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CExtStatusControlBar - Managing status bar's panes is getting easier

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15 Jan 2004 2  
An enhanced status bar which allows you to easily add/remove almost any controls to/from its panes, on-the-fly.

Sample Image - statuspanes.gif

Introduction

The article introduces an enhanced version of the standard MFC status bar control. The new class should enable you to easily add/remove panes to/from the application's status bar, on-the-fly. The status bar's panes may contain almost any control you need: buttons, edits, animations, progress bars, and etc.

The class is partially based on the status bar presented in the freeware version of the Prof-UIS library available here.

How to use it

The CExtStatusControlBar class is simple to use. To add it to your project, please follow the steps below:

  1. Put its source files (CExtStatusControlBar.cpp and CExtStatusControlBar.h) into the proper folder and add their file names to your Visual Studio project.
  2. Include its header to the appropriate header file. If you plan to use CExtStatusControlBar in several places of your application, it's reasonable to add it to your stdafx.h file.
    #include "CExtStatusControlBar.h"
  3. If you used CStatusBar, you should replace it with CExtStatusControlBar everywhere in the project.
    CExtStatusControlBar  m_wndStatusBar;

Sample

The StatusPanes sample project shows how to use the class in practice (including how to place controls into the control bar's panes).

List of methods

  • BOOL AddPane(UINT nID, int nIndex)

    Inserts a new pane into the status bar.

    Parameters
    nID
    ID of the pane to be added.
    nIndex
    The index of the newly created pane.
    Return Value
    Nonzero if successful.

  • BOOL RemovePane(UINT nID)

    Deletes a pane from the status bar.

    Parameters
    nID
    ID of the pane to be deleted.
    Return Value
    Nonzero if successful.

  • BOOL AddPaneControl(CWnd* pWnd, UINT nID, BOOL bAutoDestroy)

    Inserts a control into a specified pane.

    Parameters
    pWnd
    Pointer to the control to be added.
    nID
    ID of the target pane.
    bAutoDestroy
    Specifies whether the control should be destroyed when the pane is removed.
    Return Value
    Nonzero if successful; otherwise zero.

  • BOOL AddPaneControl(HWND hWnd, UINT nID, BOOL bAutoDestroy)

    Inserts a control into a specified pane.

    Parameters
    hWnd
    Handle to the control to be added.
    nID
    ID of the target pane.
    bAutoDestroy
    Specifies whether the control should be destroyed when the pane is removed.
    Return Value
    Nonzero if successful.

  • void DisableControl( int nIndex, BOOL bDisable=TRUE)

    Disables the control at a specified pane.

    Parameters
    nIndex
    Index of the pane.
    bDisable
    Flag specifying that the control is enabled if it is set to TRUE.
     

  • int GetPanesCount() const

    Retrieves the current number of panes in the status bar.


  • void SetPaneWidth(int nIndex, int nWidth)

    Sets a width in pixels for a specified pane.

    Parameters
    nIndex
    Index of the pane.
    nStyle
    Width to be set.


  • void SetPaneInfo(int nIndex, UINT nID, UINT nStyle, int cxWidth)

    Sets the specified pane to a new ID, style and width.

    Parameters
    nIndex
    Index of the pane whose style is to be set.
    nID
    New ID for the pane.
    nStyle
    New style for the pane.
    cxWidth
    New width for the pane.

  • void SetPaneStyle(int nIndex, UINT nStyle)

    Sets the style of a status bar's pane. A pane's style determines how the pane appears.

    Parameters
    nIndex
    Index of the pane whose style is to be set.
    nStyle
    Style of the pane whose style is to be set.

Copyright

You can use these sources for absolutely free.

Reporting bugs

Your questions, suggestions and bug reports may be posted either to the forum below or to the forum at the Prof-UIS website.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here