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Resizing images in ASP.NET using GDI+

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20 Dec 2009CPOL 17.2K   8   3
Resizing images in ASP.NET using GDI+.

Introduction

I was getting Out of Memory exceptions with my website which is hosted with M6.net. This turned out to be a result of using the Stream class within a few of my image resizing methods. I looked into converting it to using GDI+ instead, which seems to munch on less memory. It also produces a quality resized image.

Using the code

The GetEncoder helper method selects the most appropriate JPEG encoder. I also have the current Server object as a static variable for convenience.

The ResizeImage method does a few things. Firstly, it determines the proportions of the new image. After that, it creates a new bitmap object and finally creates and saves the new image. Simple.

Please note that I use ~/ relative paths in my code so you will need to tweak this if you want to use physical paths.

C#
#region Using Directives

using System;
using System.Web;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;

#endregion Using Directives

public class ImageResizer
{
    #region Fields

    static HttpServerUtility Server = HttpContext.Current.Server;

    #endregion Fields

    #region Get Encoder

    public static ImageCodecInfo GetEncoder(string mimeType)
    {
        foreach (ImageCodecInfo codec in ImageCodecInfo.GetImageEncoders())
        {
            if (codec.MimeType == mimeType)
            {
                return codec;
            }
        }

        return null;
    }

    #endregion Get Encoder

    #region Resize Image

    public static void ResizeImage(string originalImageLocation, 
                  int width, int height, string newImageLocation)
    {
        Image originalImage = Image.FromFile(
          Server.MapPath(originalImageLocation.Replace("//", "/")));
        ResizeImage(originalImage, width, height, newImageLocation);
    }

    public static void ResizeImage(Image originalImage, 
                  int width, int height, string newImageLocation)
    {
        //
        // Scale the image depending on whether it is portrait or landscape.

        decimal newWidth;
        decimal newHeight;

        if ((originalImage.Width / width) > (originalImage.Width / height))
        {
            newWidth = width;
            newHeight = (Int32)Math.Ceiling(Convert.ToDecimal((
                           originalImage.Height * newWidth) / originalImage.Width));
            if (newHeight > height)
            {
                newWidth = newWidth * (height / newHeight);
                newHeight = height;
            }
        }
        else
        {
            newHeight = height;
            newWidth = Math.Ceiling(Convert.ToDecimal((
                          originalImage.Width * newHeight) / originalImage.Height));

            if (newWidth > width)
            {
                newHeight = newHeight * (width / newWidth);
                newWidth = width;
            }
        }

        //
        // Create the new image as a bitmap

        Bitmap newBitmap = new Bitmap(Convert.ToInt32(newWidth), 
                   Convert.ToInt32(newHeight), PixelFormat.Format16bppRgb565);
        Graphics g = Graphics.FromImage(newBitmap);
        g.InterpolationMode = InterpolationMode.HighQualityBicubic;
        g.SmoothingMode = SmoothingMode.AntiAlias;
        g.SmoothingMode = SmoothingMode.HighQuality;
        g.DrawImage(originalImage, 0, 0, Convert.ToInt32(newWidth), 
                    Convert.ToInt32(newHeight));

        //
        // Save the image using the appropriate encoder with a quality of 98%

        ImageCodecInfo codecEncoder = ImageResizer.GetEncoder("image/jpeg");
        int quality = 98;
        EncoderParameters encodeParams = new EncoderParameters(1);
        EncoderParameter qualityParam = new EncoderParameter(Encoder.Quality, quality);
        encodeParams.Param[0] = qualityParam;
        newBitmap.SetResolution(72, 72);
        newBitmap.Save(Server.MapPath(newImageLocation), codecEncoder, encodeParams);

        //
        // Clean up

        g.Dispose();
        newBitmap.Dispose();
        originalImage.Dispose();
    }

    #endregion Resize Image
}

I hope this has been of use to you.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
United Kingdom United Kingdom
BBC B Man

Comments and Discussions

 
GeneralMy vote of 2 Pin
Md. Marufuzzaman20-Dec-09 21:40
professionalMd. Marufuzzaman20-Dec-09 21:40 

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