Click here to Skip to main content
15,892,537 members
Articles / Programming Languages / C++
Article

A Custom Block Allocator for Speeding Up VC++ STL

Rate me:
Please Sign up or sign in to vote.
4.63/5 (20 votes)
30 Oct 2006CPOL 237.7K   1.5K   59   63
A block allocator for use with STL containers that greatly improves speed in programs doing massive data insertions and extractions.

Introduction

block_allocator is a custom STL allocator for use with STL as implemented in Microsoft VC++. Rather than doing allocations on a per-node basis, block_allocator allocates memory in fixed sized chunks, and delivers portions of these chunks as requested. Typical speed improvements of 40% have been obtained with respect to the default allocator. The size of the chunks, set by the user, should not be too little (reduced speed improvements) nor too large (memory wasted). Experiment and see what sizes fit best to your application.

block_allocator can substitute for the default allocator in the following containers:

  • list,
  • set,
  • multiset,
  • map,
  • multimap,
and WON'T work with other containers such as vector or queue. Note however that vector and queue already perform allocation in chunks. The usage of block_allocator is fairly simple, for instance:
// block allocated list of ints with chunks of 1024 elements
std::list<int,block_allocator<int,1024> > l;
Normal containers and block allocated containers can coexist without problems.

Compatibility mode with MSVC++ 6.0/7.0

Due to limitations of the standard library provided with these compilers, the mode of usage explained above does not work here. To circumvent this problem one must proceed as follows: For each of the containers supported, there's an associated block allocated container derived from it thru use of block_allocator. You have to define an activating macro for each container to be defined prior to the inclusion of blockallocator.h:

  • list -> block_allocated_list (macro DEFINE_BLOCK_ALLOCATED_LIST),
  • set -> block_allocated_set (macro DEFINE_BLOCK_ALLOCATED_SET),
  • multiset -> block_allocated_multiset (macro DEFINE_BLOCK_ALLOCATED_MULTISET),
  • map -> block_allocated_map (macro DEFINE_BLOCK_ALLOCATED_MAP),
  • multimap -> block_allocated_multimap (macro DEFINE_BLOCK_ALLOCATED_MULTIMAP),

To use block allocation based STL in your application, define the corresponding activating macro, include blockallocator.h and then change your declarations as follows:

  • list<type> -> block_allocated_list<type,chunk_size>
  • set<key> -> block_allocated_set<key,chunk_size>
  • multiset<key> -> block_allocated_multiset<key,chunk_size>
  • map<key,type> -> block_allocated_map<key,type,chunk_size>
  • multimap<key,type> -> block_allocated_multimap<key,type,chunk_size>

where chunk_size is the size of the chunks. You can enter too the other optional template parameters (see MSVC++ STL docs for more info).

The MSVC++ 6.0/7.0 compatibility mode can also be used in MSVC++ 7.1, so you need not modify your block_allocator-related code when porting legacy code to 7.1.

Multithreading issues

Each block allocated container instance uses its own block_allocator, so no multithreading problems should arise as long as your program conveniently protects their containers for concurrent access (or if no two threads access the same container instance). This is the same scenario posed by regular STL classes (remember operations on containers are not guarded by CRITICAL_SECTIONs or anything similar), so the moral of it all is: If your program was multithread safe without block_allocator, it'll continue to be with it.

Version history

  • 29th Feb, 2000 - 1.1
    • Initial release in CodeProject.
  • 22nd Mar, 2001 - 1.2
    • Included definitions for operator== and operator!=. The lack of these caused linking errors when invoking list::swap() and similar methods. The funny thing about it is that no one ever reported this seemingly important bug, so either swap() is not that much used or not that many people use block_allocator!
  • 25th Oct, 2006 - 1.3
    • block_allocator now works with MSVC++ 7.1 and 8.0. Thanks to James May for helping with testing this new version of the code.
  • 30th Oct, 2006 - 1.4
    • Fixed some typedefs incorrectly made private in block_allocated_list, block_allocated_set, etc.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Spain Spain
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions

 
Questioncould it work well with vc2008?? Pin
doityth77717-Sep-11 6:03
doityth77717-Sep-11 6:03 
AnswerRe: could it work well with vc2008?? Pin
Joaquín M López Muñoz18-Sep-11 20:55
Joaquín M López Muñoz18-Sep-11 20:55 
QuestionIs it possible for a custom memory allocator to affect the Windows API MapViewOfFile? [modified] Pin
Member 80890191-Aug-11 2:51
Member 80890191-Aug-11 2:51 
AnswerRe: Is it possible for a custom memory allocator to affect the Windows API MapViewOfFile? Pin
Joaquín M López Muñoz1-Aug-11 19:48
Joaquín M López Muñoz1-Aug-11 19:48 
QuestionRe: Is it possible for a custom memory allocator to affect the Windows API MapViewOfFile? Pin
Member 80890194-Aug-11 20:31
Member 80890194-Aug-11 20:31 
Questionblock_allocated_list::sort() 2x slower than a standard stl::list()? Pin
Pet12326-May-08 20:33
Pet12326-May-08 20:33 
AnswerRe: block_allocated_list::sort() 2x slower than a standard stl::list()? Pin
Joaquín M López Muñoz27-May-08 22:45
Joaquín M López Muñoz27-May-08 22:45 
GeneralLow Fragmentation Heap Pin
Paul Sanders (the other one)26-Oct-07 8:00
Paul Sanders (the other one)26-Oct-07 8:00 
GeneralFree Heap block 347970 modified at 348394 after it was freed Pin
Nyarlatotep19-Dec-06 7:33
Nyarlatotep19-Dec-06 7:33 
GeneralRe: Free Heap block 347970 modified at 348394 after it was freed Pin
Nyarlatotep19-Dec-06 7:46
Nyarlatotep19-Dec-06 7:46 
GeneralRe: Free Heap block 347970 modified at 348394 after it was freed Pin
Nyarlatotep19-Dec-06 8:26
Nyarlatotep19-Dec-06 8:26 
GeneralRe: Free Heap block 347970 modified at 348394 after it was freed Pin
Joaquín M López Muñoz20-Dec-06 2:29
Joaquín M López Muñoz20-Dec-06 2:29 
GeneralRe: Free Heap block 347970 modified at 348394 after it was freed Pin
Nyarlatotep20-Dec-06 3:04
Nyarlatotep20-Dec-06 3:04 
GeneralExcellent! and weird effect Pin
peterchen14-Nov-06 9:20
peterchen14-Nov-06 9:20 
GeneralRe: Excellent! and weird effect Pin
Joaquín M López Muñoz14-Nov-06 10:35
Joaquín M López Muñoz14-Nov-06 10:35 
peterchen wrote:
The code in question uses a few hundred map[int, {16 byte struct}] instances, each map containing only a few (10..30) items. using block_allocator with small chunk sizes (128) I have about the same performance as std::map. Going to larger chunk sizes, performance radically degrades (half speed at 1024 bytes chunk size)


If maps sizes top at 30 or so why do you choose a chunk size that high? I'd try setting chunk_size to something closer to 30.

peterchen wrote:
Q:
Do you know a pathological case with your allcoator that may cause this?


No. My hunch about what can be going on is related to the observation above: if you have chunks of 128 elements and each map occupy only around 20% of each associated chunk, you get lots of wasted memory and possibly poor locality. Try lowering the chunk size.

peterchen wrote:
Can your code be modified quickly so all maps of a given type use the same block allocator instance. This way I could test the effect is purely memory locality.


I can't check it right now, but it should be easy to hack this for a try:
  1. In class block_allocator, make the members head and tail static.
  2. Delete all constructors of block_allocator.
  3. Move the head/tail initialization code:
    head.next=reinterpret_cast<chunk *>(&tail);
    tail.previous=reinterpret_cast<chunk *>(&head);
    
    to some initialization routine of your program (this procedure must be done exactly once).
Please keep me informed about your progress. Hope this helps,

Joaquín M López Muñoz
Telefónica, Investigación y Desarrollo
Want a Boost forum in Code Project? Vote here[^]!

GeneralRe: Excellent! and weird effect Pin
peterchen14-Nov-06 11:49
peterchen14-Nov-06 11:49 
GeneralProblem with block_allocated_list::const_iterator in VS2005 Pin
Wocki26-Oct-06 20:41
Wocki26-Oct-06 20:41 
AnswerRe: Problem with block_allocated_list::const_iterator in VS2005 Pin
Joaquín M López Muñoz26-Oct-06 21:46
Joaquín M López Muñoz26-Oct-06 21:46 
Generalthank you! Pin
wb26-Oct-06 19:28
wb26-Oct-06 19:28 
Generalchunk size Pin
slonial17-Feb-06 2:34
slonial17-Feb-06 2:34 
Questionwhy do you need to define MSVC_STL_list_node? Pin
Anonymous24-Aug-04 9:07
Anonymous24-Aug-04 9:07 
AnswerRe: why do you need to define MSVC_STL_list_node? Pin
Joaquín M López Muñoz24-Aug-04 11:15
Joaquín M López Muñoz24-Aug-04 11:15 
GeneralRe: why do you need to define MSVC_STL_list_node? Pin
Anonymous24-Aug-04 20:47
Anonymous24-Aug-04 20:47 
GeneralRe: why do you need to define MSVC_STL_list_node? Pin
Joaquín M López Muñoz25-Aug-04 4:11
Joaquín M López Muñoz25-Aug-04 4:11 
GeneralRe: why do you need to define MSVC_STL_list_node? Pin
Anonymous26-Aug-04 9:03
Anonymous26-Aug-04 9:03 

General General    News News    Suggestion Suggestion    Question Question    Bug Bug    Answer Answer    Joke Joke    Praise Praise    Rant Rant    Admin Admin   

Use Ctrl+Left/Right to switch messages, Ctrl+Up/Down to switch threads, Ctrl+Shift+Left/Right to switch pages.