Download TravellingSalesmanProblem.zip

## Introduction

In this article we jump straight to the implementation of the algorithm, I assume reader is familiar with the Travelling salesman problem and Dynamic Programming.

## Background

I couldn't find a solid implementation of the algorithm, So I decided to do it myself, hope it helps somebody

## How it works

The gist of dynamic programming is two parts:

1) A base case that we already know the answer of (stopping condition)

2) Decreasing the problem domain and calling our algorithm again. (*Recursion*)

put very simply, and without going into much mathematical lingo, the algorithm takes two inputs, the vertex we are starting from `v``ertex`

, and a list of vertices to visit `vertices`

.

No we are faced with two situations, either:

- vertices is empty, then yay! no work to do, return the distance between starting point and
`vertex. `

- vertices is
**not** empty, hmph! lets decrease our problem space:

a) consider each vertex `newV`

in vertices as a starting point.

b) since we are considering `newV `

as a starting point, we have to adjust the list of vertices to visit, by removing newV from vertices. (*why would I plan a route to a city I am already in*) let it be `newVertices.`

c) calculate cost of visiting `newV`

+ cost of visiting rest of vertices starting from `newV`

.

(*which is basically calling the algorithm again but with *newV and newVertices *as input*)

d) return minimum result from step **c**.

## Step by step walkthrough

lets say we have a directed graph with the following distance matrix:

0 | 10 | 15 | 20 |

5 | 0 | 9 | 10 |

6 | 13 | 0 | 12 |

8 | 8 | 9 | 0 |

the starting vertex is (1), we wish to visit vertices {2,3,4}

lets say our function is called **g**, then what we want is:

**g(1,{2,3, 4})**

These are broken down into getting minimum of:

**c12 + g(2,{3, 4})**

c13 + g(3,{2,4})

c14 + g(4,{2,3})}

*
c12 is cost of getting from (1) to (2), c13 is cost of getting from (1) to (3),etc...*

which are (in order)

**g(2, {3,4})= min {**

**c23 + g(3,{4}), **

**c24 + g(4,{3})**

**} = 25 **

g(3, {4}) = c34 + g(4,{}) = 12 + 8 = 20

g(4, {3}) = c43 + g(3,{}) = 9 + 6 =15

** g(3, {2,4})= min {**

**c32 + g(2,{4}), **

**c34 + g(4,{2})**

**} = 25**

g(2, {4}) = c24 + g(4, {}) = 10 + 8 = 18

g(4, {2}) = c42 + g(2,{}) = 8 + 5 = 13

** g(4, {2,3})= min {**

**c42 + g(2,{3}), **

**c43 + g(3,{2})**

**} = 23 **

g(3, {2}) = c32 + g(2,{}) = 13 + 5 = 18

g(2, {3}) = c23 + g(3, {}) = 9 + 6 = 15

Substituting in our first three formulas gives :

min{

10 + 25,

15 + 25,

20 + 23

}=min {35, 40, 43}=**35**

To get the actual tour, we create a Tree

private class Node
{
public int Vertex { get; set; }
public Node[] ChildNodes { get; set; }
public bool Selected { get; set; }
}

The tree data structure will mimic the branching of our algorithm, marking each time the Node (Vertex) with least cost as selected.

After the algorithm terminates, we traverse the tree, checking only vertices that were marked as selected.

## Code

private double GetMinimumCostRoute(int startVertex, HashSet<int> set, Node root)
{
if (!set.Any())
{
return _adjacencyMatrix[startVertex, 0];
}
double minCostTotal = double.MaxValue;
int i = 0;
int selectedIdx = i;
root.ChildNodes = new Node[set.Count()];
foreach (var destinationVertex in set)
{
root.ChildNodes[i] = new Node { Vertex = destinationVertex };
double currentVertexCost = _adjacencyMatrix[startVertex, destinationVertex];
var newSet = new HashSet<int>(set);
newSet.Remove(destinationVertex);
double costFromHere = GetMinimumCostRoute(destinationVertex, newSet, root.ChildNodes[i]);
double newC = currentVertexCost + costFromHere;
if (minCostTotal > newC)
{
minCostTotal = newC;
selectedIdx = i;
}
i++;
}
root.ChildNodes[selectedIdx].Selected = true;
return minCostTotal;
}

## Conclusion

As always I hope I delivered a clear explanation and an adequate implementation

Do let me know if you have any feedback/questions.