Managed C++ is a .NET C++ language, which now is offically called C++/CLI (common language infrastructure) on .NET Framework 2.0. It contains lots of extensions to ISO C++ (unmanaged). Microsoft has submitted C++/CLI spec to ECMA.
Known Issues Compiling Library Projects with /clr Visual C++ 2005 contains some known issues when compiling library projects with /clr:
When compiling an MFC ActiveX control project with /clr in the development environment, the build system will attempt to register the .dll with regasm and not regsvr32. You must manually register the control with regsvr32.
When you create an ATL project and then enable /clr, the .c files will generate an error, because .c files cannot be compiled with /clr. However, if you change the file settings to compile the file with /TP, you will generate linker errors. The resolution is to compile the .c files as native (without /clr).
In that case, there is no single answer. Every accessible member of the base class is "added", so the functions added really depend on the base class. The only thing you can say is that "everything is an Object", so the accessible Object-functions are available for "everything".
// in order to solve flickering i have to use double buffering
this->SetStyle( ControlStyles::AllPaintingInWmPaint, true);
this->SetStyle( ControlStyles::UserPaint, true);
this->SetStyle( ControlStyles::DoubleBuffer, true );
I am looking for a way to add a 16 X 48 matrix of owner drawn buttons to a small
utility I am developing in VC++ 2005. Can anyone direct me to specific articles
or code to accomplish this task. I want to preserve 2d addressing. Initialization
might go like: