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It is, I'm not sure if they sell reversed versions.
For me it's a dream though (considering I paid 100 € it had to be). The exchangeable side panels are a godsend for a gamer like me.
GCS/GE d--(d) s-/+ a C+++ U+++ P-- L+@ E-- W+++ N+ o+ K- w+++ O? M-- V? PS+ PE Y+ PGP t+ 5? X R+++ tv-- b+(+++) DI+++ D++ G e++ h--- r+++ y+++* Weapons extension: ma- k++ F+2 X
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This is not going to get much applause here, but I have used a (several) magic mouse(s) from apple. I doubt they work with win boxes.
It has a few drawbacks, but one killer feature that has made me endure the drawbacks to the point where I simply buy a new one whenever the current one goes dead.
The drawbacks:
- it's a battery hog
- it sometimes drops it's connection
- it completely wears out in 3-5 years
BUT: it has a touch surface on top (actually the entire top surface is touch sensitive).
That means you can scroll in all directions in any application with an almost imperceptible movement of your finger across the surface, and not just scrolling, you can use it to flip through pictures in a photo's app, pages in a browser, even flip entire workspaces (with a 2-fingered gesture).
I only wish they would make a wired version as that would fix drawbacks 1 and 2.
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Same story. Same likes and rubs - and the battery cover coming off all the time! I just couldn't come to buy another one after my 3rd one died.
I did get the Microsoft Arc Mouse which kind of has the touchpad on the top. Works with Windows and Linux - but my Mac doesn't even see it! Figures.
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How often do I have to dig out the charger cable (from screen USB socket to mouse) for charging, causing no other delay of my work? Once a week? No, not that often. Maybe once every two weeks. Maybe I'd call it a 'battery hog' if I had to buy a new battery every two to three weeks, but plugging in the cable that often doesn't bother me.
Drops connection? I don't even know how that appears. Do you have to switch the mouse off and back on again? In other words: That is not a problem.
Wearing out? How does a mouse 'wear out'? Mechanically falling apart? Collecting too much dirt on the optical sensors?
At home, I'll admit that I much too often accidentally push the mouse off the tabletop, so it falls on the stone floor. Maybe some mice won't handle repeated falls. None of my mice have had any problems. I have replaced wireless mice: Once to get rid of that cradle/dock/charging station, replacing it with a battery powered, no dock, model. Then again because I found a bigger model fitting my hand much better, with five buttons, two scroll wheels and USB charging. All functional extensions, not wear out. I have no memory of signs of wear out on any of the older ones.
But then: I always bought the mouse I wanted. Not steered by what I could afford. I could afford what I wanted.
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I switch over to an Evoluent 4 about ten years ago due to wrist pain, never came back. It solved the problem within a couple of weeks.
Evoluent VerticalMouse 4 Right[^]
And their great support adds to it ( First mouse had a HW malfunction after 3 years, they replaced it even if it was out of warranty, including oversea shipping).
/edit: I'd expected you to have some kind of broomstick, but looks like you are a very modern witch.
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Myself, I’ve always preferred a trackball over a mouse. I’m currently using the Logitech MX Ergo. I like the fact that I don’t have to have desktop space for it to be moved around. On rare occasions when I’m not sitting at a desk I can set it on my leg or beside me on an armrest. I don’t understand why they’re not more popular.
Scott
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Hmm. I use a Logitech wireless M650L. Smooth touch, nicely affirmative buttons that don't feel fragile. Clicks have a definite auditory and tactile feedback without invoking images of a jackhammer outside Big Ben at noon.
Wireless because my cats just love chasing cables that move.
Just my 2¢.
Software Zen: delete this;
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I greatly prefer wired as well. However, I did have a wireless Logitech mouse that lasted for 15 years. When it died, I got another 3 years ago, and it's been great ever since.
Though I'm right-dominant, I use a left-handed mouse. Why can't they create a ergonomic design for lefties?
Bond
Keep all things as simple as possible, but no simpler. -said someone, somewhere
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Matt Bond wrote: Why can't they create a ergonomic design for lefties? When I check for 'Hand preference: Left' on the Logitech web site, I am presented with two alternatives ('Lift Left' and 'Signature M650 Left'. 'Ambidextrous' adds another nine - from the pictures, they seem to be perfectly symmetrical.
