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GeneralOn Cheating and Hard-Coding PinmemberEnnis Ray Lynch, Jr.29-Jan-13 3:30 
So I play Ruzzle (like Boggle), its kind of fun. As a joke for one of my friends I developed an application to give me the list of longest playable words on the board, down and dirty. Originally, I wanted to do it right, and generic, but alas, I didn't want to spend a lot of time on a joke so I hard-coded the graph. At first it felt dirty and wrong, but then it felt, right?
Here was my approach (warning, code, avert your eyes ye lounge is for no code onliers. Oh, and DD, this isn't a trubechet) This is not presented for critique or questions, merely to illustrate how the hard-code actually worked well enough.
First create an object to hold a letter
public class Node{
    public string letter;
    public List<Node> nodes;
Now take a pen and paper, and number the grid starting left to right, top to bottom, zero through 16 (like an array). Then make a list of 16 elements:
foreach(string letter in lettersInOrder){
    allNodes.Add(new Node(letter));
Now hard-code the graph:

I was surprised at how simple it was, all these years avoiding hard-coding and I just hard-coded a 4x4 grid! Laugh. Also, to keep this post mildly apropos I will not post the traversal code : )
Need custom software developed? I do custom programming based primarily on MS tools with an emphasis on C# development and consulting.
"And they, since they Were not the one dead, turned to their affairs" -- Robert Frost
"All users always want Excel" --Ennis Lynch

GeneralRe: On Cheating and Hard-Coding PinmemberRage29-Jan-13 3:47 
GeneralRe: On Cheating and Hard-Coding PinmemberPIEBALDconsult29-Jan-13 4:07 
GeneralRe: On Cheating and Hard-Coding PinmemberNaerling29-Jan-13 20:47 
GeneralRe: On Cheating and Hard-Coding Pinmemberenglebart30-Jan-13 2:26 
JokeRe: On Cheating and Hard-Coding PinmemberRafagaX31-Jan-13 4:34 

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