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Fun with C# and the Flash Player 8 External API

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19 Oct 20054 min read 544.4K   13.8K   172   92
Demonstrates how to communicate between Flash Player 8 and C# using the new External API

Introduction

After hearing of all the great new enhancements made to Flash Player 8 during Macromedia MAX this year, I was inspired to take one of the new features that caught my eye for a test drive. The feature I am speaking of is the External API.

The External API allows an ActionScript developer to easily interact with the container program that is hosting Flash Player 8 and vice versa. The majority of the time, this will most likely be a Web browser, but this does not always have to be the case.

As many C# developers know, it is easy to house an ActiveX control (the IE version of Flash Player 8) in a .NET Windows application. This means we can now load an SWF in our Windows application and easily send data back and forth. Keep in mind that the keyword in this statement is "easily;" although possible before, it was not nearly as simple as the External API makes it now!

For my test application, I decided to begin porting over the FLVPlayer I built earlier this year using Flash Player 7, to Flash Player 8. This is just a simple program that allows double click playback of FLV encoded video.

C# -> ActionScript Communication

As I said before, communication between Flash Player 8 and its container has been made extremely easy. The new class that makes this process so easy is the ExternalInterface. We will begin in the ActionScript. First, we need to import this new class so we can use it:

flash
import flash.external.ExternalInterface;

Next, we have to register any function we want to make available externally:

flash
ExternalInterface.addCallback("loadAndPlayVideo", null, loadAndPlayVideo);

Basically, the code above will allow us to call the loadAndPlayVideo function (which I will show in a minute) from the C# application. The second argument is null because the loadAndPlayVideo function is declared on the _root of the timeline.

The loadAndPlayVideo function is as below. Basically, it takes a file path and sets it as the content path in an instance of the FLVPlayback component named videoPlayer.

flash
function loadAndPlayVideo(uri:String):Void
{
    videoPlayer.contentPath = uri;
}

That's it from the ActionScript side. Now all we need to do is call the function from C#. First, I add an instance of the Flash Player 8 ActiveX control to my form and load the SWF we created in the form's constructor:

C#
private AxShockwaveFlash flashPlayer;

public FLVPlayer ()
{
     // Error handling removed for the sake of condensing the code
     flashPlayer.LoadMovie(0, Application.StartupPath + "\\player.swf");
     .
     .
     .
}

Next, all we have to do is call the externalized method when desired. In my case, it is in response to the user selecting a file from a standard OpenFileDialog:

C#
fileDialog = new OpenFileDialog();
fileDialog.Filter = "*.flv|*.flv";
fileDialog.Title = "Select a Flash Video file...";
fileDialog.Multiselect = false;
fileDialog.RestoreDirectory = true;

if(fileDialog.ShowDialog() == DialogResult.OK)
{
     flashPlayer.CallFunction("<invoke" + 
          " name=\"loadAndPlayVideo\" returntype=\"xml\">
          <arguments><string>" + fileDialog.FileName + 
          "</string></arguments></invoke>"); 
}

That's it! As you can see, we call loadAndPlayVideo by sending in a specially formatted XML string containing the name of the method to invoke and the list of function parameters.

ActionScript -> C# Communication

Again, you will need to include the ExternalInterface in the ActionScript:

flash
import flash.external.ExternalInterface;

Then to make the call from ActionScript we use a static method on the ExternalInterface class:

flash
ExternalInterface.call("ResizePlayer", 
      videoPlayer.metadata.width, videoPlayer.metadata.height);

As you can see, I am calling a method called ResizePlayer and passing the width and height of the video currently loaded as parameters. Now to receive the message in C#, we first have to subscribe to the FlashCall event. To do this, I added the following line to the form's constructor:

C#
flashPlayer.FlashCall += 
  new _IShockwaveFlashEvents_FlashCallEventHandler(flashPlayer_FlashCall);

Now the call made in ActionScript will be received in the request property of the event argument. For my particular call, the XML will look like this:

