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Network Development Kit 2.0

, 29 Dec 2006
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Network Development Kit is a set of simple classes for a client-server architecture.

NDK Standard

NDK in an Extension DLL

Introduction

With the success of NDK 1.0, I decided to improve the functionality. NDK represents Network Development Kit. The NDK is a set of classes that implements a client/server architecture. The NDK hides all the complexity of the connection, sending, and receiving of data over a network. You only have to deal with three classes: CNDKServer, CNDKClient, and CNDKMessage. With just a few methods to override, you obtain a complete robust client/server application. The NDK is based on the class CSocket from MFC, so you can run your application on a local network or on the Internet without any change. To easily understand the integration of the NDK in an application, you'll find at the end of this article a complete chat application.

Classes

CNDKServer: Server side of the client/server architecture

Attributes:

  • BOOL IsStarted() const;
  • long GetPort() const;
  • long GetNbUsers() const;
  • void GetUserIds(CLongArray& alIds) const;

Operations:

  • BOOL StartListening(long lPort);
  • void Stop();
  • BOOL SendMessageToUser(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsers(CNDKMessage& message);
  • BOOL SendMessageToSomeUsers(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL DisconnectUser(long lUserId);
  • void DisconnectAllUsers();
  • BOOL PingUser(long lUserId);
  • void PingAllUsers();

Callbacks:

  • virtual BOOL OnIsConnectionAccepted() = 0;
  • virtual void OnConnect(long lUserId) = 0;
  • virtual void OnMessage(long lUserId, CNDKMessage& message) = 0;
  • virtual void OnDisconnect(long lUserId, NDKServerDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lUserId, long lNbMilliseconds);

CNDKClient: Client side of the client/server architecture

Attributes:

  • BOOL IsConnected() const;
  • BOOL GetIpAndPort(CString& strIp, long& lPort) const;

Operations:

  • BOOL OpenConnection(const CString& strServerIp, long lPort);
  • void CloseConnection();
  • BOOL SendMessageToServer(CNDKMessage& message);
  • BOOL PingServer();

Callbacks:

  • virtual void OnMessage(CNDKMessage& message) = 0;
  • virtual void OnDisconnect(NDKClientDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lNbMilliseconds);

CNDKMessage: Encapsulation of the data that is sent and received by CNDKServer and CNDKClient

Attributes:

  • void SetId(long lId);
  • long GetId() const;
  • int GetNbElements() const;

Operations:

  • void Add(TYPE typeData);
  • void SetAt(long lIndex, TYPE typeData);
  • void GetAt(long lIndex, TYPE& typeData) const;
  • void GetNext(TYPE& typeData);

Where TYPE can be a UCHAR, char, USHORT, short, UINT, int, long, float, double, CString, or LPVOID data.

What's new in 2.0

  • Hungarian notation is used everywhere
  • CNDKServer notifies automatically CNDKClient when it disconnects and vice-versa
  • CNDKServer has new methods to send a message to a group of users
  • CNDKMessage is easier to use and more robust
  • New methods to ping the server or the client
  • NDK prefix added to all classes to make sure that all class names are unique in your project
  • NDK is standalone or encapsulated in an extension DLL

Client/Server chat

Here are two screenshots of the chat application. Most features of the NDK are shown in both programs.

Client Image

Server Image

Sample code from the chat client

void CChatClientDlg::OnButtonSend() 
{
   if (UpdateData(TRUE))
   {
      // Create the message with a unique Id: ChatText
      CNDKMessage message(ChatText);

      // Add the data into the message
      message.Add(m_strChatInput);

      // Send the message to the server      
      SendMessageToServer(message);

      // Update the UI of the dialog
      AddText(m_strChatInput);

      m_strChatInput.Empty();
      UpdateData(FALSE);
   }
}

Sample code from the chat server

void CChatServerDlg::OnMessage(long lUserId, CNDKMessage& message)
{
   switch (message.GetId())
   {
      //...

      case ChatText:
      {
         CString strNickname;

         // Obtain the nickname stored in the map
         m_mapIdsNicknames.Lookup(lUserId, strNickname);

         CString strText;

         // Get the text encapsulated in the message
         message.GetAt(0, strText);

         // Update the UI of the dialog
         AddText(strNickname + _T(": ") + strText);

         // Prepare the message
         message.SetAt(0, strNickname);
         message.SetAt(1, strText);

         // Send the message to all others users
         SendMessageToAllUsersExceptFor(lUserId, message);
      }
      break;

      //...
   }
}

History

  • 17 December 2006
    • Fixed a bug in NDKMessage concerning the length parameter of the GetAt and GetNext methods.
  • 14 October 2005
    • Telnet connections are now disconnected when a connection sends data to the server. Thanks to Stephan Douglas for the solution.
    • Fixed a bug that resolves socket notification since the NDK uses Visual C++ .NET. After a short time, socket notifications were not send anymore.
    • A verification is now made in the serialization of a CNDKMessage to make sure that the message is really a CNDKMessage.
    • Fixed a bug in the method SendMessageToSomeUsers in the NDKServer.cpp.
    • The project is now converted for Visual C++ .NET.

