CDibData is a class used to simplify loading, saving, converting (color-depth), and accessing bitmap image bits. It was originally designed as a utility class to allow direct access to the image bits of a bitmap object. Upon realizing that it would be a useful class, on its' own, I decided to expand its' abilities to include: loading, saving, and conversion of bitmaps. The class does not require that the bitmap be loaded as a
DIBSECTION in order to be useful, that was the original requirement when it was created.
I have also included a copy of Quantize.cpp by Jeff Prosise; Quantize.cpp can be found in the MFC library for those interested in reading about it.
Ok after reading this article and testing the code: blast me, find the bugs, tell me how to improve the code and/or Doxygen generated documentation. Do your best to break the code, even you guys in quality control (who specialize in the ridiculous). If there is some thing wrong, I want to know!
The main references used to develop this were "Programming Windows Fifth Edition" by Charles Petzold, and the MFC library. Most of the references are listed in CDibData.cpp.
Using the code
The DIB is stored internally in a single block of globally allocated memory suitable for transfer via the clipboard using the
CF_DIB format. Since
CDibData was not designed as a replacement for
CBitmap, it does not maintain a copy of the original bitmap handle.
If you have not installed the Windows SDK from Microsoft, you will get some compilation errors when compiling in debug mode. The reason for this is that
BITMAPV5HEADER was not defined in the SDK that came with Visual C++ 6.0. Since
BITMAPV5HEADER is only used for displaying debugging information, it should be easy to comment out the code.
Note: When an
CDibData object contains a compressed DIB, you no longer have direct access to the image bits. Therefore, you can save the DIB image to file but not convert it or use any function that requires direct access to the image bits.
Examples of how to load a bitmap file:
HBITMAP hBitmap = m_DibData.LoadDIB(lpszPathName);
if( !hBitmap )
// Loading file using LoadImage()
HBITMAP hBitmap = (HBITMAP)::LoadImage(
NULL, lpszPathName, IMAGE_BITMAP,
0, 0, LR_CREATEDIBSECTION | LR_LOADFROMFILE);
if( !hBitmap )
if( m_Bitmap.Attach(hBitmap) )
CFile cf(lpszPathName, CFile::modeRead);
if( bmfh.bfType != 0x4D42 )
DWORD dwLen = cf.GetLength() - sizeof(BITMAPFILEHEADER);
hDib = DibAlloc(dwLen);
pDib = DibLock(hDib);
if( pDib )
if( !pDib )
if( hDib )
catch( CFileException* )
if( pDib )
if( hDib )
if( !Attach(hDib) )
Examples of how to save a bitmap file:
m_DibData.CreateDIB.SaveDIB(lpszPathName, NULL, TRUE);
m_DibData.CreateDIB.SaveDIB(lpszPathName, &m_Bitmap, TRUE);
Examples of converting from one format to another:
CDibData* pDibClass = m_DibData.GetConvertedDIB(wNewColorDepth);
CDibData* pDibClass = m_DibData.GetConvertedDIB(wNewColorDepth, TRUE);
CDibData* pDibClass = ddObj.GetConvertedDIB(wNewColorDepth, TRUE);
Example of 90 degree rotation:
if( !dibSrc.CreateDIB(&bmpSrc) )
int x, y, t;
int cx = dibSrc.GetWidth();
int cy = dibSrc.GetHeight();
BOOL bResult = FALSE;
CBitmap* pOldBitmap = dcDest.SelectObject(&bmpSrc);
BOOL bRet = bmpDest.CreateCompatibleBitmap(&dcDest, cy, cx);
if( !bRet )
if( !dibDest.CreateDIB(&bmpDest) )
if( nRotations == 0 )
for( x = 0; x < cx; ++x )
t = cy - 1;
for( y = 0; y < cy; ++y, --t )
dibDest.CopyPixelValue( t, x, dibSrc, x, y);
for( y = 0; y < cy; ++y )
t = cx - 1;
for( x = 0; x < cx; ++x, --t )
dibDest.CopyPixelValue(y, t, dibSrc, x, y);
if( !dibDest.SetDIBits(&bmpDest) )
Points of Interest
Some of you may be interested in the following:
- Question: What is with the style used to write the comments proceeding each function?
- Answer: I decided to use Doxygen to generate documentation for this object. I've used it before to help me understand other peoples code, but never to create accurate documentation of mine. You will find Doxygen.dat in the
CDibData directory used by the Doxygen wizard to generate documentation for the
- Question: Can
GetDIBits() be used to convert bitmaps from one format to another?
- Answer: Yes, but when converting to a lower color depth you loose important color information. The reason for this is that
GetDIBits() does no color optimization.
- Question: Why use
CDibData::LoadDIB() instead of
CDibData::LoadDIB() can load top-down bitmaps and 2 bits-per-pixel bitmaps, LoadImage() can not. It is my understanding that WinCE supports 2 bits-per-pixel (shades of gray) bitmaps therefore, I decided to support loading, saving, and manipulation of 2 bits-per-pixel bitmaps. Although
CDibData recognizes and can manipulate 2 bits-per-pixel bitmaps it must convert it to 4 bits-per-pixel, when loading, in order to create an
HBITMAP handle that can be used by GDI on non-WinCE devices (a.k.a. your monitor).
- Question: Does
CDibData support WinCE?
- Answer: No, although
CDibData supports 2 bits-per-pixel manipulation, it is designed to work on a PC. The main reason for supporting 2 bits-per-pixels is that some one has to create the bitmaps used by WinCE. I would also like to note that CDibData does not remember the original format of the bitmap that was loaded therefore, you will have to convert it back to 2 bits-per-pixels when saving.
- Question: Does
CDibData support the newest bitmap header types?
- Answer: No,
CDibData only supports DIBs with a
- Question: Why not use
GetBitmapBits() to get access to image bits?
- Answer: See Q131896 in the MFC library.