In my project I created object for class using new operator. After use I deleted that object and set that to NULL. But even after deletion, I could able to access and able to run other functions using that (deleted)object.
Please go through example:
CTemp *objTemp = new CTemp;
objTemp = NULL;
objTemp->Fun2(); // It is illegal still works, why?
It will only work when your CTemp::Fun2() function does not access non-static member variables or call other member functions that would do so. Then the implicit this pointer will be used which is NULL generating an access violation.
I am in the process of trying to code the transmission of floating point data over an ethernet cable. I decided to send two bytes, the first with the "whole" part and the second with the "fractional" part (but as an unsigned char). The first byte works fine, but the second (trivial) part is giving me a strange (to me) problem which is driving me nuts - I can't see WHAT I'm getting wrong. Here is the test code:-
What you should do to transfer the data (via serial or internet) is to transfer the exact bytes of the data, rather than trying to convert them to something else. So take the address of the number, cast that to an unsigned char* and send the four bytes thus pointed at. This will ensure that your receiver will get the exact data that you send.
That is not correct. The problem occurs when assigning 0.04 because the binary representation of floating point values can be slightly inexact. In your case flTest will be set to the value 0.0399999991. The following multiplication by 100 will not add another error so that flResult becomes 3.99999991.
Because there is no rounding when casting floating point values to integers, the result is 3. To avoid this, you can add 0.5 before casting:
ucResult = (unsigned char)(flResult + 0.5f);
Note that the above is for positive numbers only. With negative numbers, 0.5 must be subtracted.
First of all, apologies for not replying earlier !
WOW, I didn't think that a few lines of code could provoke so much discussion !!!
The technique that I am trying to employ is between a PC and an Arduino (via Com port - actually USB). I used it a few years ago to transfer floating point numbers, but in the OPPOSITE direction and it worked perfectly.
Anyway, thank you all for your comments - I am amazed that the "error" is actually in the assignment as pointed out by Jochen. In this particular application, the floating point numbers will be quite small, so I think that I'll have to go for the 4 byte transfer method to maintain accuracy - but I'll be doing a lot of testing !! Thank you all once again !
That's assuming that you have similar processors at both ends of the connection. While big-endian systems are rare these days, they're not non existent. Furthermore, be careful when going between 32-bit and 64-bit systems. On my x86 linux boxes, a long is 4 bytes, whereas on a x86_64 they're 8 bytes, x86 long-double is 12 bytes and x86_64 its 16.
I have a combobox in a mfc application. I created it at runtime with following code -
if (!m_sortBox.Create(WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST, rect, this, eSortBox))
Now the requirements, if user is selecting an item from combobox like , if combo box have focus & user is pressing up/down arrow key, it should NOT update the data.
If user is pressing enter key after selecting a item, it should update data.
So i didn't handled OnSelchange here.
For enter key requirement, I checked enter key event in preTranslateMsg & checking if combo box have focus, it should trigger the function, who will eventually update the data.
if (pMsg->message == WM_CHAR && pMsg->wParam == VK_RETURN)
CWnd pActiveWnd = CWnd::FromHandle(GetFocus()->GetSafeHwnd());
CWnd pcbSortBoxWnd = CWnd::FromHandle(m_sortBox.GetSafeHwnd());
//If sort combo box has focus and user press Enter key, it should trigger OnComboSelChange event
//Eventually it will update the data.
if (pcbSortBoxWnd == pActiveWnd)
I also handled ON_CBN_CLOSEUP(eSortBox, OnSortChange)
So that mouse functionality will work(because with mouse, data should get update)
Now my logic is working but its crashing in some cases.
Like - If I press Alt + Down arrow key, which will expand combobox, I select an item(with help of arrow keys) and press enter.
It must be "declared" as extern in the header file one time and "defined" one time as you said in the main.cpp.
It must not be defined again at any other file (source.cpp) unless extern is added
The dafault value must be placed in the main.cpp as you wrote
I do not like the solution very much because I have to be careful when changing the name of the variable to do in both sides.