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Balloon Windows for .NET

By , 2 Aug 2002
 

Introduction

This is a .NET version of Joshua Heyer's Balloon Help. Intially, I started with building a .NET wrapper on Josh's C++ code but soon I realized that there are advantages of rewriting everything from scratch in C#. The primary advantage was designer support - the windows form designer actually shows the balloon shape in the window (as seen in the screen shot below).

In your project you can, either:-

  1. Use a form inherted from BalloonWindow. This is useful if you want to add your own controls to the balloon window.
  2. Use BalloonHelp class. This provides a balloon with a caption, content, icon and a close button. This is functionally similar to Josh's original balloon help

Using BalloonWindow Class

If you want to create your own balloon shaped windows, you can inherit from this class. In VS.NET you can do it by adding and Inherited Form item to the project as shown below:-

Next, select BalloonWindow as the base class for your form, in the Inheritance picker dialog shown by VS.NET.

This will bring up a balloon shaped form in the designer and now you can design the form as any other form. The windows form designer actually shows the balloon window. This is something which was never available in any designer - either the resource dialog editor of VC6 or the VB6 forms designer.

The only important property in BalloonWindow class is the AnchorPoint property. This is where the tail of the balloon is anchored to. This point is always in screen coordinates. This property can be set either at the design time or at runtime before or after the balloon is displayed. Setting this property after the balloon is displayed automatically moves the balloon window to a new anchor point. The following code snippet shows to anchor the balloon to point (100, 100):-

//My balloon form is a class derived from BallonnWindow
MyBalloonForm form = new MyBalloonForm(); 

form.AnchorPoint = new Point(100, 100);
form.Show();		

A static method AnchorPointFromControl is provided that calculates the screen coordinates of the center point of a control. The BalloonWindow class also provides a a ShowBalloon method that uses AnchorPointFromControl internally to display the balloon anchored to a control. Example:-

MyBalloonForm form = new MyBalloonForm(); 
form.ShowBalloon(textbox1); //Balloon will be anchored to textbox1
			

Using the BalloonHelp Class

The BalloonHelp class provides functionality of Josh's original C++ balloon help class. This class has following additional properties:-

  1. Caption: string
    This specifies the text of the balloon caption. This is same as the Text property of base class System.Windows.Forms.Control.
  2. CaptionFont: System.Drawing.Font
    Specifies the font of the balloon caption. If this is not specified a bold variety of the Font property is used.
  3. Content: string
    Specifies the text of the balloon contents.
  4. Font: System.Drawing.Font
    The Font property is inherited from System.Windows.Forms.Control. It specifes the font to be used for drawing the contents.
  5. ShowCloseButton: bool
    Indicates whether or not to show a close button on the top right corner of the balloon. The deafult value is false.
  6. CloseOnDeactivate: bool
    If this property is set to true the balloon window will close when the user switches to a different application. The deafult value is true.
  7. CloseOnMouseMove: bool
    If this property is set to true the balloon window will close when the mouse is moved. The deafult value is false.
  8. CloseOnMouseClick: bool
    If this property is set to true the balloon window will close when any mouse button is clicked. The deafult value is true.
  9. CloseOnKeyPress: bool
    If property is set to true the balloon window will close when a key is pressed on the keyboard. The deafult value is true.
  10. EnableTimeout: bool
    Sometimes, it may be required that the balloon close itself after a particular interval. It will happen if this property is set to true. The deafult value is false.
  11. Timeout: int
    This specifies the interval in milliseconds after which the balloon will close itself. The deafult value is 5000.
  12. Icon: System.Drawing.Icon
    This property which inherited from System.Windows.Forms.Form specifies the icon to use on the top left corner of the balloon.

Here is some sample code that displays the BalloonHelp window.

BalloonHelp baloonHelp = new BalloonHelp();
		balloonHelp.ShowCloseButton = true;
		balloonHelp.Caption = "Sample Caption";
		balloonHelp.Content = "A multiline\r\ncontent";
		balloonHelp.CloseOnMouseClick = false;
		
balloonHelp.ShowBallon(textbox1);

Conclusion

There are lot of enchancements that could be done. I plan to add some of the following stuff:-

  1. BallonErrorProvider component - something similar to the standard ErrorProvider component in .NET.
  2. BalloonHelpProvider component -something similar to the standard HelpProvider component in .NET.
  3. There are ceratin optimzations that can be done to the rendering code.
  4. The balloon flickers a lot during resize in the designer. This needs to be fixed.

