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C# vs C/C++ Performance

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2 Mar 2008CC (ASA 2.5)5 min read 191.4K   27   54
Comparison of Performance of C++ and C#

Introduction

Well, this is my first post in this technology series. In fact, the title of this post, forced me to start of a technology focused blog. Well said about all these, let's now jump into the issue.

There has been a lot of heated discussion on different forums, newsgroups, and various other threads about the above topic. Now why should I discuss about the same again here?

Well, though there are many discussion groups that claim C++ to be faster and efficient, a small group of people still claim C# to be more efficient.
How the hell can a language that is not compiled to a native code be faster that a C++ binary?

Though the above statement is perfectly valid from the point of C++ programmers, I would like to highlight a few points that could state why some (not all) C# programs are *really faster* than it's equivalent C++ programs.

Point 1: C# is compiled twice. Once while the program is written and second when the program is executed at the user's site. The first compilation is done by your C# builder and the second by the .NET Framework on the user's machine. The reason why C# compiled applications could be faster is that, during the second compilation, the compiler knows the actual run-time environment and processor type and could generate instructions that targets a specific processor. Classical C++ compilers generate native code that is usually the Lowest Common Denominator of all the available processors which means, a C++ program will not be able to take the advantages of the "Hyper Threading" instruction set of the Pentium 4 HT processor. (Of course HT is outdated now...) It will also not be able to take advantages of the Core 2 duo or Core 2 Quad's "true multi-threaded" instruction set as the compiler generated native code does not even know about these instruction sets.
In the earlier days, not much changes were introduced to the instruction set with every processor release. The advancement in the processor was only in the speed and very few additional instruction sets with every release. Intel or AMD normally expects game developers to use these additional instruction sets. But with the advent of PIV and then on, with every release, PIV, PIV HT, Core, Core 2, Core 2 Quad, Extreme, and the latest Penryn, there are additional instruction sets that could be utilized if your application needs performance. There are C++ compilers that generate code that targets specific processors. But the disadvantage is the application has to be tagged as "This application's minimum system requirements are atleast a Core 2 Quad processor" which means a lot of customers will start to run away.
This is precisely where the C#'s framework compiler comes into picture. Because the application is compiled the second time at the user's site, the Framework knows about the actual running platform and is able to generate code that runs the best on the given platform.

Point 2: So, then why doesn't *all* C# programs run faster?

C# or for that matter any .NET based application runs in a sand-boxed environment and hence many instructions have to be checked for safety. Because additional safety is not free, C# comes with a performance overhead, which means a program like,

for(int i=0;i<100000000;i++)
{
// pig function
Pig_Function();
}

where Pig_Function() is a really time consuming operation, C++ is faster by a order of magnitude. Nearly all the threads I've seen that claims C++ is faster writes a small application like this a prove that C++ is atleast n times faster than an equivalent c++ program and yes it's true. Microsoft does not recommend using C# for time-critical applications.

Point 3: So when is C# really faster?
A well designed C# program is more than 90% as fast as an equivalent "well-designed" C++ program. But the catch is "well-designing" a C++ program. How many of us can manage memory efficiently in a C++ application that's so huge say a million lines of code? It's extremely difficult to "well-design" a C++ program especially when the program grows larger. The problem with "not-freeing" the memory at the right time is that the working set of the application increases which increases the number of "page faults". Everyone knows that page fault is one of the most time-consuming operation as it requires a hard disk access. One page fault and you are dead. Any optimization that you did spending your hours of time is wasted in this page fault because you did not "free" memory that you no longer needed. A lot of classical applications including Google Picasa suffers from memory management problems. After about two or three days, you can notice that these applications become slower necessitating a Windows Restart. This problem is completely alleviated in C#. the Framework comes with a broom behind you and sweeps your drop during the course of the execution and as a result your working set never grows (unless you really use it) which means lesser page faults. This means that "well-designing" a C++ program is far complicated than a equivalent C# program which is responsible for its sluggish performance.

So now I can hear you asking me,
So to conclude what should I do?
That's a nice question. Except for writing time-critical blocks of code, prefer C#. Write all your algorithmic code in C++ (not VC++ .NET), compile it into a dll and call that using a Dll Interop through C#. This should balance the performance. This technique is not new or not invented by me or anyone. It's similar the old age C programming vs Assembly, where people on one camp fight assembly programming is faster and the other camp stating C is easier to develop and then people started using assembly embedded within a C program for time-critical applications using an asm block.

