Yup, he's(cedric) right. When you make use of the .lib file, you can call the function in the dll as if it's available as a location function. You don't need to go in for LoadLibrary , GetProcAddress which would otherwise become an "explicit" linking.
Quite, thank you.
Here we work with microcontroller, no windows stuff. We are using libs as well, and libs are really only a collection of .obj with a header and entry points for the linker (actually we also have a locator, this is the step you do not need with .dll).
I did not know about the fact that you can simply add a .lib to get direct access to the .dll.
On Windows Xp, there is a functionality that allows to copy the archives of an user. This functionality is had access through My Computer ( click of the right button of mouse ) -> Properties -> Advanced -> User Profiles -> Settings -> Copy to.
There is user called João. In the directory c:\documents and settings\João\ are the João user's files. I just want to copy them to another directory. This functionality, as i said, is had access by My Computer -> Properties -> Advanced -> User Profiles -> Settings -> Copy To, but i want do that by C++ programming.
I was thinking in something like a method of a WMI Class or the ShellExecute command.
I guess there *is* such a thing as a stupid question...
"Why don't you tie a kerosene-soaked rag around your ankles so the ants won't climb up and eat your candy ass..." - Dale Earnhardt, 1997 ----- "...the staggering layers of obscenity in your statement make it a work of art on so many levels." - Jason Jystad, 10/26/2001