The information -- is correct. There is internal leading (rhymes with sledding) and external leading. They are there to pad the character within its space and to provide space between lines for things like ascenders and descenders, which exceed the character's space.
I am using C++ and GDI+. I am drawing 2D diagrams. I am using the standard lines, ellipse, rotation transformations and Fonts. I need to scale the print so the screen image fills a single page. I need to avoid pixilation, the print should retain the curved lines and curves in the font. The GDI+ print tutorials I am finding are very basic. Can someone point me to a GDI+ printing tutorial that shows this type of scaled printing.
I am working on a biomedical application. I need to import a 3D model
of heart and displaying it after rotation. I use C# and the model is
stored in a 3ds file (I have an obj file,too). I don't need high
performance, engines. I just need the simplest engine for rotating and
displaying this model.
I was wondering if you could help me.
I am looking forward to hearing from you,
I am trying to use OpenGL to display the result of my rendering engine but I get a blank screen with no display. Below is my main c++ file with OpenGL calls and the file with the rendering engine. Please what am I doing wrongly
I understand the need to convert RGB to gray scale for further processing.
If I am after edge detection should I convert all colors equally - 1/3 of value or should I adjust the colors so it looks natural?
Thanks for reading
I have a working DirectShow graph using "still" pin on video source filter.
I have set both hardware and software triggering. So far using only the hardware trigger.
It works but I have to push the camera button twice to get the snap shot.
It takes only onle push in control panel wizard to snap a picture.
Any suggestion what is missing / wrong in my code?
I run both preview and capture via smart T filter - so I got three video rendered when it all runs.