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AnswerRe: MFC Dialog Based App Scaling Problem Pin
RedDk26-Feb-21 7:22
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acerunner31626-Feb-21 9:03
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Dave Kreskowiak26-Feb-21 9:53
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GeneralRe: MFC Dialog Based App Scaling Problem Pin
acerunner3161-Mar-21 14:00
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GeneralRe: MFC Dialog Based App Scaling Problem Pin
Dave Kreskowiak1-Mar-21 14:43
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GeneralRe: MFC Dialog Based App Scaling Problem Pin
RedDk26-Feb-21 10:10
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acerunner3161-Mar-21 14:13
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GeneralRe: MFC Dialog Based App Scaling Problem Pin
RedDk1-Mar-21 15:25
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OK!
Good signs then: the (project .. I was guessing) compiles. And it's important that you provide information like what the version you migrated from -> VS 2010 to VS 2017. That type of thing is always helpful for those trying to help. I haven't upgraded since 2010 and am sticking to my 64-bit guns still (not until MS, not until).

VERBOSE is a linker switch and what it does is make ALL linker messages present in the immediate window (yes, there's the overly warning/error widget which modernized the whole business) which I find easier to interpret mainly because it's time sequential and spits out mangled strings that can be used in a regular file search through your system; in the event that any one error says a library is missing, you can just type in the string that "can't be found" and window's search'll usually tell you which library to add to the reference (it contains the stubb of the string).

But since you've more or less passed over that hurdle and the thing's essentially a .dll or .exe or a set of each or both you can skip that.

I just have only one more thing to add and that's as I said ... MFC is more or less pushed by the VS version you've produced your executables with and as targetted OS .exe and .dll, managed or otherwise (I'm lumping .NET in this statment as well as long as you've properly dialed in the assembly in the properties (3.0, 3.5 ... what are we up to now? 4.5? etc) [as well I mean]) and as to why if you were building under x86 (for Win7 say or even WinXP) how anything out of even VS2017 would cause scale and panel metrics to be out of whack I can't fathom. As you say "abstracts in the hardware layer" ... bad stuff all wrastled out by informed folk at NVidia/etc.

I see in some of these posts that "Advanced Settings" has been a topic but I can say that unless this is an old video game you're trying to spruce up enough to display the same interface you had on 1080 (not even right?) 1200 x 1600 multimonitor set up while running @ 600 x 800 ... that'd be the only place to do the appropriate experimentation. Sometimes that battle can be won but I've lost it more times than I care to count.

Try everything? Sorry I can't be of more/better help.
QuestionRe: MFC Dialog Based App Scaling Problem Pin
Richard MacCutchan27-Feb-21 0:52
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acerunner3161-Mar-21 14:11
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David Crow28-Feb-21 15:24
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acerunner3161-Mar-21 14:08
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QuestionThe free useful tool does not work on Windows 10. Pin
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