I'd be surprised if other mouse breeders do not have similar offerings. I've stuck to Logitech for I-don't-know-how-many years, mostly because I have been mistreating my mice so badly that it is a great wonder why PETA hasn't come after me; the rodents are still obedient and well behaving.
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In my experience
Ambidextrous <==> not ergonomic
Thank you for looking, but I'm very good with my mice and they live long health lives in my house. I won't need another for at least a decade if all goes well.
Bond
Keep all things as simple as possible, but no simpler. -said someone, somewhere
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OK - it must be that time of the decade for a new mouse.
I have several mice but my favorite since 2009 has been a Logitech Anywhere MX. I've literally taken it around the world. In 2013 I bought another one as a backup because I didn't want to be without one if the first one crapped out -- which it has not.
BUT...last week, something came over me and I thought - "It's time for a new favorite mouse!"
My criteria...1) fits my hand completely (palm resting on top, fingertips rest right on the buttons - my hands are kind of large), 2) can be used ambidextrously (I'm a lefty but use right-handed mice), 3) wireless (my desk is too cluttered; also, I travel).
I ended up with a Logitech M650L (blue) - and it is, in fact, my new favorite. One thing that I was not expecting to like is QUIET clicks; I use a mechanical keyboard and love the "noise" - but this quiet clicking mouse is kind of nice. You do feel the clicks, though.
Another surprise was that it has Bluetooth in addition to the USB dongle.
So, I'm glad I'm not the only one talking about a new mouse. I mentioned how excited I was about it to coworkers and family and it's kind of and odd thing to talk about. Most people don't care.
Ok...NOW...who wants to talk about COFFEE MUGS?!!!
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The Logitech Hero G502 is the only mouse I'll use at this point. I have the same wired necessity, the weights are nice, but more love it because of the weighted, free-spinning scroll wheel. Ripping up and down huge pages is simple now. I can't live without it and will always have a secondary, just in case this one dies, or traveling or ???, etc. (it's about a year old and no problems).
I learned about it from The Tech Lead on youtube. He did a mouse shootout a while back, in case you need more food for thought.
If anyone else knows of a different free-spinning scroll wheel mouse, I'm all ears. I look every once in a while and so far haven't found any more (other than the wireless cousins of the Hero G502).
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I use G502 for gaming for many years.
The wheel kinda broke first. It does not scrolls up well. Maybe I should clean it.
Everything else works fine.
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How many here use a trackball mouse? I use the Logitech MX Ergo trackball, which is wireless, Bluetooth, and a battery that lasts an easy 6 months between charges.
My wrist thanks me very much for this... And it's got a neat angle bracket too.
No one likes it other than me so I'm safe from family members running off with it. 😁
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I have been using the entry level Microsoft optical mouse for over 20 years now. For a while they got hard to find among the horrid multi-button gimmicky devices so I bought a batch from Goodwill for a few bucks each and worked through these weary warriors until I could get new again.
The only decent product the company ever made.
And now they're discontinuing them.
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resuna wrote: The only decent product the company ever made.
Not so! I can think of two others: Visual Studio, and Xbox Elite Wireless Controller Series 2[^] - I bought one recently,. and it is really superb. Expensive, yes. But "decent" is way too low a bar for this thing!
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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Developing software on Windows is too great a burden for anything associated with it to rise to the level of "decent".
I can not comment on gaming hardware. The last time I did much gaming was when I was developing Tracers on the Amiga 1000.
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resuna wrote: Developing software on Windows is too great a burden for anything associated with it to rise to the level of "decent".
Now, you know that's untrue. Many, many of us just on this site do it every day, and find the process easy and comfortable - and VS goes a long way to help with that! Perhaps, you should invest a small amount of time learning how to use it instead of just ignoring it because "it's microsoft"?
And I bet the Amiga was fun to develop on and not at all frustrating ...
Back in those days I was writing Z80 code for embedded devices using EDLIN under DOS, which was ... an experience I do not wish to repeat.
