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Object properties for C++

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19 May 20052 min read 94.9K   675   30   22
A small library that gives C++ objects the ability to have properties.

Introduction

The purpose of this library is to provide object properties. Instead of coding setter and getter methods, it is better to use properties because it is a more intuitive interface. Unfortunately, C++ does not offer native properties, but they can be emulated using templates and operator overloading, with a small memory overhead.

Installation

In order to use properties, you have to do include the file "property.hpp" in your project, then use the following fragment in your code:

#include "property.hpp"
using namespace cpp::properties;

The library is documented using Doxygen.

Declaring properties

The main class of this library is the class 'property'. It can be used to declare a property member. For example:

class MyClass {
public:
    property<MyClass, int> data;

    MyClass() : data(this, &MyClass::data_changed, 5) {
    }

protected:
    virtual void data_changed() {
    }
};

In the above example, a property 'data' is declared. The property class has two main parameters: the type of owner class (needed in order to make a typesafe callback interface) and the type of the property value.

The property's callback (and optional initial value) must be declared at construction time. It can not be changed afterwards. Callback parameters must not be null, otherwise your application will crash.

Using properties

Usage of properties is like data members. For example:

MyClass obj;
obj.data = 5;
int i = obj.data + 1;
cout << obj.data() << endl;

Advanced options

The default property declaration declares a property that has a read-write value stored inside the property. The type of access (read-write, read-only, write-only) and the type of storage (variable or interface) can be changed by supplying different template parameters.

Interface properties are properties that don't store the value, but they call the owner object for getting and setting the value of the property.

For example, a read-write interface property must be declared like this:

class MyClass {
public:
    property<MyClass, int, read_write, interface> data;

    MyClass() :
        m_data(0),
        data(this, &MyClass::data_get, &MyClass::data_set) {
    }

private:
    int m_data;

    const int &data_get() const {
        return m_data;
    }

    void data_set(const int &value) {
        m_data = value;
    }
};

Usage of interface properties is exactly the same as variable properties. You can do different combinations of read_write, read_only, write_only and variable, interface to provide your own taste of a property.

License

As the included readme.txt explains, it's freeware, i.e. you can do whatever you like with it, except claim it for yours (of course!).

Notes

I have modified the library so that the declaration of different flavors of properties has become simpler. It works under MS VC++ 6.0 and DevCpp 4.9.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Software Developer (Senior)
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Comments and Discussions

 
GeneralMy vote of 2 Pin
ColdShine24-Nov-08 10:36
ColdShine24-Nov-08 10:36 
GeneralSize increase Pin
Michel Helms22-Nov-06 0:52
Michel Helms22-Nov-06 0:52 
GeneralMSVC versions Pin
Ernesto Savoretti7-Jun-06 15:31
Ernesto Savoretti7-Jun-06 15:31 
GeneralNice, but... Pin
Yevhen Fedin26-May-05 23:11
Yevhen Fedin26-May-05 23:11 
Generalimprovement! Pin
Achilleas Margaritis20-May-05 2:19
Achilleas Margaritis20-May-05 2:19 
GeneralRe: improvement! Pin
ChauJohnthan20-May-05 8:05
ChauJohnthan20-May-05 8:05 
GeneralRe: improvement! Pin
Achilleas Margaritis20-May-05 8:41
Achilleas Margaritis20-May-05 8:41 
GeneralMS specific solution Pin
cmk20-May-05 0:25
cmk20-May-05 0:25 
GeneralNot bad Pin
pshomov19-May-05 13:26
pshomov19-May-05 13:26 
GeneralRe: Not bad Pin
Achilleas Margaritis19-May-05 23:00
Achilleas Margaritis19-May-05 23:00 
GeneralRe: Not bad Pin
pshomov20-May-05 6:29
pshomov20-May-05 6:29 
GeneralRe: Not bad Pin
Achilleas Margaritis20-May-05 8:55
Achilleas Margaritis20-May-05 8:55 
GeneralRe: Not bad Pin
pshomov20-May-05 12:55
pshomov20-May-05 12:55 
I will start with the last part and then go back to the beginning.

Achilleas Margaritis wrote:
Thanks a lot for the tips, but I have quite a big experience in C++ to know what I am doing (and support my view with concrete arguments). I may not remember all of C++ in one go, but I have used all its capabilities in one way or another.

Gotta love the “I know and 've seen it all” attitude Wink | ;) . Apparently you are quite confident regarding your C++ skills. Probably your vast C++ experience is the reason you completely restructured your implementation over a night. If you would have checked some of the books I referred to you would have probably realized they are not about using all or fancy C++ features. They are about using essential C++ features correctly. And these advices come from some of the best C++ gurus, who I am sure have no less experience then you do.
Besides all your "examples" were all rather conveniently centered around using only one out of the 6 combinations of types of properties you were offering. The so called 99% usage.

Achilleas Margaritis wrote:

If I *should not*, then you should not be offering it.


You're right, but C++ does not have constructor promotion from base to inheriting class. Therefore constructors need to be there in the derived class, too. It's a C++ limitation. Fortunately, the error is caught at compile-time.


This one is a serious hit on your C++ guru title. I guess you did not consider the possibility of having designed the library badly. It's gotta be the language wrong. Hint: Don't try suggesting to the C++ committee to "fix" this "limitation". They will not buy it!
As fortunate as it is that the compiler is catching these inappropriate attempts, the developer should not be event thinking about making them. And by looking at the header file and checking the IntelliSense he may not "sense" right away your vision. Not until the compiler "slaps" him.

Achilleas Margaritis wrote:
As far as I remember the policy classes did have only the correct constructors.


Yes, but in either case (either in your way, or in mine), if the correct constructing call is not called, the compiler will complain. There is no actual difference.

I am all confused here ... but again I do not remember exactly what was that you wrote originally because you changed it completely.

Achilleas Margaritis wrote:

I meant that the property class did not add or change anything on top of the policy class.




Syntactic sugar is important, otherwise we would all be programming in assembly.

Your understanding of "syntactic sugar" is quite strange. A typedef can be considered syntactic sugar. std::string is syntactic sugar for basic_string<char>. Creating a class deriving from another one is most definitely not syntactic sugar. Syntactic sugar was what I offered in my original post: to create typedefs for the 6 different combinations of classes.

I have to admit by looking at your code you definitely have C++ skills. Kudos for that. But you really have to work on the attitude.

Petar
GeneralRe: Not bad Pin
Achilleas Margaritis21-May-05 3:43
Achilleas Margaritis21-May-05 3:43 
GeneralRe: Not bad Pin
pshomov22-May-05 8:05
pshomov22-May-05 8:05 
GeneralRe: Not bad Pin
Achilleas Margaritis23-May-05 6:18
Achilleas Margaritis23-May-05 6:18 
GeneralRe: Not bad Pin
Corneliu Tusnea24-May-05 13:26
Corneliu Tusnea24-May-05 13:26 
GeneralRe: Not bad Pin
barok25-May-05 20:52
barok25-May-05 20:52 
GeneralRe: Not bad Pin
Achilleas Margaritis26-May-05 2:03
Achilleas Margaritis26-May-05 2:03 
GeneralRe: Not bad Pin
Achilleas Margaritis26-May-05 1:59
Achilleas Margaritis26-May-05 1:59 
GeneralRe: Not bad Pin
Anonymous14-Jul-05 14:53
Anonymous14-Jul-05 14:53 
GeneralNice Pin
Anonymous19-May-05 5:49
Anonymous19-May-05 5:49 

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