XML
<invoke name="ResizePlayer" returntype="xml">
     <arguments>
          <number>320</number>
          <number>240</number>
     </arguments>
</invoke>

So now all we have to do is parse the XML in the event handler and invoke the C# function locally:

C#
XmlDocument document = new XmlDocument();
document.LoadXml(e.request);

// Get all the arguments
XmlNodeList list = document.GetElementsByTagName("arguments");

// Since in this case I only have one call from ActionScript to C# I
// know I need to invoke the ResizePlayer function
ResizePlayer(Convert.ToInt32(list[0].FirstChild.InnerText), 
  Convert.ToInt32(list[0].ChildNodes[1].InnerText));

Viola! It is now that easy to pass data back and forth between ActionScript and C#.

What's Next?

As I am sure many of you are thinking, writing and parsing of the XML being sent back and forth can be completely plucked out and wrapped up into utility classes for easy re-use.

As time permits, I will continue to work on porting FLVPlayer into the Flash Player 8 era and will work on building the utility classes necessary. Look for another article with details, when completed…

Example Code

Sample Image - flashexternalapi.jpg

I have made the simple example discussed available. Keep in mind this is only meant to demonstrate the External API and is not the final version of the FLVPlayer. In fact, if you try to load a video larger then 320x240, you will see that the resize functionality is not complete.

License

This article has no explicit license attached to it but may contain usage terms in the article text or the download files themselves. If in doubt please contact the author via the discussion board below.

A list of licenses authors might use can be found here


Written By
Web Developer
United States United States
.NET Software Developer

Education
- Working towards M.S. Computer Science
- B.S. Computer Science
- B.S. Computer Information Systems
- Minor Mathematics

Professional
- Microsoft Certified Application Developer
- Microsoft Certified Professional
- C# ASP.NET Developer (4 years)

Other Interests
- Flash Remoting
- Video Encoding (Windows Media and Flash Video)
- Microsoft Content Management Server

More Programming Thoughts and Tips
- http://gabewishnie.blogspot.com

Comments and Discussions

 
QuestionHow to invoke a button control using Action script Pin
jaans27-Nov-05 20:10
jaans27-Nov-05 20:10 
AnswerRe: How to invoke a button control using Action script Pin
Gabe Wishnie28-Nov-05 16:24
Gabe Wishnie28-Nov-05 16:24 
GeneralRe: How to invoke a button control using Action script Pin
jaans28-Nov-05 17:23
jaans28-Nov-05 17:23 
GeneralRe: How to invoke a button control using Action script Pin
Gabe Wishnie28-Nov-05 17:38
Gabe Wishnie28-Nov-05 17:38 
GeneralRe: How to invoke a button control using Action script Pin
jaans28-Nov-05 17:58
jaans28-Nov-05 17:58 
GeneralA few questions... Pin
theidealist2-Nov-05 16:05
theidealist2-Nov-05 16:05 
AnswerRe: A few questions... Pin
Gabe Wishnie2-Nov-05 17:44
Gabe Wishnie2-Nov-05 17:44 
QuestionRe: A few questions... Pin
theidealist7-Nov-05 16:09
theidealist7-Nov-05 16:09 
Gabe,
Thanks for the help! I hope you don't mind me asking a few more questions on this too cool topic.

I figured out my "more than one function" problem. It was my stupidity.

So I've got my interactions working perfectly, but this dang resizing error is a pain! I've posted a couple of small pictures to show the problem I'm having.

First, my .swf file (a simple action-scripted counter) opened via Flash Player 8
(the fuziness is due to saving it as .jpg of only mid-quality)
Click for Picture 1

As you can see it's a very small movie (only designed to be 100x50 pixels).

Now you can see it embedded in a panel in my application:
Click for Picture 2

What gives? Why does it resize to that huge size when the control it is in embedded in is **obviously** not that size?

