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TreeView Rearrange

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6 Jun 2005Public Domain4 min read 246.6K   4.7K   132   80
How to do a TreeView rearrange.

Introduction

While merrily programming a top secret (snicker) application I was developing - I ran into a major roadblock that set me back a few days. My application was based around a treeview but I wanted to give users the ability to rearrange the node/folder structure of the treeview using drag and drop. Upon a bit of research, I found the treeview does have some sort of drag & drop support, but as far as I could tell, this just turned on the event handlers for when a user starts dragging a node. "Hmmm", I thought, "this is gonna require some custom coding."... Let's delve into my series of failures and successes leading us to a workable extension of the treeview control.

How is it going to work?

In my first attempt, I wanted all the visual goodies. I wanted the dragged node to be placed into the "slots" in between nodes as I moved over them. This, unfortunately, led me to some problems. When the node moves into a slot - the treeview structure changes and the node your mouse is currently over changes entirely, this introduced some (only slightly entertaining) node dances. I then decided to remove the node being dragged, to prevent the node dance - and it worked! My next problem was that I wanted to be able to drag the node into a "folder" node but what if the folder node is closed? I'm sure you guessed it, use Expand()! But guess what!? The dreaded node dance returned! :(

I gave up for the night and went to bed without any hope and (like many a times) woke up with an answer. Mimic the "Windows" (tm) way and implement a placeholder letting the user know where the item will be dropped. With a bit of work and a few cases of RC cola, I had the functionality I wanted.

Moving on to the code

Most of the functionality is handled within the "DragOver" event of the treeview control, however there are two other events that needed to be handled to give you the cursor effect you need.

C#
private void treeView1_ItemDrag(object sender, 
  System.Windows.Forms.ItemDragEventArgs e)
{
    DoDragDrop(e.Item, DragDropEffects.Move);
}


private void treeView1_DragEnter(object sender, 
  System.Windows.Forms.DragEventArgs e)
{
    e.Effect = DragDropEffects.Move;
}

Now into the DragOver event. The point to remember here is that we're dealing with two types of nodes: those that can accept children and those that can't. For nodes that can accept children, we need to have three vertical regions we have to watch for:

  • Top (placeholder above)
  • Bottom (placeholder below)
  • Middle (expand the folder and allow users to drop nodes onto it)

The non-folder nodes are divided into two vertical regions. For brevity, I will only go into the code for the "top" of the "non-folder" node. This code is divided into four main parts:

  • Paradox prevention, we should never be allowed to drag a folder into a child folder.
  • Store the current placeholder into a global string called NodeMap, basically a pipe delimited set of indexes. If the new NodeMap matches the global NodeMap then method returns to minimize flickering.
  • Refresh the screen to remove old placeholders.
  • Draw the placeholders.
C#
#region If NodeOver is a child then cancel
TreeNode tnParadox = NodeOver;
while(tnParadox.Parent != null)
{
    if(tnParadox.Parent == NodeMoving)
    {
        this.NodeMap = "";
        return;
    }
    
    tnParadox = tnParadox.Parent;
}
#endregion
#region Store the placeholder info into a pipe delimited string
TreeNode tnPlaceholderInfo = NodeOver;
string NewNodeMap = ((int)NodeOver.Index).ToString();
while(tnPlaceholderInfo.Parent != null)
{
    tnPlaceholderInfo = tnPlaceholderInfo.Parent;
     NewNodeMap = tnPlaceholderInfo.Index + "|" + NewNodeMap;
}
if(NewNodeMap == this.NodeMap)
    return;
else
    this.NodeMap = NewNodeMap;
#endregion
#region Clear placeholders above and below
this.Refresh();
#endregion
#region Draw the placeholders
int LeftPos, RightPos;
LeftPos = NodeOver.Bounds.Left - NodeOverImageWidth;
RightPos = this.treeView1.Width - 4;
Point[] LeftTriangle = new Point[5]{
    new Point(LeftPos, NodeOver.Bounds.Top - 4), 
    new Point(LeftPos, NodeOver.Bounds.Top + 4), 
    new Point(LeftPos + 4, NodeOver.Bounds.Y), 
    new Point(LeftPos + 4, NodeOver.Bounds.Top - 1), 
    new Point(LeftPos, NodeOver.Bounds.Top - 5)};

Point[] RightTriangle = new Point[5]{
    new Point(RightPos, NodeOver.Bounds.Top - 4),
    new Point(RightPos, NodeOver.Bounds.Top + 4),
    new Point(RightPos - 4, NodeOver.Bounds.Y),
    new Point(RightPos - 4, NodeOver.Bounds.Top - 1),
    new Point(RightPos, NodeOver.Bounds.Top - 5)};

g.FillPolygon(System.Drawing.Brushes.Black, LeftTriangle);
g.FillPolygon(System.Drawing.Brushes.Black, RightTriangle);
g.DrawLine(new System.Drawing.Pen(Color.Black, 2), 
  new Point(LeftPos, NodeOver.Bounds.Top), 
  new Point(RightPos, NodeOver.Bounds.Top));
#endregion

The placeholders are drawn with three graphics calls to create the black line and two triangles.

The final piece to the puzzle is actually moving the dragged node. This is handled in the drag_drop event. It basically traverses the nodemap, adds the new node and removes the old one.

