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GeneralRe: about IActiveDesktop Pin
Anonymous26-Aug-04 21:11
Anonymous26-Aug-04 21:11 
GeneralRe: about IActiveDesktop Pin
Anonymous26-Aug-04 21:30
Anonymous26-Aug-04 21:30 
GeneralRe: about IActiveDesktop Pin
yingkou26-Aug-04 22:22
yingkou26-Aug-04 22:22 
GeneralRe: about IActiveDesktop Pin
David Crow27-Aug-04 9:22
David Crow27-Aug-04 9:22 
GeneralRe: about IActiveDesktop Pin
yingkou27-Aug-04 14:11
yingkou27-Aug-04 14:11 
GeneralRe: about IActiveDesktop Pin
David Crow28-Aug-04 17:27
David Crow28-Aug-04 17:27 
GeneralRe: about IActiveDesktop Pin
yingkou29-Aug-04 3:14
yingkou29-Aug-04 3:14 
GeneralHLOCAL -- Local Memory alloc/dealloc Pin
0v3rloader26-Aug-04 14:45
0v3rloader26-Aug-04 14:45 
GeneralRe: HLOCAL -- Local Memory alloc/dealloc Pin
David Crow27-Aug-04 2:24
David Crow27-Aug-04 2:24 
Generalusing #define to determine #include Pin
AssemblySoft26-Aug-04 14:37
AssemblySoft26-Aug-04 14:37 
GeneralRe: using #define to determine #include Pin
Christian Graus26-Aug-04 16:04
protectorChristian Graus26-Aug-04 16:04 
GeneralRe: using #define to determine #include Pin
AssemblySoft27-Aug-04 1:27
AssemblySoft27-Aug-04 1:27 
GeneralRe: using #define to determine #include Pin
David Crow27-Aug-04 2:27
David Crow27-Aug-04 2:27 
GeneralRe: using #define to determine #include Pin
AssemblySoft27-Aug-04 8:46
AssemblySoft27-Aug-04 8:46 
GeneralRe: using #define to determine #include Pin
David Crow27-Aug-04 9:13
David Crow27-Aug-04 9:13 
GeneralRe: using #define to determine #include Pin
AssemblySoft29-Aug-04 12:29
AssemblySoft29-Aug-04 12:29 
GeneralRe: using #define to determine #include Pin
AssemblySoft27-Aug-04 8:50
AssemblySoft27-Aug-04 8:50 
GeneralRe: using #define to determine #include Pin
rotu27-Aug-04 0:07
rotu27-Aug-04 0:07 
GeneralRe: using #define to determine #include Pin
AssemblySoft27-Aug-04 1:26
AssemblySoft27-Aug-04 1:26 
GeneralRe: using #define to determine #include Pin
GKarRacer27-Aug-04 10:44
GKarRacer27-Aug-04 10:44 
GeneralRe: using #define to determine #include Pin
AssemblySoft29-Aug-04 12:29
AssemblySoft29-Aug-04 12:29 
GeneralRe: using #define to determine #include Pin
GKarRacer31-Aug-04 7:40
GKarRacer31-Aug-04 7:40 
Generalpretranslatemessageoverride Pin
prateekkathuria26-Aug-04 10:27
prateekkathuria26-Aug-04 10:27 
Hi,
i have an application that creates controls on the fly on a dialog. Say a button and a combo box. I wan to handle the events in the pretranslate message of the parent(dialog in my case)so what i do is override the mydialog::PreTranslateMessage(MSG *pMsg) as below:


if(pMsg->message==WM_KEYDOWN)
{
if(pMsg->wParam==VK_RETURN)
{ pMsg->wParam=VK_TAB;
AfxMessageBox(_T("return was pressed"));
}
else
{
AfxMessageBox(_T("some key was pressed"));

}

}
else if(pMsg->message==WM_COMMAND)
{
if(HIWORD(pMsg->wParam) == BN_CLICKED)
{
CString Tmp = _T("Button Clicked was :");
Tmp.Format(_T("%s%d"),Tmp , LOWORD(wParam) ) ;
AfxMessageBox(Tmp);
}
else if (HIWORD(pMsg->wParam) == CBN_SELCHANGE)
{
CString Tmp = _T("Button Clicked was :");
Tmp.Format(_T("%s%d"),Tmp , LOWORD(wParam) ) ;
AfxMessageBox(Tmp);

}

}

return CDialog::PreTranslateMessage(pMsg);

}

Now if the child control - a button is clicked which is an object of CButton ( no subclassing done) should nt the dialog recieve a notification and therefore shouldnt the pretranslatemessage be invoked??

Thanks in advance,

GeneralRe: pretranslatemessageoverride Pin
Bob Stanneveld26-Aug-04 10:33
Bob Stanneveld26-Aug-04 10:33 
GeneralRe: pretranslatemessageoverride Pin
prateekkathuria26-Aug-04 10:39
prateekkathuria26-Aug-04 10:39 

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