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CArray: A simple but highly efficient improvement

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24 Jan 2000 270K   1.7K   35   53
A simple derived template class that can boost the efficiency of your programs.

Introduction

If you use CArray, and the const keyword, your programs might be running 50% too slow! Interested? Well read on...

Background

I love Object-Oriented programming. And after 15 years of writing C programs, I'd be quite happy to code in C++ forever.

Two of the things I love most are: templates and the const keyword.

If you're like me, you use const everywhere. It encapsulates encapsulation. Well kind of... Anyway, if I can pass a const reference or const pointer, I will. Why? Because it means that my calling routine knows that its data is safe. It reduces complexity.

Templates speak for themselves. Well actually, they don't...and the syntax sucks (I have to race to a text book every time I want to create a template - that either means the syntax sucks or I'm stupid or maybe I just drink too much red wine...).

Anyway, Microsoft has written several useful template classes, including CArray. It's a pity they did such a poor job, particularly with the documentation.

What's wrong with CArray?

I've been burned by CArray several times. My code works fine, but then I discover a whole lot of unnecessary copying going on.

CArray is fine for arrays of ints and doubles, but give it a class with more than a few bytes of data, and your program's efficiency gets clobbered.

Here's the kind of thing I like to do:

 //
 // Declare a useful class.
 //
class MyClass
{
protected:
    // data here (maybe lots)
public:
    // etc. etc. etc. etc
};

typedef CArray<MyClass,MyClass&> MyClassArray;

Then, I'll use this array as follows:

MyFunction(const MyClassArray& array)
{
    for (int ii = 0 ; ii < array.GetSize() ; ii++)
        DoSomething(array[ii]);
}
DoSomething(const MyClass& my_object)
{
    // do stuff here
}

Pretty simple, right? But with CArray, the call to DoSomething(array[ii]) creates a temporary copy of the array element (in this case, MyClass) before calling DoSomething! Then the temporary copy is destroyed before the next loop iteration.

If my array element is an int, that's fine by me. But if it's a class with 1K of data, then CArray is silently stabbing me in the back.

Of course, to be fair, CArray isn't "silent". Its operator[] const and GetAt methods are documented to return a copy.

But WHY?

I can't think of any good reason (unless CArray is only designed for arrays of ints etc.) why these methods return a copy. They should return a const reference.

After getting burned for the Nth time, I've done something about it.

The Solution

I've made a simple derivation of the template class CArray, called OCArray (OC stands for Open Concepts - one of my companies). Or, if you like, it can mean "Optimised-CArray".

/*
 * Template Class: OCArray
 * Author: Russell Robinson
 * Purpose:
 *    To provide a generic array class like CArray without the problems.
 *    OCArray takes one parameter - TYPE.  Unlike CArray, OCArray always
 *    returns references and expects references as parameters.
 */
template <class TYPE> class OCArray : public CArray<TYPE,TYPE&>
{
public:
    /*
     * Method: OCArray::operator[] const
     * Parameters: i_index the array index to access
     * Returns: const TYPE& reference to the element at the index
     * Author: Russell Robinson
     * Purpose:
     *    To return an element of the array for const access.
     */
    inline const TYPE&    operator[](int i_index) const
    {
        ASSERT(0 <= i_index && i_index < GetSize());
        return (GetData()[i_index]);
    };

    /*
     * Method: OCArray::GetAt
     * Parameters: i_index the array index to access
     * Returns: const TYPE& reference to the element at the index
     * Author: Russell Robinson
     * Purpose:
     *    To return an element of the array for const access.
     */
    inline const TYPE&    GetAt(int i_index) const
    {
        ASSERT(0 <= i_index && i_index < GetSize());
        return (GetData()[i_index]);
    };

    /*
     * Method: OCArray::operator[]
     * Parameters: i_index the array index to access
     * Returns: TYPE& reference to the element at the index
     * Author: Russell Robinson
     * Purpose:
     *    To return an element of the array for possible modification.
     *    This method is needed because the compiler
     *    loses the base class's method.
     */
    inline TYPE& operator[](int i_index)
    {
        ASSERT(0 <= i_index && i_index < GetSize());
        return (GetData()[i_index]);
    };
};

Just use OCArray instead of CArray. It only takes one parameter, because the argument type is implied as being a reference. This also helps remind you that you're not using CArray.

The result is that there is no copying when you access the array through a const reference or pointer.