C#
private void treeView1_DragDrop(object sender, 
  System.Windows.Forms.DragEventArgs e)

{
    if(e.Data.GetDataPresent("System.Windows.Forms.TreeNode",
      false) && this.NodeMap != "")
    { 
        TreeNode MovingNode = (TreeNode)e.Data.GetData(
          "System.Windows.Forms.TreeNode");
        string[] NodeIndexes = this.NodeMap.Split('|');
        TreeNodeCollection InsertCollection = this.treeView1.Nodes;
        for(int i = 0; i < NodeIndexes.Length - 1; i++)
        {
            InsertCollection = InsertCollection[Int32.Parse(
               NodeIndexes[i])].Nodes;
        }
        if(InsertCollection != null)
        {
            InsertCollection.Insert(Int32.Parse(NodeIndexes[
             NodeIndexes.Length - 1]), (TreeNode)MovingNode.Clone());
            this.treeView1.SelectedNode = InsertCollection[
             Int32.Parse(NodeIndexes[NodeIndexes.Length - 1])];
            MovingNode.Remove();
        }
    } 

}

Remarks

While not a completely comprehensive solution, I believe this article will be a good stepping stone for those wanting to add better drag and drop support to their applications. The code is divided clearly into regions and commented fairly well.

I look forward to your comments and suggestions. CodeProject is a great site, and I'm glad to contribute.

History

  • February 11, 2004: (Version 1.0) code and article submitted.
  • March 7, 2004: (Version 1.1) minor bug where the last subfolder could be dragged onto itself fixed.
  • June, 5, 2005 (Version 1.2) utilized code by creatio, needed some minor tweaks but got it working. Also made an attempt to convert the code into VB.NET - there is a problem with the code - see comment that says "Error!". Not sure what is going on because I'm not a very competent VB.NET developer - advice appreciated.

License

This article, along with any associated source code and files, is licensed under A Public Domain dedication


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Comments and Discussions

 
GeneralRe: Worst code ever... Pin
f27-Jul-07 21:27
f27-Jul-07 21:27 
GeneralRe: Worst code ever... [modified] Pin
User 239842112-Oct-09 14:49
User 239842112-Oct-09 14:49 
GeneralRe: Worst code ever... Pin
f217-Oct-09 23:06
f217-Oct-09 23:06 
GeneralRe: Worst code ever... Pin
o m n i18-Dec-09 17:56
o m n i18-Dec-09 17:56 
GeneralGreat, it even works with multiple TreeViews Pin
Chals15-Sep-05 22:49
Chals15-Sep-05 22:49 
GeneralRe: Great, it even works with multiple TreeViews Pin
Gabe Anguiano16-Sep-05 7:55
Gabe Anguiano16-Sep-05 7:55 
QuestionHow can I darg-drop item to a WebBrowser control ? Pin
Anonymous3-Sep-05 15:44
Anonymous3-Sep-05 15:44 
AnswerRe: How can I darg-drop item to a WebBrowser control ? Pin
Gabe Anguiano16-Sep-05 7:53
Gabe Anguiano16-Sep-05 7:53 
Hey,

I'm sorry, I have only a little bit of experience with the web browser control and one thing I remember is that it is not fully supported by .NET and buggy.

Sorry I couldn't be more help.

Gabe
GeneralPossible in VC++ Pin
smile869123-Aug-05 9:45
smile869123-Aug-05 9:45 
GeneralRe: Possible in VC++ Pin
Gabe Anguiano23-Aug-05 9:46
Gabe Anguiano23-Aug-05 9:46 
GeneralRe: Possible in VC++ Pin
smile869123-Aug-05 9:48
smile869123-Aug-05 9:48 
GeneralTreeView Rearrange Pin
smile86919-Aug-05 4:27
smile86919-Aug-05 4:27 
GeneralNice code sample Pin
Emiliano9-Jun-05 1:48
Emiliano9-Jun-05 1:48 
GeneralRe: Nice code sample Pin
Gabe Anguiano9-Jun-05 5:55
Gabe Anguiano9-Jun-05 5:55 
GeneralSome notes. Pin
creatio26-May-05 0:03
creatio26-May-05 0:03 
GeneralRe: Some notes. Pin
Gabe Anguiano26-May-05 5:32
Gabe Anguiano26-May-05 5:32 
GeneralRe: Some notes. Pin
creatio26-May-05 6:08
creatio26-May-05 6:08 
GeneralRe: Some notes. Pin
B. ten Hoopen21-Apr-06 0:26
B. ten Hoopen21-Apr-06 0:26 
QuestionRe: Some notes. [modified] Pin
marcogaribay7-Jun-06 7:16
marcogaribay7-Jun-06 7:16 
AnswerRe: Some notes. [modified] Pin
B. ten Hoopen7-Jun-06 23:22
B. ten Hoopen7-Jun-06 23:22 
GeneralAquire the target node Pin
Member 172456416-May-05 23:15
Member 172456416-May-05 23:15 
GeneralRe: Aquire the target node Pin
Gabe Anguiano5-Jun-05 10:45
Gabe Anguiano5-Jun-05 10:45 
GeneralRe: Aquire the target node Pin
Gabe Anguiano5-Jun-05 10:46
Gabe Anguiano5-Jun-05 10:46 
GeneralVisual Basic Pin
Member 19069964-May-05 22:19
Member 19069964-May-05 22:19 
GeneralRe: Visual Basic Pin
Gabe Anguiano5-Jun-05 12:48
Gabe Anguiano5-Jun-05 12:48 

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