Finally, thanks to Joshua Heyer for his C++ code which laid the foundation for the code in this article.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Rama Krishna Vavilala
Architect
United States United States
Member
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    Spacing  Noise  Layout  Per page   
Generalusing Rilling.Common.UI.Controls;memberGary Huckabone8 Dec '09 - 8:09 
The code references:
using Rilling.Common.UI.Controls;
 
Where do I find this?
AnswerRe: using Rilling.Common.UI.Controls;memberfrknik22 Sep '10 - 22:55 
That is a namespace used in another Balloon project here are at Code project:
 
You'll find it here:
Adding Balloon Windows to a .NET Application
QuestionOpacity Problemmemberezi_ezi8 Aug '06 - 19:13 
Hello,
 
I had a question, when I set the forms Opacity to less than 100% the left and bottom edges are not drawn.
 
Did anyone has solved this or could point to the section of code that needs to be modified?
 
Thx

AnswerRe: Opacity Problemmemberlenowang16 Dec '09 - 16:00 
Yes,I have the problem too.
Coulde anyone sove this problem?
Very Thanks!
GeneralMemory leak bugmemberyevgenyd25 Jun '06 - 3:29 
There is memory leak in method WmNCPaint in class BalloonWindow:
instead of writing
private void WmNCPaint(ref System.Windows.Forms.Message m)
{
using(Graphics g = Graphics.FromHdc(GetWindowDC(this.Handle)))
{
OnNCPaint(g);
}
}
 
must write
 
private void WmNCPaint(ref System.Windows.Forms.Message m)
{
IntPtr hDC = GetWindowDC(this.Handle);
 
using(Graphics g = Graphics.FromHdc(hDC))
{
OnNCPaint(g);
}
 
ReleaseDC(this.Handle, hDC);
}
GeneralRe: Memory leak bugmemberxCuenta26 Nov '07 - 10:01 
ReleaseDC(this.Handle,hDC);
 
why did you mean by ReleaseDC ???
 

GeneralRe: Memory leak bugmemberBalder1978-23 May '08 - 21:39 
I didn't write the "Memory leak bug", but I know he's right.
If you call GetWindowDC, you need call ReleaseDC when you are finshed using it, it says so in MSDN documentation under remarks: http://msdn.microsoft.com/en-us/library/ms534830(VS.85).aspx[^]
It says: "After painting is complete, the ReleaseDC function must be called to release the device context. Not releasing the window device context has serious effects on painting requested by applications."
 
But really great work, man!
 
Best regards,
Christian

GeneralRe: Memory leak bugmemberRama Krishna Vavilala4 May '08 - 2:25 
No he is not right:
 
Look at my post for ore details why it is not a memory leak.
 
Post
 
You have, what I would term, a very formal turn of phrase not seen in these isles since the old King passed from this world to the next. martin_hughes on VDK

GeneralRe: Memory leak bugmemberBalder1978-23 May '08 - 21:53 
BTW, here is the API declaration:
[DllImport("User32.dll")]
static extern int ReleaseDC(IntPtr hwnd, IntPtr hDC);
 
Best regards,
Christian

GeneralRe: Memory leak bugmemberRama Krishna Vavilala4 May '08 - 2:23 
No it is not a memory leak nd you should not call RealeaseDC.
 

IntPtr hDC = GetWindowDC(this.Handle);
 
using(Graphics g = Graphics.FromHdc(hDC))
{
OnNCPaint(g);
}
 
The line Graphics.FromHdc(hDC) associates the DC handle with the graphics object. Also see the we use the Graphics object within the using block. So at the end of the using block the Graphics object is disposed. When the graphics object is disposed the hDC object associated with the Graphics object gets released.If you call ReleaseDC there will be a double release of the hDC.
 
You have, what I would term, a very formal turn of phrase not seen in these isles since the old King passed from this world to the next. martin_hughes on VDK

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