This won't work in my situation since I'm not actually reading a file but a pipe. I'm diverting the putput of a console, so the bytes being read could either be ascii or unicode, but I have yet to find an easy way to determine which.
I have a owner-draw dialog,I change its default color to blue.But when the dialog was minimized,there would be a thin rectange left on the screen.
Someone would like to tell me why and how to resolve it?
I think its possible to get the serial number using the WMI. There is a class called Win32_BaseBoard by which u will get the serial number. There are some samples in the code project itself demostrating how to use WMI. Have a search
I am using a code snippet but something seems to be wrong with it. It is supposed to create a pop up menu from drop down menus which have already created but though it compiles successfully with the warnings:
C:\Program Files\Microsoft Visual Studio\MyProjects\Menus\MenusDlg.cpp(212) : warning C4552: '>>' : operator has no effect; expected operator with side-effect
C:\Program Files\Microsoft Visual Studio\MyProjects\Menus\MenusDlg.cpp(214) : warning C4700: local variable 'm_lMenu' used without having been initialized
i keep on getting an application error about memory referencing as if im having a memory overflow.
Below is the code snippet
void CMenusDlg::OnContextMenu(CWnd* pWnd, CPoint point)
// TODO: Add your message handler code here
// Declare local variables
CMenu *m_lMenu; // A pointer to the menu
CPoint m_pPoint; // A copy of the mouse position
// Copy the mouse position to a local variable
m_pPoint = point;
// Convert the position to a screen position
// Get a pointer to the window menu
m_lMenu - GetMenu(); //(Most likely the cause of Problems)
// Get a pointer to the first submenu
m_lMenu = m_lMenu->GetSubMenu(0);
// Show the Popup Menu
m_lMenu->TrackPopupMenu(TPM_CENTERALIGN + TPM_LEFTBUTTON,
m_pPoint.x, m_pPoint.y, this, NULL);
Please Help. Thanks.
Man can be an Island but Islands to need water around them to be islands (Own).