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GHeat .NET

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21 Jun 2010CPOL3 min read 220.2K   5.7K   53   84
gheat ported to C#

SampleWebPage.PNG - Click to enlarge image

Introduction

This is a fast and free heat mapping tool.

Background

I had the need for a flexible and scalable heat mapping application. A quick Google search lead me to gheat. While playing with the application, I found it slow and not flexible enough to suit my needs. There was no way to quickly and easily add points and the tile generating was slow. So, I decided to attempt a port to C# and here I am now.

Using the Code

For simplicity, I have already written all of the code to get anyone started right out of the box.

UI (In VB)

I have made a session wrapper to store the points for each session. They are accessed through "SessionHandler.PointManager".

Map.aspx contains the code that adds the points to the map.

VB.NET
Dim pm As gheat.PointManager
pm = SessionHandler.PointManager
If pm.PointCount = 0 Then pm.LoadPointsFromFile("points.txt")

To add points dynamically, it is as simple as calling the AddPoint which is in the class PointManager.

VB.NET
pm.AddPoint(New GMap.NET.PointLatLng(30.123866, -92.070673))

If you wish to have to add points via post, I would suggest have a loop that adds each point. Below is an example:

VB.NET
'Post data would look like x,y|x,y
Dim lineSplit() As String
For Each line As String In Request("Address").Split("|")
lineSplit = line.Split(",")
pm.AddPoint(New GMap.NET.PointLatLng(lineSplit(0), lineSplit(1)))
Next

Displaying the Tiles

Tile.aspx contains the code necessary to display the tiles.

VB.NET
Dim image As System.Drawing.Bitmap
Dim stream As New System.IO.MemoryStream()
'Make sure nothing else is being sent
Response.Clear()
'Set the content type
Response.ContentType = "image/png"
'Get the tile image
image = gheat.GHeat.GetTile(SessionHandler.PointManager, _
Request("colorScheme"), CInt(Request("zoom")), _
CInt(Request("x")), CInt(Request("y")))

'Must save the image to a stream because png's need a stream that can seek back and forth.
image.Save(DirectCast(stream, System.IO.Stream), System.Drawing.Imaging.ImageFormat.Png)
stream.WriteTo(Response.OutputStream)
'Don't do anything else and send it to the requester
Response.Flush()

The Guts (In C#)

Internally, the library Gheat.Net is about 99% identical to the python version. It supports the same color schemes, dots, file structure, and points files. The organization is slightly different in an attempt to streamline and make it more efficient. All of the tiles are generated as needed, but all empty tiles are cached and done so per color scheme, per zoom. Other caching was done for the color scheme and dots, so any additions will not be picked up unless the site is restarted. There is no config file but it is necessary to specify the directory where the dots and color schemes are. This MUST be done prior to any other GHeat code execution, so for web apps it must be done on Application_Start.

VB.NET
Sub Application_Start(ByVal sender As Object, ByVal e As EventArgs)
     Dim baseDirectory As String = HttpRuntime.AppDomainAppPath

     gheat.Settings.BaseDirectory = baseDirectory + "__\etc\"
 End Sub

How Does It Work? (The Idea)

  • Points are drawn onto tiles, the more points the more intense the color (darker).
  • Based on the intensity of the color (darkness) in the tile on a scale of 0-255, it is mapped to the color scheme which is 255 pixels high.
  • Pixel by pixel is mapped and changed based on the color scheme.
  • The tile is trimmed due to it having to be larger to accommodate points on the edges of a tile.
  • Tile is sent out.
  • Everyone now smiles. ;)

Bonus

While testing, I created a small winform app that goes though a bunch of tiles and stitches them together. This is located in the GheatDeskTop app.

GHeat_Net/TilesStiched.png

VB.NET
Dim pm As New gheat.PointManager()
Dim g As Graphics
Dim tempImage As System.Drawing.Bitmap
Dim zoom As Integer = 4
Dim startX As Integer = 2
Dim startY As Integer = 5
Dim maxX As Integer = startX + 10
Dim maxY As Integer = startY + 10
Dim canvasImage As New System.Drawing.Bitmap(maxX * 256 - (startX * 256), _
maxY * 256 - (startY * 256), System.Drawing.Imaging.PixelFormat.Format32bppArgb)

gheat.Settings.BaseDirectory = "..\..\..\gheatWeb\__\etc\"

g = Graphics.FromImage(canvasImage)

pm.LoadPointsFromFile("..\..\..\points.txt")

For x As Integer = startX To maxX
    For y As Integer = startY To maxY
        tempImage = gheat.GHeat.GetTile(pm, "classic", zoom, x, y)
        g.DrawImage(tempImage, New System.Drawing.PointF(x * 256 - _
        (startX * 256), y * 256 - (startY * 256)))
    Next
Next
PictureBox1.Image = canvasImage

Thanks

Thanks to the original gheat project, I would never have thought of how to implement it without the source code.

