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C# TreeView with multiple selection

By Stephane Rodriguez. | 18 Aug 2002
Enable multiple selection in .NET treeview controls
6 votes, 30.0%
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3.13/5 - 29 votes
μ 3.17, σa 2.91 [?]

The .NET TreeView control has no built-in multiple selection. Let there be. This article about C# depicts a tree view control with multiple selection, derived from the base .NET TreeView control. It supports CTRL and SHIFT combinations.

How to use it

This control is a C# control. Once compiled, it becomes a managed .NET component and behaves much like good ol' ActiveX components for VB developers. To use it in your application, you have at least two options. The first is to simply reference the TreeViewMS project given in the source project, by clicking right on your current Windows Form application and choosing Add Reference, then browse to TreeViewMS.csproj. The screen capture below shows the steps:

Adding a reference to the new TreeView control to your code

You may also add the tree view control once for all in your Toolbox window, then simply drag&drop it onto your Form. In order to do this, show up the .NET Studio Toolbox window, then right click and choose Customize toolbox, then choose the .NET Framework components tab, and browse to the compiled control: TreeViewMS.dll, as in the capture below:

Adding the new tree view control to the Visual Studio .NET toolbox

Once you have added this tree view control in a form, you may start to use it like the base .NET TreeView control. The addition lies in a new exposed property, SelectedNodes, which returns the collection of selected TreeNode items. If we take the demo app, which adds selected items in the list view on the right, then code goes like this:

    private TreeViewMS.TreeViewMS treeViewMS1;
    private System.Windows.Forms.ListView listView1;
    ...

    // add selected items from treeview to the
    // listview on the right hand side
    foreach (TreeNode n in treeViewMS1.SelectedNodes)
    {
       listView1.Items.Add( n.Text, n.ImageIndex );
    }

SelectedNodes is also a read-write property. What follows is a sample code that forces the selection of given tree items:

    // valid item from the sample tree
    TreeNode n1 = treeViewMS1.Nodes[0].Nodes[0].Nodes[0]; 
    // valid item from the sample tree
    TreeNode n2 = treeViewMS1.Nodes[0].Nodes[0].Nodes[2]; 
    ArrayList coll = new ArrayList();
    coll.Add(n1);
    coll.Add(n2);
    treeViewMS1.SelectedNodes = coll;

Technical details

Of course, this control is derived from the base TreeView control:

public class TreeViewMS : System.Windows.Forms.TreeView
{
    // class members
    protected ArrayList     m_coll;
    protected TreeNode      m_lastNode, m_firstNode;

    ...

    /* API method */ public ArrayList SelectedNodes
    {
        get
        {
            return m_coll;
        }
        set
        {
            removePaintFromNodes();
            m_coll.Clear();
            m_coll = value;
            paintSelectedNodes();
        }
    }

}

What we need to control item selection is events such like BEFORESELECT and AFTERSELECT to get the current selected node. BEFORESELECT is only useful to undo a node selection, for instance when you select twice a node with CTRL down.

Because Microsoft has clearly figured out that TreeView s were likely to be derived, they have overridable methods BeforeSelect(...) and AfterSelect(...) that don't interfere with the events named the same. All what we need is override the 2 methods and not forget to call the base class in the implementation:

protected override void OnBeforeSelect(TreeViewCancelEventArgs e)
{
    // e.Node is the current node exposed by the base TreeView control
    base.OnBeforeSelect(e);

    bool bControl = (ModifierKeys==Keys.Control);
    bool bShift = (ModifierKeys==Keys.Shift);

    // selecting twice the node while pressing CTRL ?
    if (bControl && m_coll.Contains( e.Node ) )
    {
        // unselect it
        // (let framework know we don't want selection this time)
        e.Cancel = true;

        // update nodes
        removePaintFromNodes();
        m_coll.Remove( e.Node );
        paintSelectedNodes();
        return;
    }

    m_lastNode = e.Node;
    if (!bShift) m_firstNode = e.Node; // store begin of shift sequence
}

protected override void OnAfterSelect(TreeViewEventArgs e)
{
    // e.Node is the current node exposed by the base TreeView control

    base.OnAfterSelect(e);

    bool bControl = (ModifierKeys==Keys.Control);
    bool bShift = (ModifierKeys==Keys.Shift);

    if (bControl)
    {
        if ( !m_coll.Contains( e.Node ) ) // new node ?
        {
            m_coll.Add( e.Node );
        }
        else  // not new, remove it from the collection
        {
            removePaintFromNodes();
            m_coll.Remove( e.Node );
        }
        paintSelectedNodes();
    }
    else 
    {
        if (bShift)
        {
            Queue myQueue = new Queue();

            TreeNode uppernode = m_firstNode;
            TreeNode bottomnode = e.Node;

            // case 1 : begin and end nodes are parent
            bool bParent = isParent(m_firstNode, e.Node);
            if (!bParent)
            {
                bParent = isParent(bottomnode, uppernode);
                if (bParent) // swap nodes
                {
                    TreeNode t = uppernode;
                    uppernode = bottomnode;
                    bottomnode = t;
                }
            }
            if (bParent)
            {
                 TreeNode n = bottomnode;
                 while ( n != uppernode.Parent)
                 {
                     if ( !m_coll.Contains( n ) ) // new node ?
                         myQueue.Enqueue( n );

                      n = n.Parent;
                 }
            }
            // case 2 : nor the begin nor the
            // end node are descendant one another
            else
            {
                 // are they siblings ?                 

