This article will cover the basics of Leap Motion integration into your Unity 3D project. We will look at the basic setup and implementation of the basics to get you started. In order for you to try the code you will need to have the Leap Motion hardware.
Presents an explanation of Datum transformations with examples shown in C#
A brief look at using the .NET Akka framework (Akka.NET)
Implementing powerful property bindings in plain C#
The power of delegates outside of events.
OOP: Indexers in C# (A Practical Approach)