This is the code:
class Race(Sentient):
def __init__(self, special_abilites={}, Race_Strength=0, Race_Dexterity=0, Race_Constitution=0, Race_Intelligence=0, Race_Wisdom=0, Race_Charisma=0, speed=0):
self.special_abilites = special_abilites
self.Race_Strength = Race_Strength
self.Race_Dexterity = Race_Dexterity
self.Race_Constitution = Race_Constitution
self.Race_Intelligence = Race_Intelligence
self.Race_Wisdom = Race_Wisdom
self.Race_Charisma = Race_Charisma
special_abilites = {}
Darkvision = ("None", False)
Stonecunning = ("None", False)
Stability = ("None", False)
Poison_Resistance = ("None", False)
Spell_Resistance = ("None", False)
Goblinfoe = ("None", False)
Giantfoe = ("None", False)
Human = Race(None,1,1,1,1,1,1, speed=30)
Dwarf = Race(special_abilites={Darkvision:1,Stonecunning:2,Stability:3,Poison_Resistance:4,Spell_Resistance:5,Goblinfoe:6,Giantfoe:7})
if Darkvision in special_abilites:
Darkvision = ("You can see 60ft in the darkness", True)
if Stonecunning in special_abilites:
Stonecunning = ("You can notice unusual stonework", True)
if Stability in special_abilites:
Stability = ("You are much harder to topple", True)
It gives this when run:
Traceback (most recent call last):
File "DnD game engine.py", line 149, in <module>
if Darkvision in special_abilites:
NameError: name 'special_abilites' is not defined
I don't know if it's something simple I haven't caught or something else, any help is appreciated. Thanks!
What I have tried:
Looking over the code and finding solutions in google