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Sharp3D.Math - A 3D math library for .NET

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9 Jun 20041 min read 223.5K   6.6K   79   51
A 3D math library written in C#

Introduction

I started building this library as part of a C# 3D engine I am currently working on. Having noticed that there isn't any decent open-source C# library for dealing with complex math out there I decided to focus my efforts on this library and release it to the world.

More information could be found on the project's workspace at http://workspaces.gotdotnet.com/sharp3d.

Features

  • Support both single-precision and double-precision floating point types.
  • Full-featured implementation of mathematical data types including complex numbers' quaternion and various sizes of matrices and vectors.
  • Geometric data types and algorithms for 2D and 3D - distance and intersection methods, bounding volumes etc.
  • Random number and noise generation.
  • Strong-Typed collections for the library's data types.
  • Extension of standard mathematical functions, such as Cos(), Sqrt(), and Exp(), to work with vectors, matrices, and complex number classes.
  • A support library for converting between DirectX and Sharp3D.Math structures.

History

  • v1.1.1621.25560 - Update
    • Added array lists for vector structures.
    • Added a Polygon class to the Geometry3D and Geometry2D namespaces.
    • Added a Triangle structure to the Geometry3D namespace.
    • Intersection Methods : Ray to plane, AABB, OBB, Triangle and Sphere (not fully implemented yet).
    • Intersection Methods between AABB, OBB and Sphere (not fully implemented yet).
    • Added <, > , <=, >= operators to the vector structures.
    • Added IIntegrator implementations : SimpsonIntegral.
    • Implemented the Parse method for vectors and complex numbers.
    • Created Sharp3D.Math.Tests library and moved all unit testing classes there so that Sharp3D.Math is no longer dependent on NUnit.Framework.dll.
  • v1.1 - First release.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


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Comments and Discussions

 
Questionpost on github? Pin
Member 1179891226-Oct-16 20:45
Member 1179891226-Oct-16 20:45 
Generala very useful lib.... Pin
zhaochunyan21-Apr-09 21:47
zhaochunyan21-Apr-09 21:47 
GeneralMatrix indexing for 3- and 4-dimensional matrixes is wrong Pin
Kluyg18-Nov-07 4:55
Kluyg18-Nov-07 4:55 
Generalsquare root of a complex number incorrect Pin
Chris J Saunders4-Jan-07 20:35
Chris J Saunders4-Jan-07 20:35 
GeneralRe: square root of a complex number incorrect Pin
Eric Engler13-Apr-07 10:03
Eric Engler13-Apr-07 10:03 
GeneralRe: square root of a complex number incorrect Pin
Chris J Saunders13-Apr-07 14:04
Chris J Saunders13-Apr-07 14:04 
GeneralThis saved me hours of programming Pin
vanRCAD17-Sep-06 0:30
vanRCAD17-Sep-06 0:30 
QuestionHow to Install & Use the Library Pin
Daniel P25-May-06 17:04
Daniel P25-May-06 17:04 
AnswerRe: How to Install & Use the Library Pin
Eran Kampf25-May-06 22:31
Eran Kampf25-May-06 22:31 
GeneralLibrary updates Pin
Eran Kampf10-Jan-05 6:44
Eran Kampf10-Jan-05 6:44 
GeneralRandom number generation. Pin
wout de zeeuw25-Sep-04 9:05
wout de zeeuw25-Sep-04 9:05 
GeneralRe: Random number generation. Pin
Eran Kampf25-Sep-04 10:00
Eran Kampf25-Sep-04 10:00 
QuestionWhy no credit to the Exocortex libraries this is derived from? Pin
Ben Houston19-Sep-04 11:56
Ben Houston19-Sep-04 11:56 
AnswerRe: Why no credit to the Exocortex libraries this is derived from? Pin
Eran Kampf20-Sep-04 0:15
Eran Kampf20-Sep-04 0:15 
Actually,
The naming and general concept (epsecially the MathFunction class) is derived from CenterSpace's NMathCore library.
As for the core structure's float\double naming, the library was originaly float only (Vector3, Matrix3 etc..) when the need for double-precision structures came, I decided to use OGL-like notation (maybe you should google for 'vector3f', apperantly many copied Exocortex naming convention).
The design behind the core structures is that all implement ISerializable and ICloneable, Parse static method and that all arithmetics is represented by static methods so that languages without operator overloading can use them. The structures resemble only by name a general functionality.

All the typed collections in Sharp3D.Math were generated using CodeSmith and have absolutely nothing to do with Exocortex.

SimpsonIntegral is a class using the simpson integration method so its name seems to fit its purpose (dont you think?).
The code isn't the same so whats your point?

Basically, most of the library's code is derived from work I've done, stuff at work etc... So, some snippets may have been derived from your library but I cant track back any code snippet I use.
As for the above snippet I am happy to invorm you version 1.1.3 of the library contains a redewsigned Plane structure without the above snippet.

So to conclude:
1. The library was NOT built based on Exocortex.Geometry3D. It doesnt derive from it or polishes its classes. It is based on my my own code and my own design. I didn't even hear about Exocortex.DSP and Exocortex.Mathmatics untill this post.
2. If there are other snippets you think that derive from one of your libraries be sure to let me know, I will be happy to add your name to the credits.
3. Usually when programming a class for a math structure you name the class after the math structure it represents (Vectors, Matrix etc..). I think thats a concept most programmers use regardless of Exocortex.
4. This post seems like a lame attemp to create some sort of "scandal".
You already tried this a while ago...




Eran Kampf
eran@ekampf.com
http://www.ekampf.com
GeneralRe: Why no credit to the Exocortex libraries this is derived from? Pin
Ben Houston20-Sep-04 5:01
Ben Houston20-Sep-04 5:01 
GeneralRe: Why no credit to the Exocortex libraries this is derived from? Pin
Eran Kampf20-Sep-04 7:06
Eran Kampf20-Sep-04 7:06 
GeneralRe: Why no credit to the Exocortex libraries this is derived from? Pin
Ben Houston20-Sep-04 7:29
Ben Houston20-Sep-04 7:29 
GeneralRe: Why no credit to the Exocortex libraries this is derived from? Pin
Eran Kampf20-Sep-04 7:52
Eran Kampf20-Sep-04 7:52 
GeneralRe: Why no credit to the Exocortex libraries this is derived from? Pin
Anonymous20-Sep-04 9:03
Anonymous20-Sep-04 9:03 
GeneralRe: Why no credit to the Exocortex libraries this is derived from? Pin
Eran Kampf20-Sep-04 9:13
Eran Kampf20-Sep-04 9:13 
AnswerRe: Why no credit to the Exocortex libraries this is derived from? Pin
Andrew Phillips25-Aug-05 22:54
Andrew Phillips25-Aug-05 22:54 
GeneralGood stuff Pin
wout de zeeuw19-Aug-04 23:32
wout de zeeuw19-Aug-04 23:32 
GeneralNew homepage Pin
Eran Kampf15-Aug-04 7:27
Eran Kampf15-Aug-04 7:27 
GeneralSome comments Pin
Colin Angus Mackay10-Jun-04 12:00
Colin Angus Mackay10-Jun-04 12:00 
GeneralRe: Some comments Pin
Eran Kampf10-Jun-04 12:18
Eran Kampf10-Jun-04 12:18 

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