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thoru28-Jul-08 4:16
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GeneralRe: Lock a file for reading when uploading it to FTP Pin
Luc Pattyn28-Jul-08 4:28
sitebuilderLuc Pattyn28-Jul-08 4:28 
QuestionDetermining valid moves for a chess game Pin
Gareth H28-Jul-08 3:00
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AnswerRe: Determining valid moves for a chess game Pin
enginço28-Jul-08 3:21
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GeneralRe: Determining valid moves for a chess game Pin
Gareth H28-Jul-08 3:31
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AnswerRe: Determining valid moves for a chess game [modified] PinPopular
Luc Pattyn28-Jul-08 4:00
sitebuilderLuc Pattyn28-Jul-08 4:00 
AnswerRe: Determining valid moves for a chess game Pin
GuyThiebaut28-Jul-08 5:11
professionalGuyThiebaut28-Jul-08 5:11 
GeneralRe: Determining valid moves for a chess game Pin
Luc Pattyn28-Jul-08 5:25
sitebuilderLuc Pattyn28-Jul-08 5:25 
Hi Guy,

that is all pretty nice, but computer chess is about performance. You simply cannot afford to waste
cycles on calling virtual methods and the like if the strength of your computer game is all that
matters. You really have to make the best use of the number of CPU cycles you are allowed.

So OOP is fine for the GUI part of a chess game, but not for the chess engine itself.
That is assuming the end goal is a chess playing program; for pure validation and visualization,
every approach is fine, and then of course OOP is recommended.

Smile | :)

Luc Pattyn [Forum Guidelines] [My Articles]

Voting for dummies? No thanks. Dead | X|


GeneralRe: Determining valid moves for a chess game Pin
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