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Network Development Kit 2.0

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29 Dec 2006CPOL 2.9M   25.7K   496   601
Network Development Kit is a set of simple classes for a client-server architecture.

NDK Standard

NDK in an Extension DLL

Introduction

With the success of NDK 1.0, I decided to improve the functionality. NDK represents Network Development Kit. The NDK is a set of classes that implements a client/server architecture. The NDK hides all the complexity of the connection, sending, and receiving of data over a network. You only have to deal with three classes: CNDKServer, CNDKClient, and CNDKMessage. With just a few methods to override, you obtain a complete robust client/server application. The NDK is based on the class CSocket from MFC, so you can run your application on a local network or on the Internet without any change. To easily understand the integration of the NDK in an application, you'll find at the end of this article a complete chat application.

Classes

CNDKServer: Server side of the client/server architecture

Attributes:

  • BOOL IsStarted() const;
  • long GetPort() const;
  • long GetNbUsers() const;
  • void GetUserIds(CLongArray& alIds) const;

Operations:

  • BOOL StartListening(long lPort);
  • void Stop();
  • BOOL SendMessageToUser(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsers(CNDKMessage& message);
  • BOOL SendMessageToSomeUsers(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(long lUserId, CNDKMessage& message);
  • BOOL SendMessageToAllUsersExceptFor(const CLongArray& alUserIds, CNDKMessage& message);
  • BOOL DisconnectUser(long lUserId);
  • void DisconnectAllUsers();
  • BOOL PingUser(long lUserId);
  • void PingAllUsers();

Callbacks:

  • virtual BOOL OnIsConnectionAccepted() = 0;
  • virtual void OnConnect(long lUserId) = 0;
  • virtual void OnMessage(long lUserId, CNDKMessage& message) = 0;
  • virtual void OnDisconnect(long lUserId, NDKServerDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lUserId, long lNbMilliseconds);

CNDKClient: Client side of the client/server architecture

Attributes:

  • BOOL IsConnected() const;
  • BOOL GetIpAndPort(CString& strIp, long& lPort) const;

Operations:

  • BOOL OpenConnection(const CString& strServerIp, long lPort);
  • void CloseConnection();
  • BOOL SendMessageToServer(CNDKMessage& message);
  • BOOL PingServer();

Callbacks:

  • virtual void OnMessage(CNDKMessage& message) = 0;
  • virtual void OnDisconnect(NDKClientDisconnection disconnectionType) = 0;
  • virtual void OnPing(long lNbMilliseconds);

CNDKMessage: Encapsulation of the data that is sent and received by CNDKServer and CNDKClient

Attributes:

  • void SetId(long lId);
  • long GetId() const;
  • int GetNbElements() const;

Operations:

  • void Add(TYPE typeData);
  • void SetAt(long lIndex, TYPE typeData);
  • void GetAt(long lIndex, TYPE& typeData) const;
  • void GetNext(TYPE& typeData);

Where TYPE can be a UCHAR, char, USHORT, short, UINT, int, long, float, double, CString, or LPVOID data.

What's new in 2.0

  • Hungarian notation is used everywhere
  • CNDKServer notifies automatically CNDKClient when it disconnects and vice-versa
  • CNDKServer has new methods to send a message to a group of users
  • CNDKMessage is easier to use and more robust
  • New methods to ping the server or the client
  • NDK prefix added to all classes to make sure that all class names are unique in your project
  • NDK is standalone or encapsulated in an extension DLL

Client/Server chat

Here are two screenshots of the chat application. Most features of the NDK are shown in both programs.

Client Image

Server Image

Sample code from the chat client

void CChatClientDlg::OnButtonSend() 
{
   if (UpdateData(TRUE))
   {
      // Create the message with a unique Id: ChatText
      CNDKMessage message(ChatText);

      // Add the data into the message
      message.Add(m_strChatInput);

      // Send the message to the server      
      SendMessageToServer(message);

      // Update the UI of the dialog
      AddText(m_strChatInput);

      m_strChatInput.Empty();
      UpdateData(FALSE);
   }
}

Sample code from the chat server

void CChatServerDlg::OnMessage(long lUserId, CNDKMessage& message)
{
   switch (message.GetId())
   {
      //...

      case ChatText:
      {
         CString strNickname;

         // Obtain the nickname stored in the map
         m_mapIdsNicknames.Lookup(lUserId, strNickname);

         CString strText;

         // Get the text encapsulated in the message
         message.GetAt(0, strText);

         // Update the UI of the dialog
         AddText(strNickname + _T(": ") + strText);

         // Prepare the message
         message.SetAt(0, strNickname);
         message.SetAt(1, strText);

         // Send the message to all others users
         SendMessageToAllUsersExceptFor(lUserId, message);
      }
      break;

      //...
   }
}

History

  • 17 December 2006
    • Fixed a bug in NDKMessage concerning the length parameter of the GetAt and GetNext methods.
  • 14 October 2005
    • Telnet connections are now disconnected when a connection sends data to the server. Thanks to Stephan Douglas for the solution.
    • Fixed a bug that resolves socket notification since the NDK uses Visual C++ .NET. After a short time, socket notifications were not send anymore.
    • A verification is now made in the serialization of a CNDKMessage to make sure that the message is really a CNDKMessage.
    • Fixed a bug in the method SendMessageToSomeUsers in the NDKServer.cpp.
    • The project is now converted for Visual C++ .NET.