My code is like follows:

In the class definition (the class extends a System.Windows.Forms.Form),
private AxShockwaveFlashObjects.AxShockwaveFlash flashPlayer;
private System.Windows.Forms.Panel videoPlaceholder;


And in the Initialize method,
//..(stuff taken out)

this.videoPlaceholder = new System.Windows.Forms.Panel();
this.flashPlayer = new AxShockwaveFlashObjects.AxShockwaveFlash();

//..(other stuff taken out)

//
// videoPlaceholder
//
this.videoPlaceholder.BackColor = System.Drawing.SystemColors.ControlDark;
this.videoPlaceholder.Controls.Add(this.flashPlayer);
this.videoPlaceholder.Location = new System.Drawing.Point(24, 8);
this.videoPlaceholder.Name = "videoPlaceholder";
this.videoPlaceholder.Size = new System.Drawing.Size(176, 100);
this.videoPlaceholder.TabIndex = 5;
//
// flashPlayer
//
this.flashPlayer.ContainingControl = this;
this.flashPlayer.Enabled = true;
this.flashPlayer.Location = new System.Drawing.Point(0, 0);
this.flashPlayer.Name = "flashPlayer";
this.flashPlayer.OcxState = ((System.Windows.Forms.AxHost.State)(resources.GetObject("flashPlayer.OcxState")));
//this.flashPlayer.Size = new System.Drawing.Size(100,50);
this.flashPlayer.TabIndex = 0;

//..(more meaningless stuff taken out)

this.Controls.Add(this.videoPlaceholder);
//this.Controls.Add(this.flashPlayer);

I've tried everything! I've tried resizing the videoPlaceholder, resizing the flashPlayer, adding it to different controls - in short, nothing works, it never changes sizes it is always this one size regardless of which control you "Add" it to, and that size is much MUCH larger than it's default size.

The **only** thing I can think that might cause this problem is something with the DLLs. You said to try "adding the Shockwave Player COM component to the VS.NET toolbox." I have no idea how to do this. I tried going to my project's references and adding a reference. I added everything having anything to do with Macromedia, Flash, and Shockwave. I still got no love. The only way I can even get the dang thing to compile is if I manually add the dlls that were in your project to my project as well. Isn't that strange?

Any suggestions on this matter would be greatly appreciate because I am at wits end. Why is it always the hard things are easy and the easy things are hard with code? I would've figured I'd be pulling my hair out over getting the interface set up, but that took two seconds! Ergh...

Thanks again,

-Patrick
AnswerRe: A few questions... Pin
Gabe Wishnie7-Nov-05 16:53
Gabe Wishnie7-Nov-05 16:53 
GeneralRe: A few questions... Pin
theidealist7-Nov-05 18:10
theidealist7-Nov-05 18:10 
AnswerRe: A few questions... Pin
Gabe Wishnie8-Nov-05 3:22
Gabe Wishnie8-Nov-05 3:22 
GeneralRe: A few questions... Pin
theidealist8-Nov-05 3:39
theidealist8-Nov-05 3:39 
AnswerRe: A few questions... Pin
Gabe Wishnie7-Nov-05 17:36
Gabe Wishnie7-Nov-05 17:36 
GeneralRe: A few questions... Pin
theidealist7-Nov-05 17:59
theidealist7-Nov-05 17:59 
GeneralRe: A few questions... Pin
Gabe Wishnie8-Nov-05 2:49
Gabe Wishnie8-Nov-05 2:49 
GeneralRe: A few questions... Pin
theidealist8-Nov-05 3:28
theidealist8-Nov-05 3:28 
GeneralRe: A few questions... Pin
Gabe Wishnie8-Nov-05 15:07
Gabe Wishnie8-Nov-05 15:07 
GeneralDownload Pin
Mark Focas19-Oct-05 22:03
Mark Focas19-Oct-05 22:03 
AnswerRe: Download Pin
Gabe Wishnie20-Oct-05 5:37
Gabe Wishnie20-Oct-05 5:37 
AnswerRe: Download Pin
Gabe Wishnie20-Oct-05 6:23
Gabe Wishnie20-Oct-05 6:23 

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