                 if ( (uppernode.Parent==null && bottomnode.Parent==null) 
                       || (uppernode.Parent!=null && 
                       uppernode.Parent.Nodes.Contains( bottomnode )) )
                 {
                      int nIndexUpper = uppernode.Index;
                      int nIndexBottom = bottomnode.Index;
                      if (nIndexBottom < nIndexUpper) // reversed?
                      {
                           TreeNode t = uppernode;
                           uppernode = bottomnode;
                           bottomnode = t;
                           nIndexUpper = uppernode.Index;
                           nIndexBottom = bottomnode.Index;
                      }

                      TreeNode n = uppernode;
                      while (nIndexUpper <= nIndexBottom)
                      {
                           if ( !m_coll.Contains( n ) ) // new node ?
                               myQueue.Enqueue( n );

                           n = n.NextNode;

                           nIndexUpper++;
                      } // end while

                  }
                  else
                  {
                      if ( !m_coll.Contains( uppernode ) ) 
                          myQueue.Enqueue( uppernode );
                      if ( !m_coll.Contains( bottomnode ) ) 
                          myQueue.Enqueue( bottomnode );
                  }

             }

             m_coll.AddRange( myQueue );

             paintSelectedNodes();
             // let us chain several SHIFTs if we like it
             m_firstNode = e.Node; 

         } // end if m_bShift
         else
         {
              // in the case of a simple click, just add this item
              if (m_coll!=null && m_coll.Count>0)
              {
                   removePaintFromNodes();
                   m_coll.Clear();
              }
              m_coll.Add( e.Node );
          }
     }
}


// Helpers
//
//


protected bool isParent(TreeNode parentNode, TreeNode childNode)
{
    if (parentNode==childNode)
        return true;

    TreeNode n = childNode;
    bool bFound = false;
    while (!bFound && n!=null)
    {
        n = n.Parent;
        bFound = (n == parentNode);
    }
    return bFound;
}


protected void paintSelectedNodes()
{
    foreach ( TreeNode n in m_coll )
    {
        n.BackColor = SystemColors.Highlight;
        n.ForeColor = SystemColors.HighlightText;
    }
}

protected void removePaintFromNodes()
{
    if (m_coll.Count==0) return;

    TreeNode n0 = (TreeNode) m_coll[0];
    Color back = n0.TreeView.BackColor;
    Color fore = n0.TreeView.ForeColor;

    foreach ( TreeNode n in m_coll )
    {
        n.BackColor = back;
        n.ForeColor = fore;
    }
}

As you may note, SelectedNodes returns a System.Collections.ArrayList instance of underlying TreeView items, not the more natural System.Windows.Forms.TreeNodeCollection instance. Why this? In fact, that's not up to developers, the TreeNodeCollection is deliberately provided by the .NET framework with a hidden constructor, hence it is not possible to reuse it. This has raised some concern on public newsgroups, but Microsoft people have not agreed to change this anytime soon.

Simpler reuse

What if you don't want to redistribute the TreeViewMS.dll library (I admit that separate libraries are always bottlenecks)? All you have to do is take the code for OnBeforeSelect() and OnAfterSelect() as described above and attach it to the standard TreeView events.

Thanks to David Sleeckx for the bug hunting.

History

  • August 8, 2002 - First version.
  • Updated August 18, 2002.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here

About the Author

Stephane Rodriguez.



France France

Member
Addicted to reverse engineering. At work, I am developing business intelligence software in a team of smart people (independent software vendor).
 
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Comments and Discussions

 
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QuestionLicense Clarification PinmemberMember 181268912:34 29 Dec '11  
GeneralMy vote of 4 PinmemberArmando de la Torre13:10 22 Oct '11  
GeneralCheck for null in SelectedNodes setter PinmemberMember 42918443:11 17 Apr '10  
GeneralremovePaintFromNodes and a check on null Pinmemberzazoef9:32 16 Nov '09  
GeneralBug when deleting nodes from the tree: invalid nodes in m_coll PinmemberMember 26063286:06 1 Sep '09  
GeneralBug: Don't use TreeViewMS.SelectedNodes.Clear() PinmemberMember 39983555:00 4 Jun '09  
Generala bug related to the shift-click Pinmemberaerishan9:08 19 Sep '08  
Questioncustomized TreeNode class Pinmembersanjeevmedhi1:41 7 Aug '08  
Generalcolor mismatch when disabling the treeview. PinmemberMember 25863267:59 28 May '08  
Questionhi PinmemberMember 45920323:29 29 Feb '08  
QuestionHeelo Stepehen PinmemberMember 45920320:51 29 Feb '08  
GeneralHelp with non-dll implementation PinmemberHayden Devlin7:03 13 Aug '07  
GeneralRe: Help with non-dll implementation PinmemberMember 459203223:11 14 Feb '08  
Generalanother small bug Pinmemberalacevic17:40 28 Aug '06  
GeneralRe: another small bug [modified] PinmemberWilliam H Gates III21:41 3 Jul '08  
QuestionVarious colors in the treenode text? PinmemberSaez8:56 31 May '06  
GeneralReload Treeview PinmemberPaul_Fels3:20 21 May '06  
GeneralRe: Reload Treeview PinmemberStephane Rodriguez.21:29 21 May '06  
GeneralNullException! PinmemberMohanad!12:01 4 May '05  
GeneralRe: NullException! Pinmemberdkerr00714:21 24 Sep '08  
GeneralNodes font and background colors aren't saved PinmemberArtem Kliatchkine3:31 1 Apr '05  
QuestionHow to select the node by coding instead of Clicking the mouse? PinmemberThanh Pham14:36 9 Dec '04  
AnswerRe: How to select the node by coding instead of Clicking the mouse? PinmemberStephane Rodriguez.10:50 14 Dec '04  
AnswerRe: How to select the node by coding instead of Clicking the mouse? PinmemberNaveen.Prabhu7:37 9 Feb '07  
GeneralRe: How to select the node by coding instead of Clicking the mouse? Pinmembertrueplinius13:14 6 Jul '07  

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