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Inner Product Experiment: CPU, FPU vs. SSE*

By , 20 May 2008
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The inner product (or dot product, scalar product) operation is the major one in digital signal processing field. It is used everywhere, Fourier (FFT, DCT), wavelet-analysis, filtering operations and so on. With advances of SSE technology you can parallelize this operation to perform multiplication and addition on several numbers instantly. However what precision in calculations to choose, integer, floats, doubles? In this article I demonstrate inner product operation on shorts, ints, floats, doubles performed with both CPU and SSE/SSE2/SSE3 optimized versions.

Background (optional)

You need understanding of inner product operation and SSE technology understanding. I like wikipedia for having answers to every question, have a look at inner product. In short you take 2 std::vector arrays (floats, ints, shorts, doubles) of equal length, multiply them element wise and sum up the entries in resulting vector producing one number. For SSE programming there is nice article Introduction to SSE Programming at codeproject.

Using the code

Just run the console application and provide the first argument as the length of array for inner product. It creates 2 vectors of the same length with random entries and computes their inner product printing the results and processing times for chars, shorts/shorts SSE2, ins, floats/floats SSE/floats SSE3, doubles/doubles SSE2.

>inner.exe 5000000
 chars          processing time: 13 ms
 shorts         processing time: 17 ms
 shorts sse2    processing time: 6 ms
 ints           processing time: 16 ms
 floats         processing time: 30 ms
 sse2 intrin    processing time: 13 ms
 sse3 assembly  processing time: 12 ms
 doubles        processing time: 22 ms
 doubles sse2   processing time: 25 ms

That provided results for inner product of 2 vectors of size 5000000. The second line after each type denotes rounded result of operation. I ran it on my AMD turion 64 2.2Ghz processor. We can see that short precision is the fastest one with SSE2. Novel haddps instruction in SSE3 allows faster processing than SSE2. Double precision performed with FPU outperformed FPU floats. However SSE2 optimization of doubles decrease the speed of computation compared to floats where we have more than 2 times increase in speed with SSE compared to FPU.

If you perform DSP on image data use SSE2 with shorts, using integer filters, or floats. Do not optimize doubles, that will lead to decrease of performance. If you are not going to use SSE optimization use double precision, it is faster than floats.

I did not try it on other processors and if your results will be different let me know. The code for performing inner product operation presented below

On floats with FPU:

std::vector<float< v1;
std::vector<float> v2;
float* pv1 = &v1[0];
float* pv2 = &v2[0];

for (unsigned int i = 0; i < size; i++) {
        pv1[i] = float(rand() % 64 - 32);
        pv2[i] = float(rand() % 64 - 32);

float sum = 0;
for (unsigned int i = 0; i < size; i++)
    sum += pv1[i] * pv2[i];        
wprintf(L" %d\n", (int)sum);

SSE2 optimized shorts:

short sse2_inner_s(const short* p1, const short* p2, unsigned int size)
        __m128i* mp1 = (__m128i *)p1;
        __m128i* mp2 = (__m128i *)p2;
        __m128i mres = _mm_set_epi16(0, 0, 0, 0, 0, 0, 0, 0);
        for(unsigned int i = 0; i < size/8; i++) {                 
                __m128i mtmp = _mm_mullo_epi16(_mm_loadu_si128(mp1),
                mres = _mm_add_epi16(mres, mtmp);

        short res[8];
        __m128i* pmres = (__m128i *)res;
        _mm_storeu_si128(pmres, mres);

        return res[0]+res[1]+res[2]+res[3]+res[4]+res[5]+res[6]+res[7];

SSE optimized floats:

float sse_inner(const float* a, const float* b, unsigned int size)
        float z = 0.0f, fres = 0.0f;
        __declspec(align(16)) float ftmp[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
        __m128 mres;

        if ((size / 4) != 0) {
                mres = _mm_load_ss(&z);
                for (unsigned int i = 0; i < size / 4; i++)
                        mres = _mm_add_ps(mres, _mm_mul_ps(_mm_loadu_ps(&a[4*i]),

                //mres = a,b,c,d
                __m128 mv1 = _mm_movelh_ps(mres, mres);     //a,b,a,b
                __m128 mv2 = _mm_movehl_ps(mres, mres);     //c,d,c,d
                mres = _mm_add_ps(mv1, mv2);                //res[0],res[1]

                _mm_store_ps(ftmp, mres);                

                fres = ftmp[0] + ftmp[1];

        if ((size % 4) != 0) {
                for (unsigned int i = size - size % 4; i < size; i++)
                        fres += a[i] * b[i];

        return fres;

SSE3 optimized floats:

float sse3_inner(const float* a, const float* b, unsigned int size)
        float z = 0.0f, fres = 0.0f;
        if ((size / 4) != 0) {
                const float* pa = a;
                const float* pb = b;
                __asm {
                        movss   xmm0, xmmword ptr[z]
                for (unsigned int i = 0; i < size / 4; i++) {
                        __asm {
                                mov     eax, dword ptr[pa]
                                mov     ebx, dword ptr[pb]
                                movups  xmm1, [eax]
                                movups  xmm2, [ebx]
                                mulps   xmm1, xmm2
                                addps   xmm0, xmm1
                        pa += 4;
                        pb += 4;
                __asm {
                        haddps  xmm0, xmm0
                        haddps  xmm0, xmm0
                        movss   dword ptr[fres], xmm0                        

        return fres;

SSE optimized doubles:

double sse_inner_d(const double* a, const double* b, unsigned int size)
        double z = 0.0, fres = 0.0;
        __declspec(align(16)) double ftmp[2] = { 0.0, 0.0 };
        __m128d mres;
        if ((size / 2) != 0) {
                mres = _mm_load_sd(&z);
                for (unsigned int i = 0; i < size / 2; i++)
                        mres = _mm_add_pd(mres, _mm_mul_pd(_mm_loadu_pd(&a[2*i]),

                _mm_store_pd(ftmp, mres);                

                fres = ftmp[0] + ftmp[1];

        if ((size % 2) != 0) {
                for (unsigned int i = size - size % 2; i < size; i++)
                        fres += a[i] * b[i];

        return fres;


This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

About the Author

Chesnokov Yuriy
Russian Federation Russian Federation
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GeneralExperiment GPU vs. ... Pinmembersoho1-Apr-08 2:27 
GeneralRe: Experiment GPU vs. ... Pinmemberreinux5-Apr-08 11:11 
GeneralRe: Experiment GPU vs. ... Pinmemberasdfasd23423f25-Sep-08 6:27 

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