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Quick n' Dirty Alpha Mask Generator

, 15 Mar 2007
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A quick-to-implement method for generating an alpha mask from a flat image file with no alpha channel
Screenshot - screenshot.jpg

Introduction

During a recent project at work, I needed a quick solution to apply transparency on-the-fly to a flat raster image provided by the user. After Googling like a mad man for ten minutes, I opted for a hand-rolled solution. This app demonstrates the use of the exceptionally inefficient, but effective result.

Using the Code

The sample app's single method goes through the source image pixel-by-pixel, takes a sampling of the surrounding pixels, and uses the mathematical mean of this sampling to calculate the base alpha value for that pixel. The lighter the sampling, the lower the calculated alpha value... e.g. a sampling that equals pure white would render the given pixel as fully transparent (alpha 0).

for(int i=0; i<9; i++)
{
  Color sample;
  //SOOOOOOO inefficient!
  switch(i)
  {
    //TopLeft
    case 0:    
      sample = (x>0 && y>0) ? 
        oldBitmap.GetPixel(x-1,y-1) :
        oldBitmap.GetPixel(x,y);
      sampleGrid[i] = (sample.R + sample.G + sample.B)/3;
      break;

    //TopCenter
    case 1:
      sample = (y>0) ? 
        oldBitmap.GetPixel(x,y-1) :
        oldBitmap.GetPixel(x,y);
      sampleGrid[i] = (sample.R + sample.G + sample.B)/3;
      break;
                                
    /* etc., etc. */    

It then weighs that pixel's computed alpha value against a user-set threshold... if the value is above the threshold, the pixel is given full opacity (alpha 255). This could be easily modified to treat the darker parts of an image as transparent.

  int A = 0;
  for(int i=0; i<9; i++)
    A += sampleGrid[i];
                    
  A = 255 - (A/9);
  if (A > (int)this.numThreshold.Value)
    A = 255;
  
  newBitmap.SetPixel(x,y, Color.FromArgb(A, color));

Points of Interest

I am quite certain that there are better ways to have implemented this, but I was on an insanely tight schedule, and this sufficed for the task at hand. If anyone would care to demonstrate a better implementation, I would greatly appreciate your feedback.

History

  • 15th March, 2007: Initial post

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

patchwerk
Software Developer the patchwerks
United States United States
No Biography provided

Comments and Discussions

 
GeneralConvolution PinmemberAdam Honeybell14-Jul-08 2:42 
GeneralNice work Pinmemberstixoffire22-Mar-07 6:55 
Generalmaketransparent PinmemberPuReBRaiNZ19-Mar-07 12:54 
GeneralRe: maketransparent Pinmemberpatch_werk1-Apr-07 5:55 
GeneralFastBitmap PinmemberPatrick Sears16-Mar-07 6:22 
GeneralRe: FastBitmap PinmemberCarlosMMartins19-Mar-07 23:44 
AnswerRe: FastBitmap Pinmemberstixoffire22-Mar-07 6:50 
GeneralRe: FastBitmap PinmemberPatrick Sears22-Mar-07 10:19 

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