Introduction
In this article, I will give you some samples to show you how to use DOTNETARX. DOTNETARX is a tool for developing ObjectARX programs with .NET languages more easily and it provides some functions to fix the bugs in the ObjectARX
managed wrapper class. You can learn more about DOTNETARX from the article: Using DOTNETARX To Develop Your .NET ObjectARX Applications.
To run the example given in this article, you will have to create a new project and add the DOTNETARX 2.0 assembly, then in your source file add "using DOTNETARX;
" to import the DOTNETARX
namespace. For a detailed description of the functions given in this article, you can read the help document for DOTNETARX.
Conditional filtering
As you know, there is a bug in the managed ObjectARX
wrapper class, you can not do conditional filtering with it. For example, you cannot select both circles and lines using the SelectionSet
. But with DOTNETARX, you can do it! The following sample code adds circles with a radius of 1.0 and lines on the layer "ABC" to a SelectionSet
.
void test()
{
TypedValue[] values = new TypedValue[]{
new TypedValue(-4,"<or"),
new TypedValue(-4,"<and"),
new TypedValue(0,"CIRCLE"),
new TypedValue((int)DxfCode.Real,1.0),
new TypedValue(-4,"and>"),
new TypedValue(-4,"<and"),
new TypedValue(0,"Line"),
new TypedValue((int)DxfCode.LayerName,
"ABC"),
new TypedValue(-4,"and>"),
new TypedValue(-4,"or>")
};
int n=Tools.GetSelection(values).Count;
Tools.Editor.WriteMessage(n.ToString());
}
AddEntities
In DOTNETARX 1.0, calling Tools.AddEntity()
multiple times in a row will be slower than doing everything in a single transaction (J. Daniel Smith on Autodesk discussion group mentioned this). So, I have added the AddEntities()
function in 2.0 to solve this problem.
The following sample adds a line and a circle to the current AutoCAD drawing using AddEntities()
:
void AddLineCircle()
{
Point3d pt1=new Point3d(0,0,0);
Point3d pt2=new Point3d(50,50,0);
Lines line=new Lines(pt1,pt2);
Point3d center=new Point3d(50,0,0);
Circles circle=new Circles(center,50);
Tools.AddEntities(new Entity[]{line,center});
}
Group
The following sample shows you how to add a group into AutoCAD database:
void MakeGroup()
{
PromptSelectionResult res=
Tools.Editor.GetSelection();
SelectionSet ss=res.Value;
ObjectId[] ids=ss.GetObjectIds();
Group gp=new Group("grouptest",true);
gp.Append(new ObjectIdCollection(ids));
Tools.AddDictionaryObject("ASDK_GROUPTEST",gp,
Tools.Database.GroupDictionaryId);
}
XRecord
The following sample shows you how to add an Xrecord
into AutoCAD database:
void MakeXRecord()
{
Xrecord rec=new Xrecord();
rec.Data=new ResultBuffer(
new TypedValue((int)DxfCode.Text,
"This is a test"),
new TypedValue((int)DxfCode.Int8,0),
new TypedValue((int)DxfCode.UcsOrg,
new Point3d(0,0,0))
);
Tools.AddDictionaryObject("test",rec,
Tools.Database.NamedObjectsDictionaryId);
foreach (TypedValue rb in rec.Data)
{
Tools.Editor.WriteMessage(string.Format("TypedCode={0},
Value={1}\n",rb.TypeCode,rb.Value));
}
}
XData
The following sample shows you how to add an XData
into AutoCAD database:
void MakeXData()
{
Lines line=new Lines(new Point3d(0,0,0),
new Point3d(100,100,0));
RegAppTableRecord app=new RegAppTableRecord();
app.Name="MyApp";
Tools.AddSymbolTableRecord(app,
Tools.Database.RegAppTableId);
line.XData = new ResultBuffer(new
TypedValue((int)DxfCode.ExtendedDataRegAppName,
"MyApp"),
new TypedValue((int)DxfCode.ExtendedDataAsciiString,
"This is some xdata string"));
Tools.AddEntity(line);
foreach (TypedValue rb in line.XData)
{
Tools.Editor.WriteMessage(string.Format("TypedCode={0},
Value={1}\n",rb.TypeCode,rb.Value));
}
}
Copy and Move
The following code uses Copy()
to get a copy of the selected entity, and then uses Move()
to move the copy to the upper right of the original object:
void test()
{
PromptEntityResult res =
Tools.Editor.GetEntity("please " +
"select an entity to copy:\n");
ObjectId id= Tools.Copy(res.ObjectId);
Tools.Move(id,res.PickedPoint,
res.PickedPoint.Add(new Vector3d(20,20,0)));
}
Mirror
The following example selects an entity and then mirrors it:
void test()
{
Editor ed=Tools.Editor;
PromptEntityResult res =
ed.GetEntity("please select an entity:\n");
Point3d pt1=ed.GetPoint("Select the " +
"first point of the mirror axis:\n").Value;
Point3d pt2=ed.GetPoint("Select the second " +
"point of the mirror axis:\n").Value;
Tools.Mirror(res.ObjectId,pt1,pt2,false);
}
Offset
If you use the GetOffsetCurves()
function of the managed ObjectARX
wrapper class to offset a polyline with a negative number, you will find that AutoCAD makes a "bigger" one. But for other curves such as circles and ellipses, you will get "smaller" ones. I have fixed this bug in DOTNETARX 2.0.
