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Hello, I commented earlier and thought some of the harsh comments were unfounded. This works just as explained. I was wondering though, seeing that you figured this out if you could help me with one thing. The importers do not seem to work. I can't get the .fbx or .x files to convert and import as .xnb. I have googled and searched but to no avail. I did notice that on VS2005 that when you click on one of these files that in the property page there are two things that are not there in VS2008. Content Importer and Content Processor. In 2008 they are Custom Tool and Custom tool namespace. Because of this if you choose build action of complile you get an error in VS2008, but without that the file does not get converted and imported. Just thought you might have an idea. Everything else works great. I'm thinking even if I can't get it to work I am still going to use the framework, I'll just use it with DX9. Thanks in advance.
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Does just what it says it can. Thank you. I have vs2008 and wanted to use it with XNA. I could not believe that I could not. Your solution was perfect. Did just what it said it would. Can't say that for most of the so called tutorials on here. Thanks again.
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Thanks. Yeah this article isn't supposed to hold someone's hand and show how to use XNA, rather how to be able to use XNA 2.0 in Visual Studio 2k8. Rest is up to the programmer's skills and experience.
Cheers, Light
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In DirectX sdk, MS also shipped with Managed DirectX SDK. But in the latest DirectX sdk, there's no such thing like this. I want to ask all of you: Is Managed DirectX already dead?
anhld
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Can you suggest any reason why MS dropped MDX? May be performance is the biggest problem or XNA has more superior feature? I used to program with MDX but for now I use XNA.
anhld
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xna game studio 3.0 CTP is out and it supports VS 2008 and express editions.
_____________________________ Don't download it, make it. Visual Basic /C# /ASP.Net
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Visual Studio 2008 express is free.
"What's everyone so worked up about? So there's a comet -- big deal. It'll burn up in our atmosphere and what's ever left will be no bigger than a chihuahua's head." - Homer Simpson
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Hi
I have tried this but when I compile your example I get an error in the Program.cs file in the line Application.Run(new Form1());. It says FileNotFoundException was unhandled. It seems that something is missing. I have added all the references.
Per Grill
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I was expecting a tutorial, rather than an install guide, which is what you have proivded.
Thanks!
Matthew MacSuga Sr. Software Developer Interlink Advantage 509-789-2443
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| Sign In·View Thread·PermaLink | 1.00/5 (1 vote) |
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I'm saying that, if you were to rework the article a bit.. and show how to get it working with VS 2008 along with a bit of an example, I think that would go a long way to improving it. Since I have done no work with VSanything and XNA, I was looking at the title.. "Guide" to me means more than what you provided.
Like I said, I was not critizing you -- what you did I am sure is helpful!! -- just that to me, it meant something else!
Thanks!
Matthew MacSuga Sr. Software Developer Interlink Advantage 509-789-2443
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Too many pictures, too many words: besides, you should cut out anything unnecessary. The upper half of the article reeks with "unprofessionalism."
So the creationist says: Everything must have a designer. God designed everything. I say: Why is God the only exception? Why not make the "designs" (like man) exceptions and make God a creation of man?
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| Sign In·View Thread·PermaLink | 1.00/5 (4 votes) |
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This is how it appears on my website. I copy pasted the html code directly not to waste time redoing the same thing.
IMO all of the images are unnecessary, and most of the writing. Also note that this is my first article, and I wanted this to be easy for anyone to follow. Perhaps I should shorten the article and mark it as intermediate?
Thanks, Light
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His article is a great article and extremely easy to follow for even a beginner programmer. The article is fine and the pictures are a nice touch. That comment is not needed.
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Thanks, but it's just an installation guide
"Imagination is more important than knowledge" A.Einstein
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I only show how to get XNA 2.0 working with Visual Studio 2008, not how to use XNA, as there are so many resources on the net doing that, but not any showing what I have shown AFAIK.
Thanks, Light
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Cool. But if you noticed, that article asks you to install several other software to make it work. This is unacceptable in a production environment (i.e. in a company).
The solution I have provided does nothing else but integrate XNA 2.0 into VS 2008, without installing additional software.
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What about the content pipeline? With your solution, can you use the one that comes by default with GS 2 to convert the assets into the supported binary format without implementing your own CP?
EDIT: ditto for cross-platform support?
EDIT 2: and by SEVERAL other software you mean ONLY VCS Express 2005, right?
~Pete
modified on Monday, March 10, 2008 10:49 AM
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| Sign In·View Thread·PermaLink | 1.00/5 (1 vote) |
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I guess you have a problem with the English language. I said XNA, not the Game Studio. So how come you would expect a similar functionality?
Also if you read my article, it stays using the framework in C# applications, not writing 360 games. So your comments are pointless.
I think you are just here for trolling, because you wrote an article about XNA, and don't want anyone in the same zone.
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Cool down, man. I'm not attacking you.
You stated "but not any showing what I have shown AFAIK." what is not that accurate. I had achieved the same thing without your hack, so our methods were different but the result the same: using the XNA assemblies in our VS2008 projects.
Why I turned to also install VS2005 Express? Because of the content pipeline -as a separated resource project.
"I think you are just here for trolling, because you wrote an article about XNA, and don't want anyone in the same zone."
No need to be rude. My main goal is creating games -not fighting about who writes what. Glad to see more XNA articles here ...
... just a suggestion, and please don't misunderstanding it, try to avoid things like "but not any showing what I have shown AFAIK."
~Pete
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| Sign In·View Thread·PermaLink | 1.00/5 (1 vote) |
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AFAIK = As Far As I Know.
It's a perfectly valid statement, as to my knowledge I didn't come across any article showing this.
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