History repeats...!

Mugunth

Originally Posted at my blog

http://tech-mugunthkumar.blogspot.com/2008/02/c-vs-cc-performance.html

History

Nothing much here.

License

This article, along with any associated source code and files, is licensed under The Creative Commons Attribution-ShareAlike 2.5 License



Comments and Discussions

 
GeneralRe: Nice Article But ... [modified] Pin
Nemanja Trifunovic3-Mar-08 9:09
Nemanja Trifunovic3-Mar-08 9:09 
GeneralRe: Nice Article But ... Pin
William E. Kempf3-Mar-08 9:23
William E. Kempf3-Mar-08 9:23 
GeneralRe: Nice Article But ... Pin
User 15562333-Mar-08 15:46
User 15562333-Mar-08 15:46 
GeneralRe: Nice Article But ... Pin
HumanOsc4-Mar-08 1:23
HumanOsc4-Mar-08 1:23 
GeneralRe: Nice Article But ... Pin
Blaisorblade15-Jan-09 18:50
Blaisorblade15-Jan-09 18:50 
GeneralRe: Nice Article But ... Pin
codeprojecter_4-Mar-08 2:58
codeprojecter_4-Mar-08 2:58 
GeneralRe: Nice Article But ... Pin
Nemanja Trifunovic3-Mar-08 5:22
Nemanja Trifunovic3-Mar-08 5:22 
GeneralRe: Nice Article But ... Pin
William E. Kempf3-Mar-08 5:43
William E. Kempf3-Mar-08 5:43 
Nemanja Trifunovic wrote:
JIT happens whenever it decides it is a best time to happen, but in any case it is easy to observe and impacts performance. I have yet to try a .NET application that starts quickly - even a "hello world" takes a while.


The most significant time spent at start up is just in loading the runtime, not in JIT compiling any code. This startup time is especially significant "the first time". I run a lot of different .NET code, and there's some much more complex applications than "hello world" that will under some circumstances load nearly instantaneously. In contrast, I've used some native applications that take a tremendous amount of time to load. This topic was discussed at length in that shoot-out series of articles I referenced, since load time is definitely a point where native code can almost always out perform, but it's not a cut-and-dried win.


Nemanja Trifunovic wrote:
William E. Kempf wrote:
Finally, on this point, the IL is specifically designed to be fast to compile.


Which as you know is negatively impacting the optimization of the resulting code. In order to fully optimize the code, a compiler needs time, and JIT does not have time.


Again, don't focus to much on single variables in the equation. The majority of the optimizations can be performed during the "first compile" as the author calls it. Various optimizations such as loop unrolling, as just one example, can be performed when creating the IL. Higher level optimizations, at least in theory, are available to the JIT compiler, which has a "complete picture" view of the code and the platform. There's lots of material written on this subject as well. Theoretically, at least, you should be able to get better optimizations out of .NET code then with native compilers, despite the drawback you just noted.

There's just no "clear winner" when you talk about performance. There's too many factors to take into account. C++ will perform better in some cases. .NET in others. In theory, you can optimize the C++ code to outperform the .NET code in every case, because of the level of control you have at a low level, but as demonstrated in that shoot-out, the amount of effort is often astronomical and it's VERY unlikely anyone would go to those lengths for anything but the most absolutely time critical operation. I'm willing to bet that 99% of the people who enter these debates have never optimized code to those lengths.

William E. Kempf

GeneralRe: Nice Article But ... Pin
Nemanja Trifunovic3-Mar-08 6:53
Nemanja Trifunovic3-Mar-08 6:53 
GeneralRe: Nice Article But ... Pin
William E. Kempf3-Mar-08 7:05
William E. Kempf3-Mar-08 7:05 
GeneralRe: Nice Article But ... [modified] Pin
Nemanja Trifunovic3-Mar-08 7:41
Nemanja Trifunovic3-Mar-08 7:41 
GeneralRe: Nice Article But ... Pin
William E. Kempf3-Mar-08 8:08
William E. Kempf3-Mar-08 8:08 
GeneralRe: Nice Article But ... Pin
Nemanja Trifunovic3-Mar-08 9:15
Nemanja Trifunovic3-Mar-08 9:15 
GeneralRe: Nice Article But ... Pin
William E. Kempf3-Mar-08 10:57
William E. Kempf3-Mar-08 10:57 
GeneralRe: Nice Article But ... Pin
User 15562333-Mar-08 15:48
User 15562333-Mar-08 15:48 

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