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It's been some time since I have posted something about my little game. It was not on top of my list lately, but there has been some progress. This time there will be no screenshots. How about a video[^] instead?
How do you like my new ship models? I'm still no artist, but slowly getting better. And next I will have to create storyboards for such animated scenes. Then I can add the storyboards to the XAML of the scenes and not a single line of code will be needed to create new scenes.
Edit: Here another video[^] showing a little of my UI in action. I had to run the game in 640 x 480 to let the text stay readable. Normally the minimum resolution is 1024 x 768, so the UI eclipses the 3D engine working in the background. And yes, I know that the view for the dialogue looks tacky. I still have no real idea how to make it look better without constantly resizing the controls.
Well, it looks like you've taken a lot of ideas and design concepts from TV shows and movies, but that's OK.
The problem is that the radius on the corner of the upper-right bit of the third thingummy in the distant background is exactly the same radius as that used on the corner of an iphone, so you can expect to get tour arse sued into oblivion.
I wanna be a eunuchs developer! Pass me a bread knife!
You don't know how much time I spent on youtube to look at all kinds of scenes that worked as well as those that did not. The only deliberate exact copy is that roll the ships perform before diving down to the planet. Who says that only the Cylons can fly like that? This simple little scene already impressed me when I was a kid and watched the series. Turned out that they did this with a then new computer controlled camera. It also was quite probably got me interested in 3D graphics, which was as good as impossible on my first computer back then.
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image.