Fact

In 2002, the NDK was used in two NASA experiments for the Endeavor mission.

Conclusion

You don't have to be a guru of networking to create a client/server application, you only need to understand the above classes.

If you use the NDK in your project, I would really appreciate to receive an E-mail from you. I plan to make a web page of all programs using the NDK.

I would like to thank Yannick Létourneau who helped me in NDK 1.0.

Good Programming!

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

ArchieCoder
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.
 
I love C# developing Windows Phone and Windows 8 applications.
 
When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.
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Comments and Discussions

 
AnswerRe: How to handle unexpected client disconnection from server? PinmemberSebastien_Lachance30-Sep-08 2:06 
GeneralDebugAssertion failed when calling SendMessageToUser from thread function Pinmemberabcsfe16-Sep-08 21:56 
GeneralRe: DebugAssertion failed when calling SendMessageToUser from thread function PinmemberSebastien_Lachance17-Sep-08 1:31 
GeneralRe: DebugAssertion failed when calling SendMessageToUser from thread function Pinmemberbz_code2-Jun-11 16:37 
Questionhow to set and get SendMessageXXX Timeout??? PinmemberMotorcure24-Aug-08 21:42 
General[Message Deleted] PinmemberMotorcure22-Aug-08 23:28 
GeneralRe: StartListening failed at System start!!! PinmemberSebastien_Lachance23-Aug-08 17:26 
GeneralGet User IP Pinmemberadifly30-Jul-08 15:24 
my job need to show User Ip at Server AP..
but I can't find this function in NDK2.0.
so I add below code in NDKUser.cpp
CString GetUserIp(CString &IpAddres,UINT &iPort) const;
{
m_pServerSocket->GetPeerName(IpAddres,Port) ;
return IpAddres;
}
and in NDKServer.cpp
 
CString GetUserIp(long lUserId)
{
CString IpAddress ="";
CString sMsg="";
if (IsStarted())
{
CNDKUser user;
UINT iPort;
user = (m_userMgr.GetUserFromId(lUserId));
user.GetUserIp(IpAddress,iPort);
sMsg.Format ("%s:%d",IpAddress,iPort);
}
return sMsg;
}
 
but my function too slow Sigh | :sigh: ..(get usedId=>get CNDKUser =>get userIP)
DO you have any good idea to direct get userIP?
QuestionHelp! The problem with use char[] instead of CNDKMessage PinmemberDengMing25-Jun-08 19:23 
Questionhow can I store into database Pinmemberdani99el13-May-08 16:31 
AnswerRe: how can I store into database PinmemberSebastien_Lachance13-May-08 17:04 
GeneralAn error in Multithread~~~ PinmemberMember #45216209-Apr-08 18:21 
GeneralRe: An error in Multithread~~~ Pinmembergwenchill9-Oct-08 15:45 
GeneralRe: An error in Multithread~~~ PinmemberMember #452162010-Oct-08 1:19 
GeneralAccessing a remote computer on net PinmemberMember 2608808-Feb-08 16:46 
GeneralProblem with send/recieve big message Pinmember3LegsCat1-Feb-08 20:50 
GeneralRe: Problem with send/recieve big message PinmemberSebastien_Lachance2-Feb-08 3:31 
AnswerRe: Problem with send/recieve big message Pinmemberscristian7128-Jun-08 3:20 
QuestionSending an array of my struct ? PinmemberMember 379478027-Dec-07 3:12 
GeneralRe: Sending an array of my struct ? PinmemberSebastien_Lachance12-Jan-08 4:28 
GeneralRe: Sending an array of my struct ? PinmemberMember 379478013-Jan-08 5:50 
GeneralRe: Sending an array of my struct ? PinmemberMotorcure21-Aug-08 14:53 
GeneralRe: Sending an array of my struct ? Pinmemberrootdial30-Nov-08 9:44 
QuestionCOM PinmemberBIRDENT27-Nov-07 4:06 
GeneralWindows NT 4.0 server module start failed..... Pinmemberlimdol5-Nov-07 17:34 

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