The time saving is around 50% in an optimized program, and can be 75% in a debug version!

The above is all you need, but I've provided a demonstration project so that you can see the difference.

Now we can think about what we'll do with all those spare CPU cycles......

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Web Developer
Australia Australia
Started programming in 1978 using UNIX on a DEC PDP 11/70. Initially self-taught, but completed BSc at University of NSW (Major in Computer Science) in 1981.

Experienced in UNIX kernel work, compilers, language design, hardware control, and many other areas. Lots of languages but really loves C++.

Currently developing and marketing a product called TTMaker - advanced scheduling software.

Good customer service is #1 priority. So, very unimpressed with Microsoft's attitude.

Comments and Discussions

 
GeneralRe: InsertAt problem Pin
Nguyen Binh5-Apr-03 4:13
Nguyen Binh5-Apr-03 4:13 
GeneralRe: InsertAt problem Pin
NDC394847315-Feb-06 10:02
NDC394847315-Feb-06 10:02 
GeneralRe: InsertAt problem Pin
Russell Robinson15-Feb-06 11:22
Russell Robinson15-Feb-06 11:22 
Question2d implementation? Pin
Nitron12-Jul-02 3:51
Nitron12-Jul-02 3:51 
AnswerRe: 2d implementation? Pin
Russell Robinson16-Jul-02 22:29
Russell Robinson16-Jul-02 22:29 
Generalreason why GetAt is not returning a const Pin
6-May-02 14:37
suss6-May-02 14:37 
GeneralRe: reason why GetAt is not returning a const Pin
Russell Robinson6-May-02 16:39
Russell Robinson6-May-02 16:39 
GeneralI have used the component, thank Pin
John Wong27-Sep-02 8:48
John Wong27-Sep-02 8:48 
I have used the component and would like to say thank!

By the way,

I have two and half years experience in C-C++, I still don't know how to use the std::vector.

Blush | :O
JW
GeneralFixed on MFC 7.0!!! Pin
Nguyen Binh20-Mar-02 16:47
Nguyen Binh20-Mar-02 16:47 
GeneralRe: Fixed on MFC 7.0!!! Pin
Brian Delahunty30-Jun-02 11:36
Brian Delahunty30-Jun-02 11:36 
GeneralMaybe I'm wrong but... Pin
5-Jan-02 19:00
suss5-Jan-02 19:00 
GeneralRe: Maybe I'm wrong but... Pin
Russell Robinson5-Jan-02 19:09
Russell Robinson5-Jan-02 19:09 
Generalasengupt@uiuc.edu Pin
27-Jun-01 11:00
suss27-Jun-01 11:00 
GeneralRe: Question ... Pin
Alexander Berthold16-Oct-01 1:08
Alexander Berthold16-Oct-01 1:08 
GeneralURGENT : It doesn't work for me Pin
22-May-01 23:30
suss22-May-01 23:30 
GeneralRe: URGENT : It doesn't work for me Pin
Russell Robinson23-May-01 13:21
Russell Robinson23-May-01 13:21 
GeneralRight AND wrong Pin
PhartPhace17-Sep-00 14:08
PhartPhace17-Sep-00 14:08 
GeneralRe: Right AND wrong Pin
Russell Robinson17-Sep-00 14:23
Russell Robinson17-Sep-00 14:23 
GeneralThe same problem with CMap and CList Pin
Thales P. Carvalho4-Jul-00 23:18
Thales P. Carvalho4-Jul-00 23:18 
GeneralThe same problem with CMap and CList Pin
Thales P. Carvalho4-Jul-00 23:16
Thales P. Carvalho4-Jul-00 23:16 
GeneralRe: The same problem with CMap and CList Pin
Russell Robinson4-Jul-00 23:30
Russell Robinson4-Jul-00 23:30 
GeneralAnother idea which gets rid of the problem of having to write a new class Pin
PJ Naughter26-Jan-00 8:45
PJ Naughter26-Jan-00 8:45 
GeneralRe: Another idea which gets rid of the problem of having to write a new class Pin
Russell Robinson26-Jan-00 10:37
Russell Robinson26-Jan-00 10:37 
GeneralRe: Another idea which gets rid of the problem of having to write a new class Pin
Bulent Ozkir5-Oct-00 21:59
sussBulent Ozkir5-Oct-00 21:59 
GeneralUse STL Pin
Martin Holzherr25-Jan-00 2:11
Martin Holzherr25-Jan-00 2:11 

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