Fact

In 2002, the NDK was used in two NASA experiments for the Endeavor mission.

Conclusion

You don't have to be a guru of networking to create a client/server application, you only need to understand the above classes.

If you use the NDK in your project, I would really appreciate to receive an E-mail from you. I plan to make a web page of all programs using the NDK.

I would like to thank Yannick Létourneau who helped me in NDK 1.0.

Good Programming!

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior) Mirego
Canada Canada
My name is Sébastien Lachance.

I love C# developing Windows Phone and Windows 8 applications.

When I’m not in front of a computer, my hobbies include playing bridge, poker and other card games, biking, reading technology news.

Comments and Discussions

 
GeneralSetting maximum number of users Pin
speedpacer4-Jul-03 9:00
speedpacer4-Jul-03 9:00 
GeneralRe: Setting maximum number of users Pin
ArchieCoder8-Jul-03 17:50
ArchieCoder8-Jul-03 17:50 
GeneralRe: Setting maximum number of users Pin
speedpacer10-Jul-03 6:20
speedpacer10-Jul-03 6:20 
Generalanother project with ndk Pin
T1TAN28-Jun-03 8:08
T1TAN28-Jun-03 8:08 
GeneralRe: another project with ndk Pin
speedpacer10-Jul-03 6:49
speedpacer10-Jul-03 6:49 
GeneralRe: another project with ndk Pin
T1TAN10-Jul-03 11:34
T1TAN10-Jul-03 11:34 
GeneralRe: another project with ndk Pin
speedpacer10-Jul-03 19:04
speedpacer10-Jul-03 19:04 
GeneralRe: another project with ndk Pin
speedpacer10-Jul-03 19:45
speedpacer10-Jul-03 19:45 
One more important thing.

I believe it would be possible to do this with the NDK, though you'll need to put some logic in there to first send a ping to an enumerated IP address (one ping), and if it's alive, then see if the application is listening on that port. If you don't get a reply from the first ping, then move on to the next one.

Otherwise, you'll experience long delays because TCP/IP by default, will naturally attempt to retry the port on a computer until it times out.

You can also specify TTL's (Time To Live) and timeouts with your ping, so you'll only attempt to connect to those who've responded within x milliseconds, and effectively those who are the shortest distance from you. After all, you don't want to establish connections with computers that have poor latency between them because it'll make your application appear slow, hence Kazaa "Supernodes" will only run on computers with high-speed Internet access.

You might want to play with a "port scanner" of some sort, write a small application that enumerates and pings ip addresses within a given subnet, and play with the ping utility itself. Typing "ping /?" at the command prompt may give you a little insight as well.

Okay enough! I have my own delima's that I should be working on! Wink | ;)

After six long months of development, sleepless nights, beating my head against the wall, and three months of beta testing, I'm finally getting my Web Store together so I can go live tomorrow and sell my first application. Tomorrow's my big day! Then it's on to days full of answering technical support questions and dealing with a bunch of nagging customers... Unsure | :~


GeneralRe: another project with ndk Pin
T1TAN11-Jul-03 11:30
T1TAN11-Jul-03 11:30 
GeneralRe: another project with ndk Pin
speedpacer11-Jul-03 13:40
speedpacer11-Jul-03 13:40 
GeneralRe: another project with ndk Pin
speedpacer11-Jul-03 13:50
speedpacer11-Jul-03 13:50 
GeneralUm folks problem isn't .net Pin
whbares17-Jun-03 6:44
whbares17-Jun-03 6:44 
GeneralRe: Um folks problem isn't .net Pin
speedpacer10-Jul-03 7:28
speedpacer10-Jul-03 7:28 
GeneralFunny story... to everyone but me. Pin
speedpacer11-Jun-03 8:54
speedpacer11-Jun-03 8:54 
GeneralRe: Funny story... to everyone but me. Pin
ArchieCoder11-Jun-03 9:14
ArchieCoder11-Jun-03 9:14 
GeneralRe: Funny story... to everyone but me. Pin
speedpacer11-Jun-03 9:42
speedpacer11-Jun-03 9:42 
GeneralRe: Funny story... to everyone but me. Pin
ArchieCoder11-Jun-03 9:49
ArchieCoder11-Jun-03 9:49 
GeneralWorks like a champ. Pin
speedpacer11-Jun-03 14:12
speedpacer11-Jun-03 14:12 
GeneralRe: Works like a champ. Pin
ArchieCoder13-Jun-03 7:56
ArchieCoder13-Jun-03 7:56 
GeneralRe: Works like a champ. Pin
speedpacer13-Jun-03 9:40
speedpacer13-Jun-03 9:40 
GeneralGuys, I fixed it with .NET Pin
Djof15-Jun-03 19:26
Djof15-Jun-03 19:26 
GeneralRe: Guys, I fixed it with .NET Pin
cthulhu17-Jun-03 1:32
cthulhu17-Jun-03 1:32 
GeneralRe: Guys, I fixed it with .NET Pin
Djof17-Jun-03 9:06
Djof17-Jun-03 9:06 
GeneralRe: Guys, I fixed it with .NET Pin
cthulhu17-Jun-03 9:19
cthulhu17-Jun-03 9:19 
GeneralRe: Guys, I fixed it with .NET Pin
Djof17-Jun-03 9:31
Djof17-Jun-03 9:31 

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