The first , I tried with Edit Box , but I want to use Font, colour and Font size . Because i 'm a beginner so I don't known to change Font , colour and Font size in Edit box .
If you know how to , Please show to me ! thanks
Can anyone help me here? I really don't see why this code doesn't work...
class Game<br />
Graphics *gfx;<br />
// Player locations<br />
// Car1 locations<br />
int player_x, player_y, car1_x, car1_y;<br />
// Movement vars<br />
int gUpKey, gDnKey, gLtKey, gRtKey;<br />
// Is the player in the car?<br />
bool inCar;<br />
bool Respond(); // Respond to events (keypresses)<br />
void PlacePlayer(int x, int y); // Place player in its location<br />
int Init(Graphics *gfx); // Init class<br />
I get the following errors:
c:\Incoming\War Game\Game.h(7): error C2143: syntax error : missing ';' before '*'<br />
c:\Incoming\War Game\Game.h(7): error C2501: 'Game::Graphics' : missing storage-class or type specifiers<br />
c:\Incoming\War Game\Game.h(7): error C2501: 'Game::gfx' : missing storage-class or type specifiers<br />
c:\Incoming\War Game\Game.h(24): error C2061: syntax error : identifier 'Graphics'<br />
Why is that? Thanks!
BTW: Line 7 is the 3rd one, and 24 is the one before the last one...
How dO I decide waht is the timer identifier(the first parameter) number in SetTimer function?
It should be a nonzero number, but is there any condition that determines this number?
or can i give any number from 1 to anything?
It can be anything you want. Typically, you would define or declare a constant symbol for it somewhere. This is your nIDEvent that you use during OnTimer events to figure out which timer is going off and when you KillTimer().
I need to be able to read & write to a PCI Digital Input/Output card, and i'm going to be using VC++ 6.0/MFC on a WinXP machine to accomplish this. If I am correct, I believe Windows will not allow direct communication to an I/O port...The manual that came with the card (no software drivers) had some programming examples in which 'outportb' & 'inportb' function calls were used to write and read data respectively...but unfortunately these functions are not recognized by vc++.
Could someone tell me if I am missing any library files that I need to include?
In any current version of windows (2K,XP,...) this is a statement that is not allowed by the operating system. There are two ways around this either write a device driver or use one of the open port device drivers that are available on the net. Sorry, I can not think of a link right now.
The only problem I remember is that the documentation was not clear regarding data size. I think that it does 8-bit inputs and outputs, so if you want to read a 16-bit value, you have to read from an odd port and from an even port, shift one byte by 8, and add, etc. And if you want to write a 16-bit value, you have to split it to two 8-bit outport32 calls.
For example, if you want to read a 16-bit status from port 0x302:
I have inherited some C++ code compiled under VS 2005. I would like to generate a list of the external dependencies now that the dev environment no longer lists them. Are there any tools/ addins that can do this? Thanks.
I would like to plot a basic collection of data into a 2d line graph.
I am writing the rest of my program in Visual C++.NET as an MFC app so I would like to stick with a solution that will utilize this.
I would like to make something simple like this (only add labels for each axis): Click for Picture