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AnswerRe: Rendering problems with DirectWrite Pin
Richard MacCutchan13-Oct-15 22:48
mveRichard MacCutchan13-Oct-15 22:48 
GeneralRe: Rendering problems with DirectWrite Pin
paul116714-Oct-15 3:26
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GeneralRe: Rendering problems with DirectWrite Pin
Richard MacCutchan14-Oct-15 4:57
mveRichard MacCutchan14-Oct-15 4:57 
GeneralRe: Rendering problems with DirectWrite Pin
paul116715-Oct-15 19:05
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SuggestionRe: Rendering problems with DirectWrite Pin
Richard MacCutchan15-Oct-15 23:01
mveRichard MacCutchan15-Oct-15 23:01 
AnswerRe: Rendering problems with DirectWrite Pin
paul116715-Oct-15 23:44
paul116715-Oct-15 23:44 
GeneralRe: Rendering problems with DirectWrite Pin
Richard MacCutchan14-Oct-15 7:15
mveRichard MacCutchan14-Oct-15 7:15 
GeneralRe: Rendering problems with DirectWrite Pin
John Schroedl14-Oct-15 8:08
professionalJohn Schroedl14-Oct-15 8:08 
I built your project and played with it a bit but was not able to eliminate the issue. I consulted some of our DX code and things are very similar. We do create a DC render target instead of an HWND render target and set the flags to be GDI compatible but everything else looks similar. Our content is hosted within a WPF window so that's another difference.

Is this a high-DPI issue by chance? I run at 125% and didn't try your app at 100% (96 dpi). Perhaps some sizes need to be scaled differently.

I see that things stretch as the window is resized. So perhaps the drawing is extra compressed which causes the bitmap to be resampled?

Sorry I'm not much more help. I certainly feel your pain though.

John
GeneralRe: Rendering problems with DirectWrite Pin
paul116714-Oct-15 19:47
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GeneralRe: Rendering problems with DirectWrite Pin
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NewsRe: Rendering problems with DirectWrite Pin
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Questionflicker issue in Onpaint Pin
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NewsDebug Visualizers coming for C++/CLI! Pin
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QuestionSet a Byte Array to a SqlServer database on C++\Cli Pin
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