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Network Development Kit 2.0

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29 Dec 2006CPOL 2.9M   25.7K   495   601
Network Development Kit is a set of simple classes for a client-server architecture.

NDK Standard

NDK in an Extension DLL

Introduction

With the success of NDK 1.0, I decided to improve the functionality. NDK represents Network Development Kit. The NDK is a set of classes that implements a client/server architecture. The NDK hides all the complexity of the connection, sending, and receiving of data over a network. You only have to deal with three classes: CNDKServer, CNDKClient, and CNDKMessage. With just a few methods to override, you obtain a complete robust client/server application. The NDK is based on the class CSocket from MFC, so you can run your application on a local network or on the Internet without any change. To easily understand the integration of the NDK in an application, you'll find at the end of this article a complete chat application.

Classes

CNDKServer: Server side of the client/server architecture

Attributes:

  • BOOL IsStarted() const;
  • long GetPort() const;
  • long GetNbUsers() const;
  • void GetUserIds(CLongArray& alIds) const;

Operations:

  • BOOL StartListening(long lPort);
  • void Stop();
  • BOOL SendMessageToUser(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsers(CNDKMessage& message);
  • BOOL SendMessageToSomeUsers(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL DisconnectUser(long lUserId);
  • void DisconnectAllUsers();
  • BOOL PingUser(long lUserId);
  • void PingAllUsers();

Callbacks:

  • virtual BOOL OnIsConnectionAccepted() = 0;
  • virtual void OnConnect(long lUserId) = 0;
  • virtual void OnMessage(long lUserId, CNDKMessage& message) = 0;
  • virtual void OnDisconnect(long lUserId, NDKServerDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lUserId, long lNbMilliseconds);

CNDKClient: Client side of the client/server architecture

Attributes:

  • BOOL IsConnected() const;
  • BOOL GetIpAndPort(CString& strIp, long& lPort) const;

Operations:

  • BOOL OpenConnection(const CString& strServerIp, long lPort);
  • void CloseConnection();
  • BOOL SendMessageToServer(CNDKMessage& message);
  • BOOL PingServer();

Callbacks:

  • virtual void OnMessage(CNDKMessage& message) = 0;
  • virtual void OnDisconnect(NDKClientDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lNbMilliseconds);

CNDKMessage: Encapsulation of the data that is sent and received by CNDKServer and CNDKClient

Attributes:

  • void SetId(long lId);
  • long GetId() const;
  • int GetNbElements() const;

Operations:

  • void Add(TYPE typeData);
  • void SetAt(long lIndex, TYPE typeData);
  • void GetAt(long lIndex, TYPE& typeData) const;
  • void GetNext(TYPE& typeData);

Where TYPE can be a UCHAR, char, USHORT, short, UINT, int, long, float, double, CString, or LPVOID data.

What's new in 2.0

  • Hungarian notation is used everywhere
  • CNDKServer notifies automatically CNDKClient when it disconnects and vice-versa
  • CNDKServer has new methods to send a message to a group of users
  • CNDKMessage is easier to use and more robust
  • New methods to ping the server or the client
  • NDK prefix added to all classes to make sure that all class names are unique in your project
  • NDK is standalone or encapsulated in an extension DLL

Client/Server chat

Here are two screenshots of the chat application. Most features of the NDK are shown in both programs.

Client Image

Server Image

Sample code from the chat client

void CChatClientDlg::OnButtonSend() 
{
   if (UpdateData(TRUE))
   {
      // Create the message with a unique Id: ChatText
      CNDKMessage message(ChatText);

      // Add the data into the message
      message.Add(m_strChatInput);

      // Send the message to the server      
      SendMessageToServer(message);

      // Update the UI of the dialog
      AddText(m_strChatInput);

      m_strChatInput.Empty();
      UpdateData(FALSE);
   }
}

Sample code from the chat server

void CChatServerDlg::OnMessage(long lUserId, CNDKMessage& message)
{
   switch (message.GetId())
   {
      //...

      case ChatText:
      {
         CString strNickname;

         // Obtain the nickname stored in the map
         m_mapIdsNicknames.Lookup(lUserId, strNickname);

         CString strText;

         // Get the text encapsulated in the message
         message.GetAt(0, strText);

         // Update the UI of the dialog
         AddText(strNickname + _T(": ") + strText);

         // Prepare the message
         message.SetAt(0, strNickname);
         message.SetAt(1, strText);

         // Send the message to all others users
         SendMessageToAllUsersExceptFor(lUserId, message);
      }
      break;

      //...
   }
}

History

  • 17 December 2006
    • Fixed a bug in NDKMessage concerning the length parameter of the GetAt and GetNext methods.
  • 14 October 2005
    • Telnet connections are now disconnected when a connection sends data to the server. Thanks to Stephan Douglas for the solution.
    • Fixed a bug that resolves socket notification since the NDK uses Visual C++ .NET. After a short time, socket notifications were not send anymore.
    • A verification is now made in the serialization of a CNDKMessage to make sure that the message is really a CNDKMessage.
    • Fixed a bug in the method SendMessageToSomeUsers in the NDKServer.cpp.
    • The project is now converted for Visual C++ .NET.

Fact

In 2002, the NDK was used in two NASA experiments for the Endeavor mission.

Conclusion

You don't have to be a guru of networking to create a client/server application, you only need to understand the above classes.

If you use the NDK in your project, I would really appreciate to receive an E-mail from you. I plan to make a web page of all programs using the NDK.

I would like to thank Yannick Létourneau who helped me in NDK 1.0.

Good Programming!

