Store the .rar file in your project's assets folder. During runtime, you can access and save that file to the phone's internal storage or the SD card. As I understand it, RAR is a propriatary format so you can't unarchive it using Java's SDK. Use a third party library like junrar to do the unarchiving.
"One man's wage rise is another man's price increase." - Harold Wilson
"Fireproof doesn't mean the fire will never come. It means when the fire comes that you will be able to withstand it." - Michael Simmons
"You can easily judge the character of a man by how he treats those who can do nothing for him." - James D. Miles
I am working with googlemap. I have implemented custom marker window, this window contains photo of the marker. I am taking the url of the photo as string and setting it into imageview with thread. However, the code is not syncronized with user. When I have clicked the marker, it shows the photo of the previeus marker that I have clicked. When I did debug, I can see that true url values are coming from background but the setting image into imageview operation is becoming late. How can I solve this problem? I have tried picasso and glide but still same problem.
Are they expecting floating-point values? If so, then you must use the "decimal values."
Expressed in "Expressed in decimal degrees" as pointed out by the link I gave.
It's either degrees or radians
Assume, I'm quite familiar to distinguish between them;)
The curious Thing:
2.0 * ArcTan2(Sqrt(1.0 - xA), Sqrt(xA));
2.0 * ArcTan2(Sqrt(xA), Sqrt(1.0 - xA));
solved the cross check with Excel for the Moment. While the second one still is ok in c++
Why it solved it? For this I Need to bring back first trigo back into my mind.
All of this aside, where's the Android issue
Do you program for programming sake or do you even program to solve a task?
Ok, it is not Android specific, but while working with Android at the Moment, I thought I will ask this here. Now hang me higher because of this delinquency
Perhaps your app could extend to telepathic powers, reading the mind of anybody using it?!
Think about it... how can anybody offer any useful advice when you ask such a vague question. Please give us some information about what you want to achieve. I also suggest that unless you've developed an app or two before, don't waste your time looking to build one from random samples that you might be able to pull together. You really need to be realistic about what can be done starting from where you are.
So, I built this HTML5 multiplayer online game, https://SpaceBlaster.io, and now I want to put it in the Google Play Store. It already works on mobile and computer browser. Can I just slap the HTML5 code into a cordova project and it will work as an android app? How does the app know which Websocket server to connect to? Have any of you done this sort of thing before? I'm kind of at a loss as to how to proceed. I already have one cordova app in the Play Store, so I'm familiar with that routine, but that was a standalone app designed from the beginning to be just a mobile app.
I hope that all wasn't too confusing.
Thanks in advance!
You can't win.
You can't break even.
You can't quit.
The Boolean variable locked is a class level variable. Notice that I set it to false at the beginning of the method. If I set a breakpoint at the closing brace of the onDataChange "inner" method and
((long)dataSnapshot.getValue() == -1);
returns true, then locked is of course true. But the method EverPlayedNextLevel still returns false. How should I deal with this? I don't understand what is going on. I want EverPlayedNextLevel to return true if