Image multiplication via a blending images project.

Mercator projection thanks to Great Maps. I would have included the source, but it was extremely large so I just compiled a DLL and included it with the project. I did modify the source slightly to allow for weighted points. The modified file is now included as a separate download. Maybe I will one day explain how that works.

History

  • 21st June, 2010: Initial post
  • 9th September, 2014: Added Points.cs and PointLatLng.cs from Great Maps

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
Graduate of University of Louisiana at Lafayette in computer science.

Comments and Discussions

 
QuestionWeight Intensity Pin
Demig0d25-Oct-11 11:41
Demig0d25-Oct-11 11:41 
AnswerRe: Weight Intensity Pin
Corey Fournier1-Nov-11 7:34
Corey Fournier1-Nov-11 7:34 
GeneralParameter for dotsize Pin
Will Croft24-May-11 6:57
Will Croft24-May-11 6:57 
GeneralRe: Parameter for dotsize Pin
Corey Fournier24-May-11 7:13
Corey Fournier24-May-11 7:13 
QuestionGenerate colors based on weight range Pin
mustafaa turab ali29-Mar-11 9:38
mustafaa turab ali29-Mar-11 9:38 
AnswerRe: Generate colors based on weight range Pin
Corey Fournier29-Mar-11 9:49
Corey Fournier29-Mar-11 9:49 
GeneralRe: Generate colors based on weight range Pin
mustafaa turab ali29-Mar-11 18:03
mustafaa turab ali29-Mar-11 18:03 
GeneralRe: Generate colors based on weight range Pin
Corey Fournier30-Mar-11 3:08
Corey Fournier30-Mar-11 3:08 
The only way to change the color is implementing a new color scheme. More information can be found here. http://www.zetadev.com/software/gheat/0.2/__/doc/html/configuration.html#SECTION003200000000000000000[^]

I kept the same file structure as the original GHeat. Remember there is caching so any new color schemes created you need to restart the webserver so it will reload the cache.
GeneralRemove opacity change on zoom Pin
mustafaa turab ali27-Mar-11 23:39
mustafaa turab ali27-Mar-11 23:39 
GeneralRe: Remove opacity change on zoom Pin
Corey Fournier28-Mar-11 7:15
Corey Fournier28-Mar-11 7:15 
GeneralUsing Gheat for making an offline heat map Pin
Leonard Anghelesuc29-Dec-10 6:07
Leonard Anghelesuc29-Dec-10 6:07 
GeneralRe: Using Gheat for making an offline heat map Pin
Corey Fournier29-Dec-10 6:14
Corey Fournier29-Dec-10 6:14 
GeneralRe: Using Gheat for making an offline heat map Pin
Leonard Anghelesuc29-Dec-10 8:08
Leonard Anghelesuc29-Dec-10 8:08 
GeneralRe: Using Gheat for making an offline heat map Pin
Corey Fournier29-Dec-10 11:57
Corey Fournier29-Dec-10 11:57 
GeneralRe: Using Gheat for making an offline heat map Pin
Leonard Anghelesuc30-Dec-10 4:12
Leonard Anghelesuc30-Dec-10 4:12 
GeneralRe: Using Gheat for making an offline heat map Pin
Leonard Anghelesuc30-Dec-10 4:13
Leonard Anghelesuc30-Dec-10 4:13 
GeneralTile rendering is slow with many points Pin
friism218-Oct-10 22:58
friism218-Oct-10 22:58 
GeneralRe: Tile rendering is slow with many points Pin
Corey Fournier19-Oct-10 2:43
Corey Fournier19-Oct-10 2:43 
GeneralRe: Tile rendering is slow with many points Pin
Gibb3h9-Mar-11 22:58
Gibb3h9-Mar-11 22:58 
GeneralRe: Tile rendering is slow with many points Pin
Corey Fournier28-Mar-11 6:57
Corey Fournier28-Mar-11 6:57 
GeneralRe: Tile rendering is slow with many points Pin
csd00318-Aug-11 5:42
csd00318-Aug-11 5:42 
GeneralRe: Tile rendering is slow with many points Pin
Corey Fournier22-Aug-11 10:35
Corey Fournier22-Aug-11 10:35 
QuestionDiff's on GMap? Pin
Brock D Haywood13-Oct-10 7:02
Brock D Haywood13-Oct-10 7:02 
AnswerRe: Diff's on GMap? Pin
Corey Fournier19-Oct-10 2:45
Corey Fournier19-Oct-10 2:45 
GeneralRe: Diff's on GMap? Pin
Brock D Haywood28-Oct-10 12:24
Brock D Haywood28-Oct-10 12:24 

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