME!memberVangos Pterneas24-Apr-11 9:47 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Rant Rant    Admin Admin   

Permalink | Advertise | Privacy | Mobile
Web02 | 2.6.130617.1 | Last Updated 24 Apr 2011
Article Copyright 2011 by Vangos Pterneas
Everything else Copyright © CodeProject, 1999-2013
Terms of Use
Layout: fixed | fluid