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Comments by Member 13244531 (Top 30 by date)

Member 13244531 22-Nov-18 4:32am View    
Member 13244531 22-Nov-18 4:09am View    
I understand what compressed files are but you are assuming for example if you wanted to open a .n64 rom file you could just use the same "ZipFileclass" for extracting the files out of the ".n64 rom file that is compressed"? if so then correct me.
Member 13244531 22-Nov-18 3:42am View    
I looked into your link provided but These classes are for ".zip && .gzip", So what if you want to extract files from other compressed file formats besides ".zip && gzip" so do I need to de_compile the compressed file first with "ollydbg or a hex editor" and look for the signature and find the offset for how many files are inside of the compressed file and find the header or ? , Can someone give me a small tutorial it would help a lot okay your help is gratefully appreciated.
Member 13244531 17-Feb-18 4:48am View    
Here is my console compiling issue on visual studio 2010 but I don't have this issue on visual studio 2008 with the malloc.h so how do I fix this...

1>------ Build started: Project: idlib, Configuration: Release Win32 ------
1> Base64.cpp
1>e:\doom 3 source 2010\src\idlib\precompiled.h(47): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory
2>------ Build started: Project: Game, Configuration: Release Win32 ------
2> AF.cpp
2>e:\doom 3 source 2010\src\game\../idlib/precompiled.h(47): fatal error C1083: Cannot open include file: 'malloc.h': No such file or directory
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
Member 13244531 14-Feb-18 21:47pm View    
No I see the drive but on the computer but not in the disk management