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

Comments and Discussions

 
GeneralRe: another project with ndk Pin
speedpacer10-Jul-03 19:04
speedpacer10-Jul-03 19:04 
GeneralRe: another project with ndk Pin
speedpacer10-Jul-03 19:45
speedpacer10-Jul-03 19:45 
GeneralRe: another project with ndk Pin
T1TAN11-Jul-03 11:30
T1TAN11-Jul-03 11:30 
GeneralRe: another project with ndk Pin
speedpacer11-Jul-03 13:40
speedpacer11-Jul-03 13:40 
GeneralRe: another project with ndk Pin
speedpacer11-Jul-03 13:50
speedpacer11-Jul-03 13:50 
GeneralUm folks problem isn't .net Pin
whbares17-Jun-03 6:44
whbares17-Jun-03 6:44 
GeneralRe: Um folks problem isn't .net Pin
speedpacer10-Jul-03 7:28
speedpacer10-Jul-03 7:28 
GeneralFunny story... to everyone but me. Pin
speedpacer11-Jun-03 8:54
speedpacer11-Jun-03 8:54 
I've been developing an application using the NDK as the communication backbone for the past six months or so. I've been scripting for several years and I've done some database development back in the day, but this is my first experience with C++, so please bare with me. Smile | :)

When I first started this project, all I had available to me was a copy of C++ 5 and it sounded like a job for winsocks. So, I bought some books, started investigating, found this website, and realized that much of the work had already been done and they were giving it away! All I had to do was take little bits and pieces from here and there, put them together, and voila! Piece of cake! Right.

After several long months of solitude, sleep deprevation, no social life, nearly going blind, the loss of a few friends, nearly losing my girlfriend, and nearly losing my mind, it was finally working... technically. The clients were sending and receiving, staying connected for days, taking up very little resources, the timing was excellent, and it was even tested over a sat link between Florida and Doha, Qatar, and it performed wonderfully. I only had some cosmetic issues (screen resolution stuff), and some mfc dll problems, which I later realized was due to the fact that I was compiling with "shared" dll's instead of "static".

So, I thought that upgrading and comiling with C++ 6 would solve some or maybe all of my issues, but the copy that I "acquired" would only turn out to be an Introductory Edition and could not be used to freely distribute my application.

That's when my client offered to fork over a licensed copy of .NET 2002. I'm happy to say that all of my cosmetic issues are now resolved, the installation procedure is sound, and I just sent out the first beta to a major client Monday morning.

Then, they called me Monday afternoon and said that the clients were losing their connections. I argued with him. Surely, he'd done something wrong. There couldn't have been anything wrong with the code. It was working great before and .NET is only supposed to make the world a better place!

Unfortunately, later personal tests concluded that my clients were now losing their connections in no particulure interval, order, or other consistent fashion.

So here I am. I see that others are having the same issue and I don't know whether I should be happy or miserable about that, but I know that I just took a huge step backwards and I'm passed my deadline, I haven't slept in three days and I've scratched my head to the point of drawing blood, and I'm in desperate need of outside assistance!

Here's the only difference that I can think of, maybe a clue. When I attempted to compile the first time with .NET, it complained about a line in NDKUserManager.cpp:

CNDKUser& user = m_users.GetNext(pos);

The error was:
error C2440: 'initializing': cannot convert from 'const CNDKUser' to 'CNDKUser &'

I changed it to the following and the compile error went away:
CNDKUser user = m_users.GetNext(pos);

Thanks for any help in advance,
Don
GeneralRe: Funny story... to everyone but me. Pin
ArchieCoder11-Jun-03 9:14
ArchieCoder11-Jun-03 9:14 
GeneralRe: Funny story... to everyone but me. Pin
speedpacer11-Jun-03 9:42
speedpacer11-Jun-03 9:42 
GeneralRe: Funny story... to everyone but me. Pin
ArchieCoder11-Jun-03 9:49
ArchieCoder11-Jun-03 9:49 
GeneralWorks like a champ. Pin
speedpacer11-Jun-03 14:12
speedpacer11-Jun-03 14:12 
GeneralRe: Works like a champ. Pin
ArchieCoder13-Jun-03 7:56
ArchieCoder13-Jun-03 7:56 
GeneralRe: Works like a champ. Pin
speedpacer13-Jun-03 9:40
speedpacer13-Jun-03 9:40 
GeneralGuys, I fixed it with .NET Pin
Djof15-Jun-03 19:26
Djof15-Jun-03 19:26 
GeneralRe: Guys, I fixed it with .NET Pin
cthulhu17-Jun-03 1:32
cthulhu17-Jun-03 1:32 
GeneralRe: Guys, I fixed it with .NET Pin
Djof17-Jun-03 9:06
Djof17-Jun-03 9:06 
GeneralRe: Guys, I fixed it with .NET Pin
cthulhu17-Jun-03 9:19
cthulhu17-Jun-03 9:19 
GeneralRe: Guys, I fixed it with .NET Pin
Djof17-Jun-03 9:31
Djof17-Jun-03 9:31 
GeneralRe: Funny story... to everyone but me. Pin
Akolade13-Jun-03 8:09
Akolade13-Jun-03 8:09 
GeneralRe: Funny story... to everyone but me. Pin
speedpacer11-Jun-03 9:27
speedpacer11-Jun-03 9:27 
GeneralSame problem with VS.NET 2003 Hangs Pin
Andrius Mudinas3-Jun-03 8:11
Andrius Mudinas3-Jun-03 8:11 
GeneralClient stops recieving messages - vc6 Pin
whbares28-May-03 5:18
whbares28-May-03 5:18 
GeneralRe: Client stops recieving messages - vc6 Pin
whbares28-May-03 6:09
whbares28-May-03 6:09 
GeneralRe: Client stops recieving messages - vc6 Pin
ArchieCoder28-May-03 6:22
ArchieCoder28-May-03 6:22 

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