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AnswerRe: Adding Text to the Frame Of a Dialog Pin
jeron19-Aug-16 8:33
jeron19-Aug-16 8:33 
GeneralRe: Adding Text to the Frame Of a Dialog Pin
ForNow9-Aug-16 13:07
ForNow9-Aug-16 13:07 
AnswerRe: Adding Text to the Frame Of a Dialog Pin
leon de boer9-Aug-16 19:05
leon de boer9-Aug-16 19:05 
GeneralRe: Adding Text to the Frame Of a Dialog Pin
ForNow10-Aug-16 3:47
ForNow10-Aug-16 3:47 
SuggestionRe: Adding Text to the Frame Of a Dialog Pin
David Crow10-Aug-16 5:41
David Crow10-Aug-16 5:41 
GeneralRe: Adding Text to the Frame Of a Dialog Pin
leon de boer10-Aug-16 17:07
leon de boer10-Aug-16 17:07 
GeneralRe: Adding Text to the Frame Of a Dialog Pin
ForNow10-Aug-16 20:31
ForNow10-Aug-16 20:31 
GeneralRe: Adding Text to the Frame Of a Dialog Pin
leon de boer11-Aug-16 3:00
leon de boer11-Aug-16 3:00 
GetDCEx expects a HRGN which as you said is in the wParam and gives you back the DC.
HDC hdc;
hdc = GetDCEx(hwnd, (HRGN)wParam, DCX_WINDOW|DCX_INTERSECTRGN);

Also remember that returned DC is a screen DC so you have to BitBlt the bitmap onto it to display anything, simply selecting the bitmap onto it will do nothing other than attach a pointer. The fact you got the white box makes me think you didn't do it right so lets give you the basics, which go like this

SETUP (usually in WM_INITDIALOG):
HBITMAP hBmp;  // This needs to be held somewhere for life of dialog or global
HDC hMemDC;  // This is  the same it needs to be held somewhere for life of dialog or global

hBmp = (HBITMAP) LoadImage(0, "SomeName.Bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); // Load bitmap file
hMemDC = CreateCompatibleDC(NULL);  // Create memory device context
if (hMemDC) SelectObject(hMemDC, hBmp); // Select the bitmap to any valid memory context

// Optional stuff you might want the loaded bitmap dimensions
BITMAP bm;
GetObject(hBmp, sizeof(bm), &bm); // Get object data
BmpWth = bm.bmWidth; // Get and hold bitmap width to some dialog life variable
BmpHt = bm.bmHeight; // Get and hold bitmap height to some dialog life variable


USE (NC_PAINT):
HDC hdc = GetDCEx(hwnd, (HRGN)wParam, DCX_WINDOW|DCX_INTERSECTRGN); // Get DC
BitBlt(hdc, ???, ???, BmpWth, BmpHt, hMemDC, 0, 0, SRCCOPY); // Transfer bitmap ... ??? are co-ords where to place 


CLEANUP (usually WM_DESTROY):
DeleteObject(hBmp); // Release loaded bitmap
DeleteDC(hMemDC); // Release the memory context created above


Finally if you want to add buttons etc there are a few more tricks and I will refer you to an article
Custom Titlebar | Catch22[^]
In vino veritas


modified 11-Aug-16 9:06am.

GeneralRe: Adding Text to the Frame Of a Dialog Pin
ForNow11-Aug-16 3:18
ForNow11-Aug-16 3:18 
GeneralRe: Adding Text to the Frame Of a Dialog Pin
ForNow11-Aug-16 2:58
ForNow11-Aug-16 2:58 
AnswerRe: Adding Text to the Frame Of a Dialog Pin
Richard MacCutchan9-Aug-16 20:49
mveRichard MacCutchan9-Aug-16 20:49 
Questionconst "getter" but updating on request? Pin
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GeneralRe: const "getter" but updating on request? Pin
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ForNow8-Aug-16 9:19
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QuestionMigrating old project to VS2008 - resource file errors Pin
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AnswerRe: Migrating old project to VS2008 - resource file errors Pin
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