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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To be fair I've never liked Microsoft's C++ compiler offerings. For a long time they were not standard enough to implement a canonical version of the STL. After they fixed that, they made their compiler very persnickety in terms of its interpretation of the standard. GCC and Clang seem to allow for the broadest interpretation in my experience. Basically, if you can interpret the spec a certain way, GCC supports that. The same does not seem to be true of MSVC++ - it is very strict, and you almost have to relearn things - particularly the subset of the *interpretations* of the standard that MS supports.
Sorry, it's a bit hard to explain. If anything MSVC++ is correct, it's just finicky in its correctness. You can write code in GCC that will not compile under MSVC++ even though they are both to C++ spec, technically.
To err is human. Fortune favors the monsters.
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Microsoft tends to implement standards reluctantly and using every possible misinterpretation to encourage people to use their proprietary APIs instead. Their POSIX subsystem was a perfect example. They deliberately crippled it and defended their misfeatures as "we're just following the standard as we see it". When a company implemented an actually useful UNIX API on top of it, they bought them and took it off the market for several years... finally exposing it as part of their Windows Services for UNIX which at first was only available on NT Server.
You exactly nailed it. The passive-aggressive standards conformance is a "feature".
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I don't think this behavior is unique to Microsoft. Apple is almost worse about it in some respects, except where it applies to their hardware.
I think it's a biproduct of
A) A large company's tendency toward inertia which interferes with its responsiveness to users
B) A closed loop system
And a lot of companies have historically done similar. IBM is a great example of that.
And to be completely fair to Microsoft, they've gotten better about all this in recent years, but still have a long way to go. Open sourcing a .NET reference implementation is a good example of the improvement I'm talking about.
To err is human. Fortune favors the monsters.
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I'm not sure what you're getting at here. Apple and Microsoft both have serious problems, but I don't see how Apple's problems are related to Microsoft's passive-aggressive implementations of standards. Apple's standard interfaces are generally quite good as open standards (open systems, open source, standard interfaces and APIs) practices go.
Their issues are mostly not providing open interfaces on their mobile devices at all (something that Microsoft started doing as well as Pocket PC phone edition turned into Windows Powered and Windows Phone), and of course their restriction of their OS to their somewhat anemic and siloed hardware.
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I think we're going to have to agree to disagree on Apple's hardware ecosystem. Once you buy into Apple if you want things to work together smoothly it better all be Apple. Also try running their OS on anything other than Apple hardware. It's all closed-loop.
Anyway, whatever. I won't buy anything from them for other reasons. Namely they screwed me over in 1986, and screwed over an orphan teenage kid I know out of his summer earnings and then treated him like a criminal. They'll never see a dime from me.
To err is human. Fortune favors the monsters.
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I don't think we disagree on Apple's hardware ecosystem, which is the bit that confuses me. Their hardware is anemic and restricted and overpriced, and it's part of the cost of the OS. The OS, on the other hand, plays very nice with the other children.
I do UNIX, and my Mac makes a pretty good and pretty standards-compliant UNIX that happens to have a pretty good local app ecosystem on top of that. Remember, my original point was about Microsoft *advertising* a standards compliant platform (C++, the POSIX subsystem) but locking you into their proprietary environment if you actually tried to make use of it. Apple is exactly the opposite.
Right now I have my Mac mini, a Linux laptop, a Linux firewall, and a handful of FreeBSD- and Linux-based servers. They all work together and I can run the same programs and scripts on any of them. I can even <u>ssh -X</u> to a server and run Firefox or whatever natively on my Mac without having to use a screen-scraper like VNC or Remote Desktop. My Windows laptop, on the other hand, is basically a game machine with a web browser.
Apple in the '80s and '90s, before the switch to UNIX, was a whole different company. It's been 20 years since they abandoned their funky and exclusively proprietary desktop.
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I understand their OS is more POSIX compliant, because I've coded for it, and indeed between the big 3, Apple, Windows, and *nix, I consistently have to fork my code for Windows. It's the odd one out. I'm not arguing their software ecosystem isn't better than Microsoft's. I'm simply comparing Apple's hardware situation with Microsoft's software situation. A lot of Microsoft's hardware, like their gaming gear, and user input devices are often pretty good, and fairly standard. It's almost the opposite issue Apple has.
To err is human. Fortune favors the monsters.
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