The following example selects an entity and then offsets it:
void test()
{
Editor ed=Tools.Editor;
PromptEntityResult res =
ed.GetEntity("please select an entity:\n");
Tools.Offset(res.ObjectId,20);
}
Rotate
The following example selects an entity and then rotates it by 45 degrees:
void test()
{
Editor ed=Tools.Editor;
PromptEntityResult res =
ed.GetEntity("please select an entity:\n");
Point3d pt1=ed.GetPoint("Select " +
"the base point of rotation:\n").Value;
Tools.Rotate(res.ObjectId,pt1,45);
}
Scale
The following example selects an entity and then scales it:
void test()
{
Editor ed=Tools.Editor;
PromptEntityResult res =
ed.GetEntity("please select an entity:\n");
Point3d pt1=ed.GetPoint("Select " +
"the base point of scaling:\n").Value;
Tools.Scale(res.ObjectId,pt1,2);
}
AddSymbolTableRecord
It is inconvenient to add symbol table records such as layer, text style, line type. With DOTNETARX, you can add them more easily.
The following example creates a layer named Test
:
void CreateLayer()
{
LayerTableRecord ltr=new LayerTableRecord();
ltr.Name="Test";
Tools.AddSymbolTableRecord(ltr,Tools.Database.LayerTableId);
}
GetIteratorForSymbolTable
The following sample uses GetIteratorForSymbolTable()
to get an iterator to step through the layer table and print the name of the layers:
void test()
{
DBObjectCollection objs =
Tools.GetIteratorForSymbolTable(
Tools.Database.LayerTableId);
foreach (DBObject obj in objs)
{
LayerTableRecord ltr=(LayerTableRecord)obj;
Tools.Editor.WriteMessage(ltr.Name+"\n");
}
}
SelectAtPoint
The following sample selects all the objects passing through the point selected by the user:
void test()
{
PromptPointResult res=Tools.Editor.GetPoint("Please select a point:\n");
Point3d pt=res.Value;
int n=Tools.SelectAtPoint(pt).Count;
Tools.Editor.WriteMessage(n.ToString());
}
The following functions are provided in DOTNETARX 2.1.
AddBlockTableRecord
In DOTNETARX, you can add the symbol table record using the AddSymbolTableRecord()
function. But the BlockTableRecord
is different from the other symbol table records. So, you must use the AddBlockTableRecord()
function to add the BlockTableRecord
. AddBlockTableRecord()
function has two forms. The first one takes the Entity
array as its argument (which represents the entities that have not been added into the AutoCAD database). If you want to add the entities on the screen into the BlockTableRecord
, you will have to use the second one. It takes the ObjectID
of the entities as its argument.
The following example shows you how to use AddBlockTableRecord()
to create BlockTableRecord
s:
void Test()
{
Lines line = new Lines(new Point3d(0,0,0),
new Point3d(50,50,0));
Circles circle=
new Circles(new Point3d(50,50,0),25);
BlockTableRecord btr1=new BlockTableRecord();
btr1.Name="block1";
btr1.Origin=circle.Center;
Tools.AddBlockTableRecord(btr1,
new Entity[]{line,circle});
PromptSelectionResult res=
Tools.Editor.GetSelection();
ObjectIdCollection ids = new
ObjectIdCollection(res.Value.GetObjectIds());
BlockTableRecord btr2=new BlockTableRecord();
btr2.Name="block2";
btr2.Origin=new Point3d(0,0,0);
Tools.AddBlockTableRecord(btr2,ids);
}
CoordFromPixelToWorld() and CoordFromWorldToPixel()
There's no first class .NET API to convert pixel to world coordinates and vise-versa. Special thanks to Albert Szilvasy on Autodesk discussion group for providing a way to solve this problem. The following example shows you how to use CoordFromPixelToWorld()
and CoordFromWorldToPixel()
functions to convert pixel to world coordinates and vise-versa. Note: In order to use these two functions, you must add the System.Drawing.dll
assembly to your project:
void Test()
{
Editor ed=Tools.Editor;
Point3d pt1=
ed.GetPoint("\nPlease select a point:").Value;
System.Drawing.Point pix1;
Tools.CoordFromWorldToPixel(0,
ref pt1,out pix1);
ed.WriteMessage("\npixel coordinate is" +
pix1.ToString() +
",world coordinate is" +
pt1.ToString());
System.Drawing.Point pix2=
new System.Drawing.Point(100,100);
Point3d pt2;
Tools.CoordFromPixelToWorld(0,pix2,out pt2);
ed.WriteMessage("\npixel coordinate is"+
pix2.ToString()+
",world coordinate is"+
pt2.ToString());
}
GetBoundingBox()
In the .NET API, the GeomExtents
property of an entity can get the corner points of a box that encloses the 3D extents of the entity. But for DBText
and MText
, the GeomExtents
property always returns the point (0,0,0) for the min-point of the box. So, DOTNETARX provides the GetBoundingBox()
function to let you get the correct corner points of an entity including the DBText
and the MText
objects. The return value of GetBoundingBox()
is a Point3d
array, [0] is the minimum point of the object's bounding box, [1] is the maximum point of the object's bounding box. The following example shows you how to use GetBoundingBox()
:
void Test()
{
Editor ed=Tools.Editor;
ObjectId id=ed.GetEntity("Please select " +
"an entity on the screen:\n").ObjectId;
Point3d[] pts=Tools.GetBoundingBox(id);
Lines line=new Lines(pts[0],pts[1]);
Tools.AddEntity(line);
}
Sendcommand and Regen
Sendcommand()
function sends a command string to the current document for processing. There is no Regen function in .NET API, so I have added the Regen()
function in DOTNETARX. The following example sends a command for evaluation to the AutoCAD command line of a particular drawing. Create a Circle in the active drawing and zoom to display the entire circle:
void Test()
{
Tools.SendCommand("_Circle","2,2,0","4");
Tools.SendCommand("_zoom","a");
Tools.Regen(Tools.RegenType.AllViewPorts);
}